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Tomsteel
S3 licensed
Quote from Evolution_R :If the wheels need some tweaking I can help you edit them if you want. Smile

The logo (for the rims only, otherwise looks a bit empty) can be replaced by this for example:

Edit: About the animation - for my mod I used the default one (from XRT). Only edited the leg and foot positions.

Thanks, it seems like its not possible to form the rim shape in a way as the spoke design would require, hence the intersecting on the outside. It is ok for now, but I will be experimenting with it later.

I managed to customize the steering animation for the 1080deg rotation, the animation editor is pretty impressive overall.
Tomsteel
S3 licensed
Version 4

- added default skin
- added license plates
- steering animation fixed
- fixed indicators
Last edited by Tomsteel, .
Tomsteel
S3 licensed
Quote from Latvian Video :Looks good, but the steering animation is very bad, it stops before full lock, often doesnt actually hold the wheel, etc

Thanks for noticing it, animation editing is one of those things I didn't want to hold the project with in this early stage by trying to figure out how the editor works.

Skin templates and licence plates are done, fixed the indicators, once I fix the steering animation an update will be released. After that I'll start working on the right-hand drive variant for the following update.
Tomsteel
S3 licensed
Quote from Evolution_R :Hello, Tomsteel! Really like where this mod is headed and decided to edit the rims and add a logo - it's fake, based on the name Swirl, I hope you like the changes - and if you do, you will find them attached below.

SWR_logo.png -> LFS_EDITOR\data\png

Inside the Swirl wheels.zip:

Swirl Sport 06.spk -> LFS_EDITOR\data\3dob
Swirl Sport 06.whl -> LFS_EDITOR\data\whl
Swirl Sport 06.whx -> LFS_EDITOR\data\whl

You can load them from LOAD WHL -> Swirl Sport 06.whl (in the wheel object screen) or
load separately Swirl Sport 06.spk (from edit spoke -> load) and Swirl Sport 06.whx (from edit rim -> load).
I've edited spoke and rim only, nothing else, so in your version must look the same.

Also I prefer low prolife tyre style 1, but it works with 0 too. Smile

EDIT: little update (last 3 images) Big grin

Thank you for your effort, the idea of the two tone paint for the rims seems to be a good addition, the wheels definitely need some tweaking regardless.

I am not sure about the logo, I intentionally did not use any replacement for the original one, I think its better the leave the fantasy working rather than trying to force it into a direction.
Tomsteel
S3 licensed
Quote from notsosideways :Great mod, nice and detailed and fun to drive! My only suggestions would be to fix rear light indicators and if at all possible, a RHD option (currently LHD only Frown)

Looking forward to seeing what's in store for this mod!

I just realised that using an image texture for the side indicators messes up the other indicators, even though they are on a different cutout. Temporarily fixed by removing that texture.

RHD is in the short-term plans.
Tomsteel
S3 licensed
Version 3

- minor tweaks in the rear suspension
- added details in the suspension meshes
- added front and rear grills with radiator texture in the front
Tomsteel
S3 licensed
Quote from Averro :This is really bloody impressive, adore driving it!
I was wondering whether a skin template comes available in the near future?

Sure, the next thing I'll be focusing on is the skin templates.
Last edited by Tomsteel, .
Tomsteel
S3 licensed
Quote from nikopdr :Just out of curiosity, how does scanning actually work? I see you've used a Kinect to do it, obviously there is a need for a specific software but i'm kinda interested in the process of that, seeing as i have a useless kinect laying around too Big grin

The car felt great when i tried it, didn't test it too throughout but it wasn't too bad driving in the autocross LX week layouts. Maybe steering ratio felt a bit too high(as in unsensitive) but you propably know better what ratio this thing should have than me Big grin

I've used a software called Skanect with the Kinect scanner to create the guide mesh, which is insanely high poly, even editing it feels like slow motion.



I have about 20-25 similar scans of the car, each containing different parts of it (spliting it makes the editing process easier). Once I stich them together the modeling process can begin. I already had one version in a pretty advanced state when I heard about the scanning, it seemed easier to start the whole model again from the ground up, but I was so much more confident about the precision of my work, so I went further and further in the details. We are talking about years here, still missing a lot for my eyes, but even the majority of the existing details/parts needed to be excluded for this LFS project.
Tomsteel
S3 licensed
Quote from m3marte :This mod sets the level. DevTeam will be very proud. Very good job.

