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Tomsteel
S3 licensed
Quote from Biadonsky :Thank you so much!

As SSS ZC31s owner, you did a great job. The gear ratio is the same! Also the track day setups feels a lot like mine with B14 Coilovers.

Waiting for cup version!

Thank you for your feedback, it gave me extra motivation, really appreciate it! Thumbs up
Tomsteel
S3 licensed
Quote from m3marte :Excellent news Thumbs up

Thanks for all of your efforts.

Dev team should credit all this (good) work... making it official in future releases? (perhaps?)

It is my pleasure to see the warm welcome here, I would try to achieve my goals with it anyway but sharing makes the whole process more exciting, seeing you guys pushing it to its limits is awesome. Smile

I don't think the devs need any external help in a form of 3d models, it shows too much similarities with the real thing aswell, which would make the licencing stuff tricky.
Tomsteel
S3 licensed
Cup version is coming along nicely.
Last edited by Tomsteel, .
Tomsteel
S3 licensed
I'm over the Moon, thanks for showing it here! Smile Sadly I didn't have enough time recently to participate in events, my enviroment would hardly bear my wheel's noise either.

(Köszi a dícséretet, örülök, hogy tetszik, az én oktatómé narancssárga volt Wink )
Tomsteel
S3 licensed
Quote from Sponge :The update feels great Smile Definitely more planted and improved stability, also during braking, although it still tries to kill you if you don’t brake in a straight line haha but that’s typical fwd car behavior.
Even though it tries to kill you sometimes when not braking in a straight line, it’s still quite predictable and allows you to use it to turn the car into the corner, almost a bit like “backing in” to a corner like you’d see on a supermoto Smile I’ve knocked off about a second off of my lap time around Westhill int. Smile

**edit**
I did notice this little 'glitch'(?) in the side mirrors, it looks like something pokes through the mirror surface...

I noticed that instability under braking, moving the brake balance forward a bit helps, 74% seems to be the sweetspot to maintain that turn in ability while stabilizing it. I'll change it to 74% in both default configs if you agree on that.

That glitch in mirror is a known clipping issue, there is nothing I can do about it as far as I know.
Tomsteel
S3 licensed
Version 10

- improved COG
- tuned the overall balance accordingly


It should feel more planted now, previously it had unrealisticly high center of gravity.
Tomsteel
S3 licensed
Quote from Sponge :Awesome Smile Had to slightly update my skin to fit the new template, but it looks so good now!

The driving characteristics are as you’d expect a fwd hot hatch to be Smile Its handling is beginner friendly but takes some more to get the most performance out of it, which I like. So there’s always that bit more performance to gain and push yourself to do better.

Now I’m hoping for a ‘cup’ version, externally it looks the part already, but on the interior it could use a racing seat and digital racing dash (like some of the GT’s have) and of course a roll cage Smile But I’d still be happy even if the ‘trackday’ version is as ‘racing’ as it’ll get Smile

Fantastic image!
I'm so proud of it. Heart
That is exactly how I intended to tune the characteristics, just as you described. Eventhough a lot of the parameters are real life datas, there can be major differences in driving feel between iterations, regardless how similar numeric parameters like COG or F/R weight destribution are.
I've already uploaded an early private version of the "cup" project in order to test it with my friend Joe87. I had to upload it as a different vehicle because of all the fundamental modifications compared to the current one. It will have all the goodies you mentioned. I have a lot of modeling to do in the interior, during that process Joe87 will be able to figure out a great baseline setup. The "trackday" interior needs some texturing aswell on the floorpanel (indentations, holes), maybe a better fabric on the seats and roof, I need to address that first.
Tomsteel
S3 licensed
(updated the skin template aswell)
Tomsteel
S3 licensed
Quote from Sponge :Oh haha nice! I’ll have a look asap! Also, the new rear wing looks awesome! Thumbs up

Thank you so much! Please share your experience with it, it would help me a lot!
Tomsteel
S3 licensed
Quote from Sponge :Loving this car very much! Hopefully the skinning thing with the panel gaps will be sorted out though, looks kinda odd as it is now.

Awesome skin! Smile
I just uploaded the next version a couple of minutes ago which adresses this problem.
Last edited by Tomsteel, .
Tomsteel
S3 licensed
Version 9

- modified skin regions to eliminate non-skinnable gaps.
- added sideskirt and custom rear wing to the trackday configuration (trackday config is the default from now on)
- minor tweaks in the mesh
Tomsteel
S3 licensed
Quote from DratsaB :Many thanks for this mod and congrats. 5 starts from me. This could easily pass as official content.

