The online racing simulator
becky u raced TKM? u racin anything nowdays or have u given up?
Quote from Becky Rose :
2: Fear is not a problem for most racing drivers.

Without being rude a kart is not the same as a proper racing car. In car racing a lot of people have fear not only for themselves but for others (ie. parts of car that go flying into crowds) maybe top drivers just don't get this sense of fear anymore, more because at high profile events there is so much catch fencing. At club racing you often hear these fears. The fastest drivers have fear they just know how to drive beyond it, Keke Rosberg was not the hardest charger but still managed that absolutley fearless lap @ Silverstone, and he says he did feel fear in that lap he just controled it.

Quote :
3: The effect of G-forces on a novice driver can result in latent use of the throttle. Any driver who doesn't overcome this confidence issue finishes at the back.

Yes but I'm sure Norbi could shave a thousandth off his times if he could feel what the cars doing properly. Driving bellow the limit is easy. Finding the limit is easy. Driving at the limit is very hard with any G forces.

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5: The majority of my budget even in the lower ranks of motor sport has been spent on development, testing and practice and not race entry fees.

You done 8000 miles in your kart since March? Even with testing no one ever does as much as they could do in a sim.

Quote :
6: At the lower ranks people share, at the higher ranks hundreds of people armed with super computers setup 1 car.

You have no way of knowing exactly what they see, even from an onboard cam. You can't share setups even in supposedly identical machinery they will never handle exactly the same and the car/kart will not be exactly as you left it.
Bumpy feeling in FO8?

Try nK

Both LFS/nK are less bumpy than you'll find a real F3000 car is when your backsides 2 inches from the floor in a super stiff ground effect single seater.
ajp u ever driven a proper kart? a car feels ALOT slower than a kart man, 70 in a kart feels like about 150+ in a car
#30 - wE1l
Quote from JJ72 :What's the problem with the FO8 being able to take fast corners flat out? it's a downforce car.

I don't see your point with the vibration and tire sound either?

1. Westhill International, Turn 1 --- 90 degree, no significent banking, flat-out.

2. At FE Black, when attacking some tight chicanes, in real life those violent vibrations would easily result in a total loss of control of the car, yet we get away with it.

3. Annoying and extremely unrealistic tyre sounds when at very low speed (1-10 kph) should be a well-know one. Sound of tyre scratching the ground means your car is going sideways, and in a formula car, it's a situation you would never want to be in. Most of the time you will lose the car, because the sliding friction force is much weaker than static friction, your car will be sliding all the way to the barrier.

Hope you could get a better idea of what I was talking about.
#31 - JJ72
besides point 3 your argument seems to be just based on your personal perspective? I don't think the first two points are supported by real life references strong enough to prove that LFS has it way off.

point 3 should be addressed with the tire physics update.
Quote from ayrton senna 87 :ajp u ever driven a proper kart? a car feels ALOT slower than a kart man, 70 in a kart feels like about 150+ in a car

No I've never driven a proper kart, nor do I claim to have. I don't know how much fear you actually feel in one but I'm sure once you know your relatively safe your fine. Having only driven hire karts I don't feel any fear in them knowing that the only chance you actually have of hurting yourself is in a T-bone (which obviously can still be pretty nasty even @ 30) but unless your being a dick you won't have that. This results in harmless high contact highly competitive fun

In proper racing though, you tend to find that most big mishaps happen at tracks with large run off zones. Take the complex @ Silverstone a large number of drivers seem to push to hard and park it in the gravel there, with no real risk of hurting themselves or others. Now take Devil's Elbow @ Mallory, very very few cars seem to get it wrong, partly because of the fear people have of an off there.

The red mist can sometimes overcome the fear then as it did at the weekend for my Dad's mate. Even when he knew there was a huge risk of a crash going into Russel @ Snett neither he nor the guy he was racing backed off on the last lap when they saw a backmarker ahead. Resulting in the car on the inside launching off the back marker (who was in the middle) and then landing on my Dad's mates car. Probably the last time he'll make a choice like that after the car scraped his head and with the knowledge that he'd of been killed had the car that landed on him been winged.
Quote from JJ72 :besides point 3 your argument seems to be just based on your personal perspective? I don't think the first two points are supported by real life references strong enough to prove that LFS has it way off.

I was commenting on sims in gerneral trying to think of most of the things that applied to sims back when F1C came out. I definatley don't think LFS or nK suffer from points 1 or 3.

Quote :
1. Westhill International, Turn 1 --- 90 degree, no significent banking, flat-out.

The FO8 is by nature a very high downforce car.

Now consider this the old Woodcote @ Silverstone - 90 degree no banking. A 150 mph corner in the '70s at a low downforce track when cars had a lot less grip and downforce.
#34 - JJ72
Fear is one thing that professional racer learn to put aside when racing, especially modern day's racing driver who rarely suffer heavy injury. Of course we casual drivers will have fear when first trying to drive near the limit, however I believe most professional race drivers don't have that problem.
#35 - J.B.
Quote from wE1l :... Sound of tyre scratching the ground means your car is going sideways, and in a formula car, it's a situation you would never want to be in. Most of the time you will lose the car, because the sliding friction force is much weaker than static friction, your car will be sliding all the way to the barrier.

