It is my pleasure to see the warm welcome here, I would try to achieve my goals with it anyway but sharing makes the whole process more exciting, seeing you guys pushing it to its limits is awesome.
I don't think the devs need any external help in a form of 3d models, it shows too much similarities with the real thing aswell, which would make the licencing stuff tricky.
I'm over the Moon, thanks for showing it here! Sadly I didn't have enough time recently to participate in events, my enviroment would hardly bear my wheel's noise either.
(Köszi a dícséretet, örülök, hogy tetszik, az én oktatómé narancssárga volt )
I noticed that instability under braking, moving the brake balance forward a bit helps, 74% seems to be the sweetspot to maintain that turn in ability while stabilizing it. I'll change it to 74% in both default configs if you agree on that.
That glitch in mirror is a known clipping issue, there is nothing I can do about it as far as I know.
Fantastic image!
I'm so proud of it.
That is exactly how I intended to tune the characteristics, just as you described. Eventhough a lot of the parameters are real life datas, there can be major differences in driving feel between iterations, regardless how similar numeric parameters like COG or F/R weight destribution are.
I've already uploaded an early private version of the "cup" project in order to test it with my friend Joe87. I had to upload it as a different vehicle because of all the fundamental modifications compared to the current one. It will have all the goodies you mentioned. I have a lot of modeling to do in the interior, during that process Joe87 will be able to figure out a great baseline setup. The "trackday" interior needs some texturing aswell on the floorpanel (indentations, holes), maybe a better fabric on the seats and roof, I need to address that first.
- modified skin regions to eliminate non-skinnable gaps.
- added sideskirt and custom rear wing to the trackday configuration (trackday config is the default from now on)
- minor tweaks in the mesh
Totally missed that feature, adds a great bit of depth to the gaps, thanks! I've already attached those edges back to thier neighbouring panels, it perfectly darkens the skin color in those areas.
Thanks for your advice, that was my original plan too, but I didn't like the lack of reflections on the edges.
I've used Xbox360 Kinect for scanning, it provided plenty of details. They are quite cheap for how much tech they have inside. An additional adapter cable is needed for pc connection, plus a software like Skanect, which I used.
- added "trackday" configuration (stiffer and lowered suspension, stripped interior with temporary trunk floor mesh, front towstrap, custom rear bumper)
- added interior fabric textures
- modified LCD screens (more realistic type)
- mirrors and the spoiler can be colored separately from the chassis.
- two-tone rim coloring
Sure, but I made it like this intentionally. Applying any decals for example on the side, it would look strange if the gaps would be painted aswell. For a full coloring like on your picture I found it easier to tweak the sliders for the body color rather than painting it on the skin, but I might be wrong, so please correct me if so.
Just uploaded a new version where the mirrors and the spoiler can be colored separately.
Is it possible to assign different engines to the configurations?
I'd like to create a cup version with a slightly more powerful and much louder engine. Is it allowed to upload 3 versions of the same mod?
Sad to hear about missing it completely there, we not only had it sold here in Hungary, but we manufactured it in Esztergom. That record time is impressive.
The indentation (shown on the image) for the starter switch and the 12V connector are the two things I was not able to solve, they would require a totally different mesh on the right side.
- right-hand drive is now available
- added LOD2 (more accurate shadow generation)
- minor graphical optimizations and improvements
- minor tweaks in rear suspension geometry
(some of the dashboard elements are not the correct shape in right-hand drive configuration, due to the limitations of the editor)
Is it possible to flip the interior without mirroring the texts on it when swapping the driver side? s_clock texture seems to be mirroring itself when needed but regular overlay texts don't. Thanks in advance!