The online racing simulator
dual monitor question
1
(29 posts, started )
dual monitor question
i have a dell 19 1280x1024 and just got an acer 24 1900x1200 the dell is off to the right side and i can't get lfs set to run on both with out it being off center and all messed up looking. i tried softTH but i can't figure out the settings to get it to work in lfs, it just beeps and closes (my guess would be can't render graphics error) what im i missing here.

thank you for any and all help

gfx card is a evga gtx 260 (still waiting for my gtx 295 step up)


;
; SoftTH configuration file
; by Kegetys <kegetys[ät]dnainternet.net>
;

[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor.
; secondaryWidth/Height: Left/right monitor resolution, set to -1 to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left/right monitors
; secondary16bpp: Use 16bit colour in left and right monitors, this cuts the required bandwidth in half
; antialiasing: Level on anti-aliasing, use this instead of driver enforced setting
; anisotropic: Level of anisotropic filtering, you can also use driver enforced setting
; borderSize: Size of frame border between monitors that is discarded
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
;deviceIDLeft=-1
deviceIDright=2
secondaryWidth=1280
secondaryHeight=1024
secondaryRefresh=60
secondary16bpp=0
antialiasing=4
anisotropic=8
borderSize=0
sideExtraWidth=-176
useMultihead=1

[advanced]
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; cylindicalCorretionAngle: Amount of cylindrical correction done, use with sideExtraWidth
; hideNondefaultDevices: Hides all but the default adapter from the game
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; noHotkeys: Set 1 to disable all hotkeys
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
forceHorizonta2lFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
sleepBeforeRead=2
delayedPresent=1
swapOrder=0
noHotkeys=0
d3d8dll=auto

[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable all hooks
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates
doHooking=0
doScaleMouseCoordinates=0
mouseXoffset=0

; Triplehead screenmodes to add to resolutions list (width multiplied by 3)
; Must be last in this file
[modes]
640x480x85
800x600x85
1024x768x85
1280x960x85
1280x1024x85
1360x768x85
1920x1200x60
auto

