- Team name: ID Racing
- Team Manager: ID zockmachine (zockmachine)
- Team Logo: see Attachments
- Render team skin: see Attachments
- Team history/League results:
founded in summer 2005
24h Race 2006 - 12th (GTR Class)
24h Race 2007 - Winner (N-GTR Class)/22th (GTR Class)
25h LAN Race (Haibühl, Germany) - 1st
4Players Teamleague Season 5 - 2nd
4Players Teamleague Season 6 - 2nd and 4th
Masters of Endurance Season 2006/2007 - 8th
- Number of drivers: 13
- List of drivers:
ID Blackysman
ID Checkout
ID DerNeo
ID Freedom
ID Gameco
ID GT_Crack
ID Iceman
ID MCHM
ID ThePessimist
ID TNH
ID Toretto
ID York
ID zockmachine
i think, all in all, the xrr is a little bit too fast now. I think FZR and FXR are on one level now, but the XRR might be a little bit too fast. (was already a little faster than FXR with 50kg) so maybe 0/55/80 would maybe be an option. we'll see
little "objection":
for me, its still too less difference until the green lights appear. i tested it many times, and i nearly always got a period of 3 seconds until the green lights appear.
----Improvement Suggestion----
i think 1 second is too less, although it didnt happen to me yet... 2-5 seconds would be much better i think.
i think the start lights are still shown almost at the same time each race... there should be a period of maybe 1-3 seconds until the green lights appear
in multiplayer, e.g. the fzr car's weight is 1200kilos, but only after adding more than 100kiols extra weight it counts. so you only can add till 1300kilos.
-----
bug
after starting the qualication, you automatically get into spectate mode
it would be nice if textures like the tire textures from "justinziarko" (LINK) would be integreated in the official version of LFS, because they look really really great
i meant if you're fighting with an opponent and you're door to door (real close) sometimes the other car just "jumps" only some centimeters left or right, and there's the crash...
another situation: if you want to warm up your tires, you're sterring left and right very fast. and if i spectate someone doing this on a server, online, he also just "jumps" around. its as if i would have low fps or sth... hard to describe
all in all the motion of the cars has to be a lot smoother, and i think in earlier patches it was smoother.
i dont know if i'm the only one troubling about the current "netcode" in LFS, but i think in the last time it was getting very bad. just a little contact between the cars mostly results in a hard crash, in which the cars are really catapulted in any direction.
I think in earlier versions of LFS, there wouldnt have benn such a crash after such a little contact...
But maybe i'm only fancying.
maybe there's a way to fix this in the next patch ?
i've got some "problems" with the sounds of DaveWS's soundpack (and now in the official version V3)... they are too loud for me and i cant hear my tires loud enough. i tried to change it in the sound options, but if i lower the car volume, and leave the tire sound at the maximum, the tire sound gets lower, too. Would it be possible to fix this anyhow, so that i can hear the tires loud and clear ?
What can i say... there is nothing more to add. congratulations to cyber and a big thanks to all of you, both; admins and the teams, for making this league what it is !