+1 to what @Tomfuel asked

Absolute pleasure to read your comment (from all of you guys), really appreciate it! Shy
Yes, as I mentioned in the description a "cup" and some sort of a hillclimb monster is already taking shape. I'll post teasers as soon as I can.
Tomsteel
S3 licensed
I'm so happy to see this warm welcome.
The first little update is out with the followings:

Version 2

- tweaked suspension geometry
- added textures for interior labels
- fixed badly oriented fuel and water gauges
- added color variants
- wheels can now be colored aswell
- less agressive limited slip differential (trying to balance it)


If you have any suggestions on what should be fixed or improved, feel free to tell me. Have fun!
Last edited by Tomsteel, .
Tomsteel
S3 licensed
Quote from lfsrm :oh wow that's alot of details, top quality! I wonder how much triangles you got in this ?

Can't wait to drive it ! Smile

According to the editor the current state has 58399 tris, which would roughly stay the same even after I finish everything.

It is in the hands of the devs now, hopefully they will have time for it during the weekend.
I think I've managed to dial in the physics pretty good, I'm quite satisfied with it.
Tomsteel
S3 licensed
Thank you so much guys!

I've been building it for quite a while now, originally for BeamNG, thats why it had to be so detailed, but the second LFS has started supporting mods, it was a no brainer to take a break with that project and build it here beforehand, since IMO this is the best platform to make such a small car fun and lively.

In the images you can see parts of the full scanned data of the car aswell, which was my guide during the modeling process of the exterior and interior aswell.
Tomsteel
S3 licensed
Quote from m3marte :Awesome!!! I Love this car. Excelent job with the model.

Thank you, really appreciate it! Still heavily in development, needs some texturing, proper sound and the wheels are just placeholders right now, this will all be fixed in the first patch.
Tomsteel
S3 licensed
Quote from Evolution_R :Cute little car! Heart Nice work on the 3D model too. Thumbs up

Thank you so much! Wave
Swirl Sport '06
Tomsteel
S3 licensed
Hi!

Let me introduce my little love project I've been working on for quite a while now. 100% my work, including every poly of the model. Currently it is only the street version, but a cup and a hillclimb version is already in developement aswell. Hope you'll love it as much as I do for more than a decade now.
Last edited by Tomsteel, .
Tomsteel
S3 licensed
@Scawen

Thank you for the clarification!
Tomsteel
S3 licensed
Hi! It might seem strange, but does the roughness slider work for you? For me in the editor it is working fine, but ingame it is only showing full reflections or nothing, roughness values under 100% are showing as full matt. I have a lod2 with auto generated collision box, so I don't think lods are the issue. Thank you in advance for your help!
Last edited by Tomsteel, .
Tomsteel
S3 licensed
Dear guys!

I would like to tell you the story of the Hungarian LFS Community's latest milestone. The National Automobilsport Federation of Hungary has just offered officially a real racing licence for the winner of the 11th Hungarian LFS Championship. I think it is a massive respect for the organizers, for the drivers, and for you too, because of this great job, you did with this simulator. Championship starts on the 3rd of October.

So we would like to thank you so much every minute you spent on bringing it to perfection.

You can follow us, and you can find these news with a video(cut from the news) here: http://live-for-speed.hu/news.php

Keep up the good work!
Bye
Last edited by Tomsteel, .
Tomsteel
S3 licensed
Thank you so much, it looks amazing !!!
Night
Tomsteel
S3 licensed


Hope you like it!
Tomsteel
S3 licensed
I attached a replay about the bug we found after restarting the race.
Host is a Z15.

Take a look at "Zsolt", who (I guess) was lagging while the race was restarting, and he sensed nothing about restarting.

I've never seen anything like that before.

I hope it was helpful.
Tomsteel
S3 licensed
Everything looks nice.

Win7 32bit
Tomsteel
S3 licensed
I'm having a "Screen dimensions changed : initialise graphics" message when starting the game in windowed mode, but full-screening works perfectly for me, no flickering, only this message on startup.

I'm using the "test 3 exe", and i have no more UI(clicking) problem with it, which i had before.

Win7 32bit, 4850 with 9.9 driver, untouched/unmodified files
Last edited by Tomsteel, .
Tomsteel
S3 licensed
Scawen,

I can't see any changes with the new "test exe", problems are still existing.

Win7 32bit, Radeon 4850

Edit: I can't click out from the window now in full screen, but i'm still unable to click on a button normally.
Last edited by Tomsteel, .
Tomsteel
S3 licensed
Same UI problem here, i need to click beyond a button to click on it, but after windowing and restoring it works correctly.

Win7 32bit
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