0.000 SoftTH: SoftTH v1.08 by Kegetys (D3D8)
0.000 SoftTH: Module: E:\lfs z\d3d8.dll ("E:\lfs z\LFS.exe")
0.015 SoftTH: Loading configuration C:\Users\louis\SoftTH.cfg
0.015 SoftTH: Loading configuration E:\lfs z\SoftTH.cfg
0.453 SoftTH: Right monitor ID autodetected as 1
0.453 SoftTH: Added auto resolution 1920x1200 60Hz
0.453 SoftTH: loadConfig return
0.453 SoftTH: Activating Win32 hooks...
0.0000 STHook: Hooks: Attached
0.469 SoftTH: Direct3DCreate8 (ver 220)
1.156 SoftTH: Adapter 0: nvd3dum.dll, NVIDIA GeForce GTX 260 with SoftTH v1.08 by Kegetys (D3D8)
1.203 SoftTH: Adapter 1: nvd3dum.dll, NVIDIA GeForce GTX 260
1.203 SoftTH: Added mode 2852x600 f16
1.203 SoftTH: Added mode 3524x768 f16
1.203 SoftTH: Added mode 4292x960 f16
1.203 SoftTH: Added mode 4292x1024 f16
1.203 SoftTH: Added mode 5252x1200 f16
1.203 SoftTH: Added mode 3992x700 f16
1.203 SoftTH: Added mode 6212x1200 f16
1.219 SoftTH:
1.219 SoftTH: CreateDevice 1024x768 75Hz 23bf 77df 8/0ms
1.219 SoftTH: Focus window: 'Live for Speed'
1.219 SoftTH: Requested mode 1024x768 not triplehead
1.219 SoftTH: 1 backbuffer(s): 1024x768
1.219 SoftTH: SwapEffect 1, PP Flags 00000000, Behaviour Flags 00000080
2.140 SoftTH: Storing function pointers...
2.140 SoftTH: Empty device reference count: 1
2.140 SoftTH: Standard mode: 1024x768
2.140 SoftTH: Releasing surfaces...
2.140 SoftTH: Releasing devices...
2.281 SoftTH: Video memory used: 1.50MB
2.297 SoftTH: InitStuff done
2.297 SoftTH: CreateDevice return (1024x768)
9.906 SoftTH:
9.906 SoftTH: Reset main device (2852x600)
9.906 SoftTH: Releasing additional surfaces
9.906 SoftTH: copySurf: Releasing shaders & buffers...
9.906 SoftTH: Triplehead mode requested (2852x600 0Hz), enabling TH
9.906 SoftTH: Using application set antialiasing (level 8/0).
10.422 SoftTH: Reset OK
10.422 SoftTH: Creating additional device windows
10.422 SoftTH: Monitor left: 800x48
10.422 SoftTH: Monitor right: 800x48
10.422 SoftTH: Focus window: 5308986 'Live for Speed'
10.422 SoftTH: Creating window (pos 800x48, size 1280x1024)
10.453 SoftTH: Creating window (pos 800x48, size 1280x1024)
10.484 SoftTH: Creating device right..
11.109 SoftTH: initStuff, Reset main device
11.109 SoftTH:
11.109 SoftTH: Reset main device (800x600) FOO
11.109 SoftTH: Releasing additional surfaces
11.109 SoftTH: copySurf: Releasing shaders & buffers...
11.406 SoftTH: Reset OK
11.406 SoftTH: Reset return main device (800x600) FOO
11.406 SoftTH: initStuff, Reset main device done (B)
11.453 SoftTH: GetBackBuffer..
11.453 SoftTH: Creating additional surfaces
11.453 SoftTH: Create new backbuffer... (2852x600, f22, ms8-0)
11.453 SoftTH: Creating depth buffer.. (2852x600, f77 ms8-0)
11.453 SoftTH: Creating tmpTex (1952x600, f22)...
11.453 SoftTH: Creating tmpTexSH (2560x1024, f23)...
11.453 SoftTH: Creating tmpTexB (2560x1024, f23)...
11.453 SoftTH: Triplehead: cr: 800x600, sr: 1280x1024
11.578 SoftTH: Video memory used: 1.83MB
11.594 SoftTH: InitStuff done
11.594 SoftTH: copySurf: Initializing
11.594 SoftTH: Reset return main device (2852x600)
11.594 SoftTH: numRefsFreeDevice: 7
13.234 SoftTH:
13.234 SoftTH: Reset main device (3524x768)
13.234 SoftTH: Releasing additional surfaces
13.234 SoftTH: copySurf: Releasing shaders & buffers...
13.234 SoftTH: Triplehead mode requested (3524x768 0Hz), enabling TH
13.234 SoftTH: Using application set antialiasing (level 8/0).
13.719 SoftTH: Reset OK
14.031 SoftTH: Creating device right..
14.765 SoftTH: initStuff, Reset main device
14.765 SoftTH:
