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Test Patch Z19 (online compatible)
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Test Patch Z19 (online compatible)
WARNING : THIS IS A TEST

WARNING : AN ISSUE HAS BEEN REPORTED - ON SOME VERSIONS OF WINDOWS THE INTERFACE CAN BE OFFSET WHEN YOU FIRST START IN FULL SCREEN. APPARENTLY IT IS FIXED IF YOU THEN GO TO A WINDOW AND BACK TO FULL SCREEN (SHIFT+F4)

NOTE : THIS DOES NOT CONTAIN NEW PHYSICS / VW SCIROCCO / ROCKINGHAM

Hello Racers, here is a new Test Patch : Z19.

It is online compatible with version Z.
You can view hotlap replays made in version Z.

ABS brakes have been added to 5 cars (as a setup option) so for now you cannot upload hotlaps made in Z19.

Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems.

Changes in TEST PATCH Z19 :

Updates :

Road car dashboards updated to use dashboard light symbols
Shift lights removed from all road cars other than RaceAbout
OutGauge : Dashboard lights reported in new OutGaugePack fields
Included "Latino" translation : South American / Mexican Spanish
New command : /view reload - reload a custom view without saving
New command : /view save - save any changes made to a custom view
Mouse steer/look/axes now relative to interface (not entire screen)
Window size and position now restored after full screen or exit LFS
Cleaned up code : window create / resize / switch to full screen

Fixes :

FIX : Car shake when following in SHIFT+U mode with above 100 fps
FIX : Roll in SHIFT+U mode was not reported in InSim IS_CPP packet
FIX : Car shake when using left mouse in SHIFT+U to adjust position
FIX : Full width external views option was not saved in config file
FIX : Dedicated host did not save skins used in MPR (for downloads)
FIX : SoftTH users could not click side screen interface buttons
FIX : Overhead text (driver names) appeared too late in mirrors
FIX : Zoom keys could change screen angle setting (now limited)
FIX : LX4 number plate no longer intersects with spare tyre

Changes from Z to Z18 :

Improved multiple monitor and curved screen support :

The number of left and right screens can be manually entered in the
View Options screen and you can set the angle between monitors.

If you specify more than one screen, multiple views are rendered in
different directions. This allows much wider fields of view.

2 screens - maximum FOV 180 degrees
3 screens - maximum FOV 270 degrees
4 or more screens - maximum FOV 360 degrees

The FOV slider does not set the total field of view. Instead, you
set the FOV of the main screen. LFS then calculates each screen's
field of view and offset according to your settings.

Use "Screen angle" setting to specify the angle between monitors.

Use "View offset" to move the steering wheel off centre.

As before, there are two separate sets of settings. Wide mode
becomes active when the screen width is 3 or more times the height.
Normal mode and wide mode have all the same settings, but normal
mode defaults to 1 screen, while wide mode defaults to 3 screens.

To reproduce the old single projection 3 three screen mode, either
- set the number of left and right screens to zero, or
- set left and right screens to 1 and set "Screen angle" to zero.

A curved screen can be supported by setting the number of left and
right screens to the maximum of 5 each. This 11 screen setup is
an approximate cylindrical projection, ideal for curved screens.

Various other setups can now be properly supported, for example :

- A 2 screen setup with side screen at 30 degrees and offset wheel
- A 5 screen setup with each screen at 45 degrees - total FOV 225
- A 3 projector setup with each screen at 90 degrees - total FOV 270

Note :

External views (TV, helicopter and SHIFT+U mode) are always drawn as
a single render and usually confined to the 2D interface area.

Related settings :

Option to force external views to use full width
Bezel compensation - to allow for the gap between monitors
Screen widths - for centre and side screens with a different width

Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).

Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.

Cockpit view Z-buffering improved so you should not usually see
missing parts of your seat or the car body when looking around.

