One of the things that putted me off from LFS is the whole setups nonsense. I am sick of being forced to use unrealistic and rubish setups if i want to be fast.. Some of them totally ruin the car till it's no longer recognizable.
I haven't followed LFS progress recently, but my teammate said something about road cars getting very limited setup options. That's great and a good step, but we need that with all the cars..
Limit ALL unrealistic options that you wouldn't find in your normal RL pit stop. Limit all settings that are related to uncomplete or wrong physics. Like aerodinamics and stuff. If it's still not coded, then let's not have the option to mess with that and make redicolous setups just so we can be fast.
It all came to the point where people who find more glitches and bugs in physics make sets, and you are literally forced to use similiar sets just so you can keep up.
I know this is the good way of finding bugs in physics, etc, but how long do we have to be guiney pigs and is it more important then good racing?
There are beta testers there for a reason...
I haven't followed LFS progress recently, but my teammate said something about road cars getting very limited setup options. That's great and a good step, but we need that with all the cars..
Limit ALL unrealistic options that you wouldn't find in your normal RL pit stop. Limit all settings that are related to uncomplete or wrong physics. Like aerodinamics and stuff. If it's still not coded, then let's not have the option to mess with that and make redicolous setups just so we can be fast.
It all came to the point where people who find more glitches and bugs in physics make sets, and you are literally forced to use similiar sets just so you can keep up.
I know this is the good way of finding bugs in physics, etc, but how long do we have to be guiney pigs and is it more important then good racing?
There are beta testers there for a reason...