You mean slides can't be caught [rapidshare.de] in single-seater cars?
#36 - JJ72
btw 90 degrees means nothing unless you mention the corner's radius, you know the Oval is actually make up of three over 100 degree turns.
Quote from JJ72 :Fear is one thing that professional racer learn to put aside when racing, especially modern day's racing driver who rarely suffer heavy injury. Of course we casual drivers will have fear when first trying to drive near the limit, however I believe most professional race drivers don't have that problem.

Putting fear aside has got to be the daftest thing you can do. The fastest, best and safest drivers will always be the ones that take things in a measured way, weigh up the risks and are able to back off. Those who try and ignore fear just end up driving in a red mist and become dangerous and slow because they try to hard. Look at Senna pushing Prost off the track at 180 mph or a large number of Schumacher's antics as soon as he's under pressure and looses his composure, most recent being Melbourne when he walked into the wrong garage after crashing out because he had lost focus on anything but trying to catch a rebadged Minardi
#38 - wE1l
Quote from JJ72 :besides point 3 your argument seems to be just based on your personal perspective? I don't think the first two points are supported by real life references strong enough to prove that LFS has it way off.

point 3 should be addressed with the tire physics update.

1. Think for yourself---reaching 270kph at the backstraight, taking a fast chicane and remaining that speed, and then flat-out a 90 degree corner without even a touch on the brake??

2. Do u recall San Marino GP 2005? In qualifying, Michael Schumacher ran wide at the penultimate corner, everyone was puzzled how he faltered, later MS explained he braked a bit late but unfortunately hit a bump and lost front downforce for a thousandth of a second, which saw him in the gravel. Aerodynamics are so delicate in racing that a little disturbance would totally mess it up. Well in that FO8 sometimes the you could feel the wheel almost leaves the ground yet it comes back safely as if it's glued to the ground. That's why I don't feel it "right".
Quote from wE1l :1. Think for yourself---reaching 270kph at the backstraight, taking a fast chicane and remaining that speed, and then flat-out a 90 degree corner without even a touch on the brake??

Yep getting into the 'zone' maybe easier in a sim but that's what real drivers have to do. Sure loss of ground effects maybe an issue on bumps but then again it didn't stop Stefan Bellof driving a 956 round the 'ring bloody quickly.
Quote from marsaz :
This is not an F1 but still. Tyres DO sound even if you can't really see car going sideways. Looks like tyres can slip a little bit before they lose traction (still friction or whatever it is in english)

Yes to state the blindingly obvious tire screeching means tires slipping in any direction, it can be wheel spin, lock ups, understeer and oversteer.
#42 - JJ72
Quote from ajp71 :Putting fear aside has got to be the daftest thing you can do. The fastest, best and safest drivers will always be the ones that take things in a measured way, weigh up the risks and are able to back off. Those who try and ignore fear just end up driving in a red mist and become dangerous and slow because they try to hard. Look at Senna pushing Prost off the track at 180 mph or a large number of Schumacher's antics as soon as he's under pressure and looses his composure, most recent being Melbourne when he walked into the wrong garage after crashing out because he had lost focus on anything but trying to catch a rebadged Minardi

You are awared of the danger, but you don't let them get to you when you are doing the job, I think that's one thing that sets us mortals from those driving gods, just think about Gilles or Baldini or James Hunt.

A driver will of course always have a measure in when to push and when to conserve, but when it comes to hotlapping, when it's time to push, they should certainly be able to concentrate fully on their speed and momentally forget about the danger behind.

I remember Trulli saying the same thing when he receive the F1 racing MOTY awards for best qualifier.
thats a roadcar certain race tyres make almost no noise
^^ Yes but if you don't have some sub-concious fear you really seriously aren't going to last long.
#45 - wE1l
Quote from ajp71 :Yep getting into the 'zone' maybe easier in a sim but that's what real drivers have to do. Sure loss of ground effects maybe an issue on bumps but then again it didn't stop Stefan Bellof driving a 956 round the 'ring bloody quickly.

Thanks for pointing out Woodcote at Silverstone, but it seems that it has a fairly large radius

while at we1 it's like


Quote from Gabkicks :thats a roadcar certain race tyres make almost no noise

Don't know what kind of race tires you've come across then. Race tires make noise like road tires do when cold, you just get them grippy faster.
#47 - JJ72
I don't think "thinking" will answer the question, just get the G-force reading from LFS and see if it's impossible to achieve in a real life F3000 car.
But Westhill is going uphill which means the suspension will be slightly compressed and therefore there'll be more grip. It's like Easu Rouge can now be taken flat.
#49 - wE1l
Quote from marsaz :http://video.google.com/videop ... 167&q=car&pl=true

This is not an F1 but still. Tyres DO sound even if you can't really see car going sideways. Looks like tyres can slip a little bit before they lose traction (still friction or whatever it is in english)

Nice video, well although I never drove a car that frantically I guess in the vid it DOES go sideways a tiny bit. It's worth mentioning that the sound only happens when the driver takes slow corners, which means that the sliding might be too tiny to be noticed.
Quote from JJ72 :I don't think "thinking" will answer the question, just get the G-force reading from LFS and see if it's impossible to achieve in a real life F3000 car.

I'll just go and get the F3000 car out the garage then...

I don't think I've seen readings of more than about 2.5 G which an Audi R8 pulls every lap for 24 hours round Indianapolis @ Le Mans.

FGED GREDG RDFGDR GSFDG