Graphics :

Improved wheel drawing system including rotating brake discs
Formula BMW wheels updated to use the new wheel drawing system
Headlights and tail lights can now be switched on by pressing '3'
Improved shadows - sharper and ambient shadow effect now included
Slight increase in wheels LOD reduction distance (increases detail)
Increased maximum value of Mirror LOD user setting (default now 0.3)
Virtual dash uses symbols (soon to be implemented on real dashboards)
FIX : Physics objects & smoke can now be seen through your windscreen
FIX : Turn signals were switched off if car received any damage
FIX : Lightmap (lighting on cars) was positioned inaccurately

Interface :

Click car arrow on small map to view that car
Blue and yellow flags removed from cruise mode
Connections list is now shown in alphabetical order
New key : SHIFT+Z to show the mouse cursor when it would be hidden
Names in race position list can now be clicked to view that player
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
Direction to turn and speed limit is shown when leaving pit garage
New text command /showmouse [yes/no] does the same as SHIFT+Z
Improved order of "sort by version number" in List of Hosts
New message from host replaces "Did not receive guest info"
Progress indicator for skin downloads while joining a host
Unlock screen : clear button to remove name and password
FIX : F12 tyre display for remote car could go off screen
FIX : Central message sub-text disappeared in escape menu
FIX : Colour extended into skin download progress indicator

Autocross :

New key : SHIFT+O to enter options from SHIFT+U mode
FIX : Autocross editor buttons were wrongly scaled with the interface
FIX : Selected object in editor vanished behind anything transparent
FIX : Could cross finish line without passing all route checkers
FIX : Autocross route checkers only worked for one lap

Training :

Included Slovenian translation of training lessons
FIX : Short cuts were possible in slalom course training

Misc :

Implemented ABS brakes in XRG / RB4 / FXO / XRT / FZ5
Misc option "Shadow generation" to select optimal shadow draw
InSim : Traction Control and ABS are now reported in IS_NPL packet
InSim : New packets to start / search replays and take screenshots

Fixes :

FIX : Crash in game setup screen after removing a player
FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks)
FIX : Skin names containing a '.' could not be loaded in LFS
FIX : MRT5 gear indicator and fuel gauge are now visible
FIX : LFS could crash when many cars were in view (e.g. during MPR)
FIX : Vista 64 power save switched off monitor in full screen mode
FIX : No response in List of Hosts after failing to join a host
FIX : Follower view angle setting changed when LFS restarted
FIX : Closing X connects (message in List of Hosts screen)
FIX : Mouse steering was stuck on full lock after minimising window
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen

DOWNLOADS :

PATCH Z to Z19 (Version Z must already be installed) :
www.liveforspeed.net/file_lfs. ... me=LFS_PATCH_Z_TO_Z19.exe (3.1 MB)

DEDICATED HOST Z19 (non-graphical version for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Z19.zip (1.6 MB)
Thanks

And you did it in time too, you said friday at latest. You really work hard for other people to enjoy the game. Proud <3
Thx Scawen, good work m8
i get the following message on xfg
Can't open:seatbelt
Attached images
seatbelt.jpg
Will test the Shift U in a moment.

Edit, Don't know if it's a bug or my problem, but UI is shifted. Can't click on anything directly, have to click down of the button.
Quote from boyracer1981 :i get the following message on xfg
Can't open:seatbelt

Same.

Also, related to the "3" key for putting the lights on, can the "G" key be made so that it switches the front lights off if they are already on? So that you can still flash the headlights when you want to but keep them on all the rest of the time? Thanks
Quote from boyracer1981 :i get the following message on xfg
Can't open:seatbelt

same.

I dont know with you guys but since z16 i've got this wierd thing when i start up or in and out via windows button.
When that happend my screen out out of place, so some part are outside the screen. Havent had this before. Its so annoying.
Quote from boyracer1981 :i get the following message on xfg
Can't open:seatbelt

same. also when I start LFS in fullscreen mode I'm able to resize the window, actually it doesn't change sice it just limits mouse movements to imaginatery window limits, when I go to window mode it's resized and when I go bak to fullscreen I'm not able to resize anymore
Quote from boyracer1981 :i get the following message on xfg
Can't open:seatbelt

Thanks. I've fixed it in the download now.