14.765 SoftTH: Reset main device (1024x768) FOO
14.765 SoftTH: Releasing additional surfaces
14.765 SoftTH: copySurf: Releasing shaders & buffers...
14.937 SoftTH: Reset OK
14.937 SoftTH: Reset return main device (1024x768) FOO
14.937 SoftTH: initStuff, Reset main device done (B)
14.984 SoftTH: GetBackBuffer..
14.984 SoftTH: Creating additional surfaces
14.984 SoftTH: Create new backbuffer... (3524x768, f22, ms8-0)
14.984 SoftTH: Creating depth buffer.. (3524x768, f77 ms8-0)
14.984 SoftTH: Creating tmpTex (2400x768, f22)...
14.984 SoftTH: Creating tmpTexSH (2560x1024, f23)...
14.984 SoftTH: Triplehead: cr: 1024x768, sr: 1280x1024
15.109 SoftTH: Video memory used: 3.00MB
15.125 SoftTH: InitStuff done
15.125 SoftTH: copySurf: Initializing
15.125 SoftTH: Reset return main device (3524x768)
15.125 SoftTH: numRefsFreeDevice: 6
15.140 SoftTH: createQuad: Creating new buffer 0x0 - 2560x1024 (0/8)
15.140 SoftTH: numRefsFreeDevice increased by 3
16.594 SoftTH:
16.594 SoftTH: Reset main device (3992x700)
16.594 SoftTH: Releasing additional surfaces
16.594 SoftTH: copySurf: Releasing shaders & buffers...
16.594 SoftTH: Triplehead mode requested (3992x700 0Hz), enabling TH
16.594 SoftTH: Using application set antialiasing (level 8/0).
18.062 SoftTH: Reset fail (D3DERR_INVALIDCALL)
18.062 SoftTH: -- Begin Present parameters dump:
18.062 SoftTH: res: 1180x700 0Hz, f22, count 1
18.062 SoftTH: MultiSampleType: 0
18.062 SoftTH: Windowed: 0
18.062 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
18.078 SoftTH: Window: Live for Speed (Fullscreen)
18.078 SoftTH: Depth/Stencil: Disabled (f4D)
18.078 SoftTH: -- End Present parameters dump
18.812 SoftTH: Creating device right..
20.719 SoftTH: initStuff, Reset main device
20.719 SoftTH:
20.719 SoftTH: Reset main device (1180x700) FOO
20.719 SoftTH: Releasing additional surfaces
20.719 SoftTH: copySurf: Releasing shaders & buffers...
20.890 SoftTH: Reset fail (D3DERR_INVALIDCALL)
20.890 SoftTH: -- Begin Present parameters dump:
20.890 SoftTH: res: 1180x700 0Hz, f22, count 1
20.890 SoftTH: MultiSampleType: 0
20.890 SoftTH: Windowed: 0
20.890 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
20.890 SoftTH: Window: Live for Speed (Fullscreen)
20.890 SoftTH: Depth/Stencil: Disabled (f4D)
20.890 SoftTH: -- End Present parameters dump
20.890 SoftTH: Reset return main device (1180x700) FOO
20.890 SoftTH: initStuff, Reset main device done (B)
20.984 SoftTH: GetBackBuffer..
20.984 SoftTH: Creating additional surfaces
20.984 SoftTH: Create new backbuffer... (3992x700, f22, ms8-0)
20.984 SoftTH: Creating depth buffer.. (3992x700, f77 ms8-0)
21.000 SoftTH: Creating tmpTex (2712x700, f22)...
21.000 SoftTH: Creating tmpTexSH (2560x1024, f23)...
21.000 SoftTH: Triplehead: cr: 1180x700, sr: 1280x1024
21.125 SoftTH: Video memory used: 8.79MB
21.156 SoftTH: InitStuff done
21.156 SoftTH: Reset return main device (3992x700)
21.156 SoftTH: numRefsFreeDevice: 6
21.156 SoftTH: WARNING! D3DCall fail line 2918, C:\Util\c++\SoftTH2\d3dfunc.cpp
21.156 SoftTH: Right device lost! D3DERR_DEVICENOTRESET (valid)
21.297 SoftTH:
21.297 SoftTH: Reset main device (3992x700)
21.297 SoftTH: Releasing additional surfaces
21.297 SoftTH: copySurf: Releasing shaders & buffers...
21.297 SoftTH: Triplehead mode requested (3992x700 0Hz), enabling TH
21.312 SoftTH: Using application set antialiasing (level 8/0).
21.312 SoftTH: Reset fail (D3DERR_INVALIDCALL)
21.312 SoftTH: -- Begin Present parameters dump:
21.312 SoftTH: res: 1180x700 0Hz, f22, count 1
