Hi.
Once again lets talk about road grip in LFS.
Mainly I want to talk about my opinions and suggestions. And hope to find users that agree with me. Not to confuse users, I am NOT going to talk about NFS style of unrealistic arcade grip. More of LFS style unrealistic slipping.
Lets get right to the point. After playing lfs for many years and different patches, I still find that there is not enough grip on the cars. And I dont mean some specific car, but mostly all of them. Some more, some less.
How this problem occours ? Just driving and feeling it. Its not right.
Basically, its kind of strange, how in different speeds the road grip doesn't change enough. Lets say, driving fz5 (also other rear wheelers) about 90km/h. It is not fast, regular highway speed. And going into average bend (not even corner), the car starts to slip.(not talking about wheelspin with rear wheel drives) It feels littlebit like a boat on water. You just dont feel the tarmac under the tires. And with other cars as well. They just want to skid out of the road.
I guess lot of you say, that you have to control the car and speed and such, but. I've driven quite a few different cars in real roads. Slow, fast, hard, tarmac, gravel, ice. There is not a problem going 90km/h into a bend or a curve on tarmac. Also have done it on gravel with regular family suv. 80km/h into corner, it starts to skid, u turn the wheel, add or release gas (depends on the physics) and kind of drift through it.
But in lfs the car wants to go straight. It feels like you are driving on the grass. At some point you have little grip and suddenly there is none until you stop.
I mean, this is not how the tarmac surface works. Its hard to explain, but in lfs it feels like, when you start slipping, it just goes. What it should do, is when the speed decreases, the grip comes back. It feels like the car physics are not connected to road or something like that. It is realistic when you turn into a corner in high speed and you start to lose grip, but when cornering the speed will automatically decrease some amount and thats the time when grip increases. But in lfs cars just skid straight with lot of understeer or immediately spin from lot of oversteer. Does not have the feeling when tire can hold on to road. Its like rowing a boat on water, when you turn, it still moves the direction you were going before turning. Within different surfaces the time is different. On water or ice it takes some time, on grass or gravel it takes little less. But on tarmac the reaction should be immediate.
There was one lfs version, where it was different. You felt the car and when it started to slip. I dont remember, was it U,P,R or S version. If someone can help to find download links for them, i would try again.
Another little thing. When I popped rear tires with fz5, it just wants to spin. It's logical when you increase throttle, but not when just coasting. I mean, got up to some speed (about 50), and released throttle and the car totally wants to spin around. This is not realistic. Where does the force come from to spin it ? You can drive a car with totally empty rear tires in straight line. Doesn't matter, if its front- or rearwheel car, engine in front or rear. The physics will keep it straight when just rolling ahead.
Also when it goes sideways, it slips too much. And that with only 5-10km/h. Try it yourself, and notice that the forces are actually wrong. It is just skidding.
Last issue or question is about cars bouncing and flying all over the place when crashing. Why ? And when will it be changed to normal ? Cars do not fly over the trees up in the air when driving into something.
But ok, first is still the physics and grip problem. It is NOT real, no mather what large numbers of users might say. And I really hope the developers make something with it. There is some mistake in somewhere, that doesn't make lfs realistic (what is actually the aim of this game, ? )
Therefore, hoping to recive answers from users who feel the same way and like to make things better.
Thank you.
Once again lets talk about road grip in LFS.
Mainly I want to talk about my opinions and suggestions. And hope to find users that agree with me. Not to confuse users, I am NOT going to talk about NFS style of unrealistic arcade grip. More of LFS style unrealistic slipping.
Lets get right to the point. After playing lfs for many years and different patches, I still find that there is not enough grip on the cars. And I dont mean some specific car, but mostly all of them. Some more, some less.
How this problem occours ? Just driving and feeling it. Its not right.
Basically, its kind of strange, how in different speeds the road grip doesn't change enough. Lets say, driving fz5 (also other rear wheelers) about 90km/h. It is not fast, regular highway speed. And going into average bend (not even corner), the car starts to slip.(not talking about wheelspin with rear wheel drives) It feels littlebit like a boat on water. You just dont feel the tarmac under the tires. And with other cars as well. They just want to skid out of the road.
I guess lot of you say, that you have to control the car and speed and such, but. I've driven quite a few different cars in real roads. Slow, fast, hard, tarmac, gravel, ice. There is not a problem going 90km/h into a bend or a curve on tarmac. Also have done it on gravel with regular family suv. 80km/h into corner, it starts to skid, u turn the wheel, add or release gas (depends on the physics) and kind of drift through it.
But in lfs the car wants to go straight. It feels like you are driving on the grass. At some point you have little grip and suddenly there is none until you stop.
I mean, this is not how the tarmac surface works. Its hard to explain, but in lfs it feels like, when you start slipping, it just goes. What it should do, is when the speed decreases, the grip comes back. It feels like the car physics are not connected to road or something like that. It is realistic when you turn into a corner in high speed and you start to lose grip, but when cornering the speed will automatically decrease some amount and thats the time when grip increases. But in lfs cars just skid straight with lot of understeer or immediately spin from lot of oversteer. Does not have the feeling when tire can hold on to road. Its like rowing a boat on water, when you turn, it still moves the direction you were going before turning. Within different surfaces the time is different. On water or ice it takes some time, on grass or gravel it takes little less. But on tarmac the reaction should be immediate.
There was one lfs version, where it was different. You felt the car and when it started to slip. I dont remember, was it U,P,R or S version. If someone can help to find download links for them, i would try again.
Another little thing. When I popped rear tires with fz5, it just wants to spin. It's logical when you increase throttle, but not when just coasting. I mean, got up to some speed (about 50), and released throttle and the car totally wants to spin around. This is not realistic. Where does the force come from to spin it ? You can drive a car with totally empty rear tires in straight line. Doesn't matter, if its front- or rearwheel car, engine in front or rear. The physics will keep it straight when just rolling ahead.
Also when it goes sideways, it slips too much. And that with only 5-10km/h. Try it yourself, and notice that the forces are actually wrong. It is just skidding.
Last issue or question is about cars bouncing and flying all over the place when crashing. Why ? And when will it be changed to normal ? Cars do not fly over the trees up in the air when driving into something.
But ok, first is still the physics and grip problem. It is NOT real, no mather what large numbers of users might say. And I really hope the developers make something with it. There is some mistake in somewhere, that doesn't make lfs realistic (what is actually the aim of this game, ? )
Therefore, hoping to recive answers from users who feel the same way and like to make things better.
Thank you.