Hope you make more mods for us!

Thank you so much, it is my pleasure to see you guys enjoying it.
Tomsteel
S3 licensed
Quote from Flame CZE :I don't know if you do it already, but for those edges/seams, you can mark the inner points as "dark" in the modeller, then the surrounding triangles will still use the original mapping colour but they will appear darker.

Totally missed that feature, adds a great bit of depth to the gaps, thanks! I've already attached those edges back to thier neighbouring panels, it perfectly darkens the skin color in those areas.
Last edited by Tomsteel, .
Tomsteel
S3 licensed
Quote from nikopdr :You could maybe assign these edges to a mapping that does not have a texture and paint that mapping matte black, in my opinion it looks good enough with and without skins (picture as an example of my own mappings, there are no edges in the skinfile) Smile

I also forgot to thank you for the scanning explanation, I'll definitely try this with my own car Big grin

Thanks for your advice, that was my original plan too, but I didn't like the lack of reflections on the edges.

I've used Xbox360 Kinect for scanning, it provided plenty of details. They are quite cheap for how much tech they have inside. An additional adapter cable is needed for pc connection, plus a software like Skanect, which I used.
Tomsteel
S3 licensed
Quote from Kanade :Keeping the gaps body coloured is reducing opportunities for skinners, even a simple two tone scheme is sadly looking weird due to it.
Anything placed on a skin can easily be made to fit around the gaps (it only takes a second to make a mask layer).
I genuinely think more complex skins (like racing painjobs) would suffer from that; I hope you see my point.

You are totally right, wireframe mask can help to leave the gaps unchanged if needed. I'll fix this in the next update, thank you for reporting it!
Tomsteel
S3 licensed
Version 7

- added "trackday" configuration (stiffer and lowered suspension, stripped interior with temporary trunk floor mesh, front towstrap, custom rear bumper)

- added interior fabric textures
- modified LCD screens (more realistic type)
- mirrors and the spoiler can be colored separately from the chassis.
- two-tone rim coloring
Tomsteel
S3 licensed
Quote from Kanade :Would it be possible to make the white parts skinnable like the rest?

Sure, but I made it like this intentionally. Applying any decals for example on the side, it would look strange if the gaps would be painted aswell. For a full coloring like on your picture I found it easier to tweak the sliders for the body color rather than painting it on the skin, but I might be wrong, so please correct me if so.

Just uploaded a new version where the mirrors and the spoiler can be colored separately.
Tomsteel
S3 licensed
Thank you for clarifying it! I'm planning on making 3 versions too, good to know that it is allowed.
Tomsteel
S3 licensed
Is it possible to assign different engines to the configurations?
I'd like to create a cup version with a slightly more powerful and much louder engine. Is it allowed to upload 3 versions of the same mod?
Tomsteel
S3 licensed
Quote from Drift ACE :Very good mod , very good car i wish we had in canada , btw, car did record time on karting national

Sad to hear about missing it completely there, we not only had it sold here in Hungary, but we manufactured it in Esztergom. That record time is impressive.
Tomsteel
S3 licensed
Quote from RevengeR :Proper job, Acs kollega. I smell a virtual Suzuki cup boiling in the near future.

I love the smell of that, Sanyikám. Wink Thanks for increasing the nostalgic vibes even further! Wave
Tomsteel
S3 licensed
Quote from Evolution_R :I had to detach the whole gauge object into subobject so it can display correctly both right and left hand drive configurations. Check out the RB4 GT in the Editor - it's done this way.

The indentation (shown on the image) for the starter switch and the 12V connector are the two things I was not able to solve, they would require a totally different mesh on the right side.
Last edited by Tomsteel, .
Tomsteel
S3 licensed
Version 5

- right-hand drive is now available
- added LOD2 (more accurate shadow generation)
- minor graphical optimizations and improvements
- minor tweaks in rear suspension geometry


(some of the dashboard elements are not the correct shape in right-hand drive configuration, due to the limitations of the editor)
Tomsteel
S3 licensed
Thanks for the tips, it took me hours earlier today to find that panel on the top right. Smile

What I was trying ask is about regular texts like on the switches, which should act exactly like the gauges you mentioned once they are mirrored.

@Scawen, thank you soooo much, saved my day! Omg omg omg
Tomsteel
S3 licensed
Is it possible to flip the interior without mirroring the texts on it when swapping the driver side? s_clock texture seems to be mirroring itself when needed but regular overlay texts don't. Thanks in advance!
FGED GREDG RDFGDR GSFDG