21.312 SoftTH: MultiSampleType: 0
21.312 SoftTH: Windowed: 0
21.312 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
21.312 SoftTH: Window: Live for Speed (Fullscreen)
21.312 SoftTH: Depth/Stencil: Disabled (f4D)
21.312 SoftTH: -- End Present parameters dump
22.047 SoftTH: Creating device right..
23.937 SoftTH: initStuff, Reset main device
23.937 SoftTH:
23.937 SoftTH: Reset main device (1180x700) FOO
23.937 SoftTH: Releasing additional surfaces
23.937 SoftTH: copySurf: Releasing shaders & buffers...
24.078 SoftTH: Reset fail (D3DERR_INVALIDCALL)
24.078 SoftTH: -- Begin Present parameters dump:
24.078 SoftTH: res: 1180x700 0Hz, f22, count 1
24.078 SoftTH: MultiSampleType: 0
24.078 SoftTH: Windowed: 0
24.078 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
24.094 SoftTH: Window: Live for Speed (Fullscreen)
24.094 SoftTH: Depth/Stencil: Disabled (f4D)
24.094 SoftTH: -- End Present parameters dump
24.094 SoftTH: Reset return main device (1180x700) FOO
24.094 SoftTH: initStuff, Reset main device done (B)
24.172 SoftTH: GetBackBuffer..
24.172 SoftTH: Creating additional surfaces
24.172 SoftTH: Create new backbuffer... (3992x700, f22, ms8-0)
24.172 SoftTH: Creating depth buffer.. (3992x700, f77 ms8-0)
24.172 SoftTH: Creating tmpTex (2712x700, f22)...
24.172 SoftTH: Creating tmpTexSH (2560x1024, f23)...
24.172 SoftTH: Triplehead: cr: 1180x700, sr: 1280x1024
24.297 SoftTH: Video memory used: 8.79MB
24.312 SoftTH: InitStuff done
24.312 SoftTH: Reset return main device (3992x700)
24.312 SoftTH: numRefsFreeDevice: 6
24.312 SoftTH: WARNING! D3DCall fail line 2918, C:\Util\c++\SoftTH2\d3dfunc.cpp
24.359 SoftTH:
24.359 SoftTH: Reset main device (3992x700)
24.359 SoftTH: Releasing additional surfaces
24.359 SoftTH: copySurf: Releasing shaders & buffers...
24.359 SoftTH: Triplehead mode requested (3992x700 0Hz), enabling TH
24.359 SoftTH: Using application set antialiasing (level 8/0).
24.359 SoftTH: Reset fail (D3DERR_INVALIDCALL)
24.359 SoftTH: -- Begin Present parameters dump:
24.359 SoftTH: res: 1180x700 0Hz, f22, count 1
24.359 SoftTH: MultiSampleType: 0
24.359 SoftTH: Windowed: 0
24.359 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
24.359 SoftTH: Window: Live for Speed (Fullscreen)
24.359 SoftTH: Depth/Stencil: Disabled (f4D)
24.359 SoftTH: -- End Present parameters dump
25.047 SoftTH: Creating device right..
26.828 SoftTH: initStuff, Reset main device
26.828 SoftTH:
26.828 SoftTH: Reset main device (1180x700) FOO
26.828 SoftTH: Releasing additional surfaces
26.828 SoftTH: copySurf: Releasing shaders & buffers...
26.969 SoftTH: Reset fail (D3DERR_INVALIDCALL)
26.969 SoftTH: -- Begin Present parameters dump:
26.969 SoftTH: res: 1180x700 0Hz, f22, count 1
26.969 SoftTH: MultiSampleType: 0
26.969 SoftTH: Windowed: 0
26.969 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
27.000 SoftTH: Window: Live for Speed (Fullscreen)
27.000 SoftTH: Depth/Stencil: Disabled (f4D)
27.000 SoftTH: -- End Present parameters dump
27.000 SoftTH: Reset return main device (1180x700) FOO
27.000 SoftTH: initStuff, Reset main device done (B)
27.078 SoftTH: GetBackBuffer..
27.078 SoftTH: Creating additional surfaces
27.078 SoftTH: Create new backbuffer... (3992x700, f22, ms8-0)
27.078 SoftTH: Creating depth buffer.. (3992x700, f77 ms8-0)
27.078 SoftTH: Creating tmpTex (2712x700, f22)...
27.078 SoftTH: Creating tmpTexSH (2560x1024, f23)...
27.078 SoftTH: Triplehead: cr: 1180x700, sr: 1280x1024
27.219 SoftTH: Video memory used: 8.79MB
