Ive been "informed" that it "would" run on the ps3's engine, and is based on the GT5 articheirjhetihersotghsr (I cant spell) but the actual problem is not been able to run 12 of these things on a tracka t once
No its more glimps of what to expect in 1 years time i think.
Becaus the speed hardware develops at is very fast nowdays so wouldnt be at al suprised if I would se graphics like that in 2010 at the least
Well, I don't think LFS will ever look anything like that. One reason enough for me, do you wanna download est. 4 GB (or more) everytime uncompatible patch comes out?
As for the render, it's good, but nothing really out of this world. There are some crazy animations etc. around (not about cars, but nevertheless(sp?)). I don't think we'll see that kinda stuff with full grid and good physics soon.
These are all just my thoughts, so... yeah, could be wrong (hope I am)
Again, I think you are missing the point, it's been created, not to look as good as is humanly possible, but to be as good as possible, whilst still being theoretically possible to run it on current gen hardware (PS3)
As for the size issue, I remember a time when a 10mb download was a real achievement to get finished, now people download 1GB without worrying, and 100's of MB's are easy downloads, I am sure, in time, 4GB downloads will be chicken feed
Still looks a little bit over HDR'd. High res textures and polycount for sure, but what's so amazing about that? It's been possible for years, it's just the render times are gradually reducing.
Those texture and poly specs will surely be for showroom quality models, not actually while in game driving. IIRC, in a certain PS3 racing game, the models in the showroom were 50k polys, but in game they were (up to) 20k polys.
Honestly, I don't see what you mean. As I said CF comes in many forms. Sure if you look up really close you can make out the fibres but from anything more than a few feet they're invisible to the eye.
The CF in the render isn't perfect but it's pretty damn good and is more than good enough for the distances you're ever going to see it from in any game play.
you can still tell that theres fibres below the surface that theyre bent in a complicated 3d weave causing different parts of the weave to shimmer at different angles and most importantly its not just a chequered pattern of grey and black (the black being the worst offender here)
it is not it looks like some cheap cf lookalike adhesive film used to chav up cars
its right on top of the steering wheel which thanks to its shape makes the cf look even more off than it would on its own on a flat panel