When you lock up the brakes only 1 portion of tyre is in contact with the ground till the lock up ends so all the pressure is on that portion only. But on standing burnout the tyre keeps turning so every portion contacts one and after.The pressure is less on the portions.Thats why locking up generates more smoke.
Edit: By the way, shouldn't we have better looking smoke if many smoke generators were placed on each portion of the tyre instead of one only on the tyre-ground contact area?? Would it eat up cpu time??
Checked the replay again but couldn't see any flat spots.I didn't do a big lockup i was trying to be gentle to the tyres. The tyre indicator doesn't show any flatspots even seconds before the blow.I can't remember the heat of that section and it doesn't say it in replay but the red color goes back to the green in a straight so it shouldn't be that hot maybe. Combination of heat and wear amount might have caused this. i did some lockups but not big ones it doesn't seem to have deadspots even after the blow... Maybe it was a faulty tire.Is this sim that real??(wish it is)
This happened in LeMans race lap 18. Tyre wasn't overheated much but it had some wear.You can see the thickness left on the rubber amount, those scrs taken on lap 17 (before the blow) and just after the blow(18).Silly me not to add a third frame showing the fresh condition of it..but according to this i could say it would be better if the wear amount was shown in some bigger indicator rather than a few pixels because if you don't have much experience you can't get the tyre is in bad condition.
That maserati is no match for the aston.It has nothing special. But the aston is one of the best looking cars with a '77 corvette and gemballa porsche gtr650 imo.