27.234 SoftTH: InitStuff done
27.234 SoftTH: Reset return main device (3992x700)
27.234 SoftTH: numRefsFreeDevice: 6
27.234 SoftTH: WARNING! D3DCall fail line 2918, C:\Util\c++\SoftTH2\d3dfunc.cpp
27.265 SoftTH:
27.265 SoftTH: Reset main device (3992x700)
27.265 SoftTH: Releasing additional surfaces
27.265 SoftTH: copySurf: Releasing shaders & buffers...
27.265 SoftTH: Triplehead mode requested (3992x700 0Hz), enabling TH
27.265 SoftTH: Using application set antialiasing (level 8/0).
27.265 SoftTH: Reset fail (D3DERR_INVALIDCALL)
27.265 SoftTH: -- Begin Present parameters dump:
27.265 SoftTH: res: 1180x700 0Hz, f22, count 1
27.265 SoftTH: MultiSampleType: 0
27.265 SoftTH: Windowed: 0
27.265 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
27.265 SoftTH: Window: Live for Speed (Fullscreen)
27.265 SoftTH: Depth/Stencil: Disabled (f4D)
27.265 SoftTH: -- End Present parameters dump
27.906 SoftTH: Creating device right..
29.625 SoftTH: initStuff, Reset main device
29.625 SoftTH:
29.625 SoftTH: Reset main device (1180x700) FOO
29.625 SoftTH: Releasing additional surfaces
29.625 SoftTH: copySurf: Releasing shaders & buffers...
29.765 SoftTH: Reset fail (D3DERR_INVALIDCALL)
29.765 SoftTH: -- Begin Present parameters dump:
29.765 SoftTH: res: 1180x700 0Hz, f22, count 1
29.765 SoftTH: MultiSampleType: 0
29.765 SoftTH: Windowed: 0
29.765 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
29.781 SoftTH: Window: Live for Speed (Fullscreen)
29.781 SoftTH: Depth/Stencil: Disabled (f4D)
29.781 SoftTH: -- End Present parameters dump
29.797 SoftTH: Reset return main device (1180x700) FOO
29.797 SoftTH: initStuff, Reset main device done (B)
29.875 SoftTH: GetBackBuffer..
29.875 SoftTH: Creating additional surfaces
29.875 SoftTH: Create new backbuffer... (3992x700, f22, ms8-0)
29.875 SoftTH: Creating depth buffer.. (3992x700, f77 ms8-0)
29.875 SoftTH: Creating tmpTex (2712x700, f22)...
29.875 SoftTH: Creating tmpTexSH (2560x1024, f23)...
29.875 SoftTH: Triplehead: cr: 1180x700, sr: 1280x1024
30.000 SoftTH: Video memory used: 8.79MB
30.015 SoftTH: InitStuff done
30.015 SoftTH: Reset return main device (3992x700)
30.015 SoftTH: numRefsFreeDevice: 6
30.015 SoftTH: WARNING! D3DCall fail line 2918, C:\Util\c++\SoftTH2\d3dfunc.cpp
30.031 SoftTH:
30.031 SoftTH: Reset main device (3992x700)
30.031 SoftTH: Releasing additional surfaces
30.031 SoftTH: copySurf: Releasing shaders & buffers...
30.031 SoftTH: Triplehead mode requested (3992x700 0Hz), enabling TH
30.031 SoftTH: Using application set antialiasing (level 8/0).
30.047 SoftTH: Reset fail (D3DERR_INVALIDCALL)
30.047 SoftTH: -- Begin Present parameters dump:
30.047 SoftTH: res: 1180x700 0Hz, f22, count 1
30.047 SoftTH: MultiSampleType: 0
30.047 SoftTH: Windowed: 0
30.047 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
30.047 SoftTH: Window: Live for Speed (Fullscreen)
30.047 SoftTH: Depth/Stencil: Disabled (f4D)
30.047 SoftTH: -- End Present parameters dump
30.719 SoftTH: Creating device right..
32.406 SoftTH: initStuff, Reset main device
32.406 SoftTH:
32.406 SoftTH: Reset main device (1180x700) FOO
32.406 SoftTH: Releasing additional surfaces
32.406 SoftTH: copySurf: Releasing shaders & buffers...
32.547 SoftTH: Reset fail (D3DERR_INVALIDCALL)
32.547 SoftTH: -- Begin Present parameters dump:
32.547 SoftTH: res: 1180x700 0Hz, f22, count 1
32.547 SoftTH: MultiSampleType: 0
32.547 SoftTH: Windowed: 0
32.547 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
32.562 SoftTH: Window: Live for Speed (Fullscreen)
