Hi,
can someone explain to me why the number of cars in the multiplayer setup screen can become 443? Also the required upload is computed by multiplying 443 with 576B/s equaling 249.2KB/s. A bit much, isn't it? Is this a bug?
The whole computation seems a bit strange
Shouldn't the maximum be 20, i.e. the cars that can participate in the race? I don't understand why the number of cars participating is unequal the number of cars that are used for the upload requirement calculation...
can someone explain to me why the number of cars in the multiplayer setup screen can become 443? Also the required upload is computed by multiplying 443 with 576B/s equaling 249.2KB/s. A bit much, isn't it? Is this a bug?
The whole computation seems a bit strange
Shouldn't the maximum be 20, i.e. the cars that can participate in the race? I don't understand why the number of cars participating is unequal the number of cars that are used for the upload requirement calculation...