You can either get the Z19 patch again, or I have attached the seatbelt file to this post - it needs to go in the data\dds folder.
Attached files
seatbelt.zip - 12.2 KB - 515 views
Quote from Scawen :Thanks. I've fixed it in the download now.

You can either get the Z19 patch again, or I have attached the seatbelt file to this post - it needs to go in the data\dds folder.

thanks i feel safe again now
Quote from Taavi(EST) :Edit, Don't know if it's a bug or my problem, but UI is shifted. Can't click on anything directly, have to click down of the button.

Probably is a bug, but I have not seen that.

Please can we have more info?

- Is this after starting in full screen, or starting in a window?
- And does it happen if, after starting, you then go to full screen or a window?
- Which operating system are you using, in case that makes a difference?
i have a strange problem with mouse position in lfs window...
for example in offline game, after track select, in bottom right when i click to change weather - it changes lap count!! clicking on lap count doesnt work..
when i want to click on "garage" - i have to click a few pixels under the button....
pointing the cursor to the bottom of screen, cursor changes to "resize cursor"

switching to window mode solves the problem (shift f4)

using windows 7 + ati
Hey Scawen,

do you can reproduce the bug which i posted on Z18?

The Master Server one <--

Regards Heiko1
Quote from iFastLT :same. also when I start LFS in fullscreen mode I'm able to resize the window, actually it doesn't change sice it just limits mouse movements to imaginatery window limits, when I go to window mode it's resized and when I go bak to fullscreen I'm not able to resize anymore

Thanks. I can't reproduce it though... which OS are you using?

Is the problem corrected if, after starting with this bug, you then go to a window and back to full screen?
After going windowed and the back to full screen (I unlocked LFS), the UI shifted back into place....
Quote from Scawen :Thanks. I can't reproduce it though... which OS are you using?

Is the problem corrected if, after starting with this bug, you then go to a window and back to full screen?

W7 x64, yes, you can solve it by going to windowed and back to fullscreen
Same here with vista 64
Quote from Heiko1 :Hey Scawen,

do you can reproduce the bug which i posted on Z18?

The Master Server one <--

Regards Heiko1

No, I didn't fix that one, because I could not reproduce it. Also the one where if you start 1000 instances of LFS, there can be a crash - I didn't fix that either. I did list all the changes in the fist post of this thead.
Quote from Scawen :Probably is a bug, but I have not seen that.

Please can we have more info?

- Is this after starting in full screen, or starting in a window?
- And does it happen if, after starting, you then go to full screen or a window?
- Which operating system are you using, in case that makes a difference?

Can't reproduce that, but had the same problem. Fixed after LFS restart.

W7 x86
lol running lfs in window mode and then press shift+s - kills whole windows...everyting on screen start to flicker, windows, taskbar,...
Quote from Scawen :No, I didn't fix that one, because I could not reproduce it. Also the one where if you start 1000 instances of LFS, there can be a crash - I didn't fix that either. I did list all the changes in the fist post of this thead.

The Master Server fail i can reproduce easy

ill make a Picture story for it.

It also seems to work on Z19.
Quote from majod :lol running lfs in window mode and then press shift+s - kills whole windows...everyting on screen start to flicker, windows, taskbar,...

I tried that now and nothing bad happened.
Quote from majod :lol running lfs in window mode and then press shift+s - kills whole windows...everyting on screen start to flicker, windows, taskbar,...

Please can you give some more info?

Were you in game at the time, or typing a message?

Do you mean, SHIFT+S like, spectate?

Which version of Windows were you using?
Everyone seem to a a window problem. Start up your game, take your mouse to the edges most as possible, then drag it to another place, its acts like it is in a wïndow, thats why people cannot click buttons
Tested the UI further. Starting in full screen, every button is not aligned. Windowing fixes it. Going back full screen, and everything is back to normal again. Starting windowed, everything OK. Going Full screen from windowed left my screen flickering and i had to restart.

Oh, and I'm using Windows 7 RC7100.
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Test Patch Z19 (online compatible)
(175 posts, closed, started )
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