32.562 SoftTH: Depth/Stencil: Disabled (f4D)
32.562 SoftTH: -- End Present parameters dump
32.562 SoftTH: Reset return main device (1180x700) FOO
32.562 SoftTH: initStuff, Reset main device done (B)
32.625 SoftTH: GetBackBuffer..
32.625 SoftTH: Creating additional surfaces
32.625 SoftTH: Create new backbuffer... (3992x700, f22, ms8-0)
32.640 SoftTH: Creating depth buffer.. (3992x700, f77 ms8-0)
32.640 SoftTH: Creating tmpTex (2712x700, f22)...
32.640 SoftTH: Creating tmpTexSH (2560x1024, f23)...
32.640 SoftTH: Triplehead: cr: 1180x700, sr: 1280x1024
32.750 SoftTH: Video memory used: 8.79MB
32.765 SoftTH: InitStuff done
32.765 SoftTH: Reset return main device (3992x700)
32.765 SoftTH: numRefsFreeDevice: 6
32.765 SoftTH: WARNING! D3DCall fail line 2918, C:\Util\c++\SoftTH2\d3dfunc.cpp
32.812 SoftTH:
32.812 SoftTH: Reset main device (3992x700)
32.812 SoftTH: Releasing additional surfaces
32.812 SoftTH: copySurf: Releasing shaders & buffers...
32.812 SoftTH: Triplehead mode requested (3992x700 0Hz), enabling TH
32.812 SoftTH: Using application set antialiasing (level 8/0).
32.828 SoftTH: Reset fail (D3DERR_INVALIDCALL)
32.828 SoftTH: -- Begin Present parameters dump:
32.828 SoftTH: res: 1180x700 0Hz, f22, count 1
32.828 SoftTH: MultiSampleType: 0
32.828 SoftTH: Windowed: 0
32.828 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
32.828 SoftTH: Window: Live for Speed (Fullscreen)
32.828 SoftTH: Depth/Stencil: Disabled (f4D)
32.828 SoftTH: -- End Present parameters dump
33.484 SoftTH: Creating device right..
35.219 SoftTH: initStuff, Reset main device
35.219 SoftTH:
35.219 SoftTH: Reset main device (1180x700) FOO
35.219 SoftTH: Releasing additional surfaces
35.219 SoftTH: copySurf: Releasing shaders & buffers...
35.375 SoftTH: Reset fail (D3DERR_INVALIDCALL)
35.375 SoftTH: -- Begin Present parameters dump:
35.375 SoftTH: res: 1180x700 0Hz, f22, count 1
35.375 SoftTH: MultiSampleType: 0
35.375 SoftTH: Windowed: 0
35.375 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
35.390 SoftTH: Window: Live for Speed (Fullscreen)
35.390 SoftTH: Depth/Stencil: Disabled (f4D)
35.390 SoftTH: -- End Present parameters dump
35.390 SoftTH: Reset return main device (1180x700) FOO
35.390 SoftTH: initStuff, Reset main device done (B)
35.469 SoftTH: GetBackBuffer..
35.469 SoftTH: Creating additional surfaces
35.469 SoftTH: Create new backbuffer... (3992x700, f22, ms8-0)
35.469 SoftTH: Creating depth buffer.. (3992x700, f77 ms8-0)
35.469 SoftTH: Creating tmpTex (2712x700, f22)...
35.469 SoftTH: Creating tmpTexSH (2560x1024, f23)...
35.469 SoftTH: Triplehead: cr: 1180x700, sr: 1280x1024
35.594 SoftTH: Video memory used: 8.79MB
35.609 SoftTH: InitStuff done
35.609 SoftTH: Reset return main device (3992x700)
35.609 SoftTH: numRefsFreeDevice: 6
35.609 SoftTH: WARNING! D3DCall fail line 2918, C:\Util\c++\SoftTH2\d3dfunc.cpp
35.656 SoftTH:
35.656 SoftTH: Reset main device (3992x700)
35.656 SoftTH: Releasing additional surfaces
35.656 SoftTH: copySurf: Releasing shaders & buffers...
35.656 SoftTH: Triplehead mode requested (3992x700 0Hz), enabling TH
35.656 SoftTH: Using application set antialiasing (level 8/0).
35.656 SoftTH: Reset fail (D3DERR_INVALIDCALL)
35.656 SoftTH: -- Begin Present parameters dump:
35.656 SoftTH: res: 1180x700 0Hz, f22, count 1
35.656 SoftTH: MultiSampleType: 0
35.656 SoftTH: Windowed: 0
35.656 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
35.656 SoftTH: Window: Live for Speed (Fullscreen)
