The online racing simulator
Host multiplayer game - strange numbers
Hi,

can someone explain to me why the number of cars in the multiplayer setup screen can become 443? Also the required upload is computed by multiplying 443 with 576B/s equaling 249.2KB/s. A bit much, isn't it? Is this a bug?

The whole computation seems a bit strange

Shouldn't the maximum be 20, i.e. the cars that can participate in the race? I don't understand why the number of cars participating is unequal the number of cars that are used for the upload requirement calculation...
Okay, now I get it: Your sending every player every other player's position. I confused the traffic directions on the server with each other...
Call me stupid and delete this thread. Sorry!
Quote from Jo-Chen :
Call me stupid .......

STUPID!!!

Hahah that's a quality post

FGED GREDG RDFGDR GSFDG