35.656 SoftTH: Depth/Stencil: Disabled (f4D)
35.656 SoftTH: -- End Present parameters dump
36.312 SoftTH: Creating device right..
38.094 SoftTH: initStuff, Reset main device
38.094 SoftTH:
38.094 SoftTH: Reset main device (1180x700) FOO
38.094 SoftTH: Releasing additional surfaces
38.094 SoftTH: copySurf: Releasing shaders & buffers...
38.265 SoftTH: Reset fail (D3DERR_INVALIDCALL)
38.265 SoftTH: -- Begin Present parameters dump:
38.265 SoftTH: res: 1180x700 0Hz, f22, count 1
38.265 SoftTH: MultiSampleType: 0
38.265 SoftTH: Windowed: 0
38.265 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
38.281 SoftTH: Window: Live for Speed (Fullscreen)
38.281 SoftTH: Depth/Stencil: Disabled (f4D)
38.281 SoftTH: -- End Present parameters dump
38.281 SoftTH: Reset return main device (1180x700) FOO
38.281 SoftTH: initStuff, Reset main device done (B)
38.344 SoftTH: GetBackBuffer..
38.344 SoftTH: Creating additional surfaces
38.344 SoftTH: Create new backbuffer... (3992x700, f22, ms8-0)
38.344 SoftTH: Creating depth buffer.. (3992x700, f77 ms8-0)
38.344 SoftTH: Creating tmpTex (2712x700, f22)...
38.344 SoftTH: Creating tmpTexSH (2560x1024, f23)...
38.344 SoftTH: Triplehead: cr: 1180x700, sr: 1280x1024
38.469 SoftTH: Video memory used: 8.79MB
38.484 SoftTH: InitStuff done
38.484 SoftTH: Reset return main device (3992x700)
38.484 SoftTH: numRefsFreeDevice: 6
38.484 SoftTH: WARNING! D3DCall fail line 2918, C:\Util\c++\SoftTH2\d3dfunc.cpp
38.500 SoftTH:
38.500 SoftTH: Reset main device (3992x700)
38.500 SoftTH: Releasing additional surfaces
38.500 SoftTH: copySurf: Releasing shaders & buffers...
38.500 SoftTH: Triplehead mode requested (3992x700 0Hz), enabling TH
38.500 SoftTH: Using application set antialiasing (level 8/0).
38.515 SoftTH: Reset fail (D3DERR_INVALIDCALL)
38.515 SoftTH: -- Begin Present parameters dump:
38.515 SoftTH: res: 1180x700 0Hz, f22, count 1
38.515 SoftTH: MultiSampleType: 0
38.515 SoftTH: Windowed: 0
38.515 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
38.515 SoftTH: Window: Live for Speed (Fullscreen)
38.515 SoftTH: Depth/Stencil: Disabled (f4D)
38.515 SoftTH: -- End Present parameters dump
39.172 SoftTH: Creating device right..
40.765 SoftTH: initStuff, Reset main device
40.765 SoftTH:
40.765 SoftTH: Reset main device (1180x700) FOO
40.765 SoftTH: Releasing additional surfaces
40.765 SoftTH: copySurf: Releasing shaders & buffers...
40.922 SoftTH: Reset fail (D3DERR_INVALIDCALL)
40.922 SoftTH: -- Begin Present parameters dump:
40.922 SoftTH: res: 1180x700 0Hz, f22, count 1
40.922 SoftTH: MultiSampleType: 0
40.937 SoftTH: Windowed: 0
40.937 SoftTH: SwapEffect: D3DSWAPEFFECT_DISCARD, Flags: 00000000
40.953 SoftTH: Window: Live for Speed (Fullscreen)
40.953 SoftTH: Depth/Stencil: Disabled (f4D)
40.953 SoftTH: -- End Present parameters dump
40.953 SoftTH: Reset return main device (1180x700) FOO
40.953 SoftTH: initStuff, Reset main device done (B)
41.015 SoftTH: GetBackBuffer..
41.015 SoftTH: Creating additional surfaces
41.015 SoftTH: Create new backbuffer... (3992x700, f22, ms8-0)
41.015 SoftTH: Creating depth buffer.. (3992x700, f77 ms8-0)
41.015 SoftTH: Creating tmpTex (2712x700, f22)...
41.015 SoftTH: Creating tmpTexSH (2560x1024, f23)...
41.015 SoftTH: Triplehead: cr: 1180x700, sr: 1280x1024
41.156 SoftTH: Video memory used: 8.79MB
41.172 SoftTH: InitStuff done
41.172 SoftTH: Reset return main device (3992x700)
41.172 SoftTH: numRefsFreeDevice: 6
41.172 SoftTH: WARNING! D3DCall fail line 2918, C:\Util\c++\SoftTH2\d3dfunc.cpp

is it maybe cuz yer device id is -1 not 1?
i tried this prog yesterday and haven't gotten it to work yet either.
Maybe I'm missing something, but how exactly is it supposed to look even and non-stretched when you're using two different resolutions (especially with them having different aspect ratios too)?
#4 - Jakg
It'll be fine - running a 22" Widescreen and 2 ordinary 17" with no problems. 24" should actually look better tbh.
i think the issue is he is trying to use two screens not three.
i have the same prob.
yea 2 not 3 and getting it to span both screens. i can get it to show the higher rez like 3000x 1200 and what not but when i select it it only shows on the 24 and its not even the whole 24. i have seen it done just can't get the settings right.

change the res on the right side?
Quote from gotspeed :yea 2 not 3 and getting it to span both screens. i can get it to show the higher rez like 3000x 1200 and what not but when i select it it only shows on the 24 and its not even the whole 24. i have seen it done just can't get the settings right.


I noticed this in the configuration script

" ;deviceIDLeft=-1"

That little ';' is to comment out the monitor. I think you want to leave that at -1 with out the commenting it out with ';' I remember once I setup my card to do two monitors and the side that I didn't want to show I set to -1.

I know there is a way to use nvidia's spanning too. If you did this, you could get a dll file from some where here on the forums to move the screen position so that you could look out one monitor normally, but on the left or right monitor would show the whole left side. That way you aren't stuck with the bezel's in the middle of your view.

-Jay

**EDIT:

*Note that when you disable one side of the screen, the whole screen is still rendered, but you just don't output it to a VGA/DVI output.
Quote from chavm481 :change the res on the right side?

i thought thats what i did when i did
secondaryWidth=1280
secondaryHeight=1024

i can't get it to use both monitors some times it flashes the little splash screen it has on the right side but nothing to do with the game
Quote from erfrag :you are going to run into issues running 2 monitors with different resolutions.

have you seen this thread for correcting the FOV: http://www.lfsforum.net/showthread.php?t=13848 ?

i don't think you under stood what i said. i can't get it to work at all it flashes on screen then goes back to the desktop and crashes its not a fov problem
dual monitors is absolutely fuking shit, i fuking hated dual monitors, its the shittyest shit I ever fuking tried. get another fuking monitor for fuks sake. stop being a class A c u n t
#13 - Jakg
Quote from sgt-KiLL :dual monitors is absolutely fuking shit, i fuking hated dual monitors, its the shittyest shit I ever fuking tried. get another fuking monitor for fuks sake. stop being a class A c u n t

Wait, what?
-
(sgt-KiLL) DELETED by Victor
Quote from sgt-KiLL :dual monitors is absolutely fuking shit, i fuking hated dual monitors, its the shittyest shit I ever fuking tried. get another fuking monitor for fuks sake. stop being a class A c u n t

ok give me the other 300$ to get another flat panel and another few hundred for a second video card o and another 100 to get a desk that it will fit on, o well your at it a few thousand for a bigger room so that can all fit in my bed room plz

o yea i spent more then that just last month building a i7 (o/c to 3.2) with 6 gigs of ram 1.5 tb hard drive, a gtx 295 and a 1000watt power supply.
Quote from gotspeed :ok give me the other 300$ to get another flat panel and another few hundred for a second video card o and another 100 to get a desk that it will fit on, o well your at it a few thousand for a bigger room so that can all fit in my bed room plz

how about no, yankee boy!

use a single monitor or 3 monitors, using 2 is just plain fuking stupid.
#16 - Jakg
Why is using two "fuking stupid"?

What if your PC only supports one graphics card?
Quote from Jakg :Why is using two "fuking stupid"?

What if your PC only supports one graphics card?

try it and see for yourself, and if you do happen to like it then you must be a complete, well, i wont say seeing as these devs seem to be handing out infractions like no tomorrow instead of working on the scirocco...bwahahahaha
Quote from sgt-KiLL :try it and see for yourself, and if you do happen to like it then you must be a complete, well, i wont say seeing as these devs seem to be handing out infractions like no tomorrow instead of working on the scirocco...bwahahahaha

wth is your problem really, can't see a reason why attacking like that
Quote from Tomba(FIN) :wth is your problem really, can't see a reason why attacking like that

you must have the brainpower of a small child, as im not attacking anyone...
Quote from sgt-KiLL :how about no, yankee boy!

use a single monitor or 3 monitors, using 2 is just plain fuking stupid.

no its not i want to look to the right and see what should be there like the side view and mirror, yea in a few years when i have the space for a 3ed monitor that will be the set up but as of right now i have room for 2 and i want to use them both in game.
I agree dual monitors doesn't look as good as triple, but it still is an improvement on one. Especially if one monitor is widescreen, as this can overcome the "big line down the centre of the windshield" issue quite well. Although there are far better uses for the second monitor IMO
#25 - Jakg
Quote from sgt-KiLL :try it and see for yourself, and if you do happen to like it then you must be a complete, well, i wont say seeing as these devs seem to be handing out infractions like no tomorrow instead of working on the scirocco...bwahahahaha

I've had 1, 2 & 3 monitors. 3 is better than 3, yes but 2 is still waaaay better than 2...

What exactly is your problem?
1

dual monitor question
(29 posts, started )
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