ha, yeah, weird stuff.
I made an XRT setup with ABS on in Z13.
Saved the setup.
Imported that setup to Z version
Drove at AS3 in version Z with that setup.
Made sure I slammed the brakes and ripped on the wheel
Saved that replay, (In version Z)
Played that replay back in Z13.
At the point I slammed the brakes the ABS kicks in 'cause the tyres go orange.
Then boom - replay OOS error.
I think this means patch is backwards compatible, but not forwards compatible. hehe, so lol. Personally I don't think this needs exact case needs to be fixed. It's a pretty convoluted way to crash the replay, not very common practice. But shows that version Z can transmit some sort of ABS related data to Z13.
edit:
Maybe not. Maybe the replay just dies because the Z13 version makes the car do something (physics wise) that didn't happed in actual Z version replay. I don't think version Z applies the ABS in practice. In Todshooter's case, I think his game instance on his end expects ABS to kick in for "havoc" so shows it on his (Todd's) screen. The guy who he is spectating - "Havoc" doesn't actually get ABS, and his tyres are probably locking up. Havoc's car does what it's supposed to do in his version Z, which is NOT get ABS function.
Here is a replay made in version Z with a setup made in Z13 with ABS on (brake assist is off). Play this back in Z13 you will get ABS kick in and then a replay OOS error at 30secs.
I made an XRT setup with ABS on in Z13.
Saved the setup.
Imported that setup to Z version
Drove at AS3 in version Z with that setup.
Made sure I slammed the brakes and ripped on the wheel
Saved that replay, (In version Z)
Played that replay back in Z13.
At the point I slammed the brakes the ABS kicks in 'cause the tyres go orange.
Then boom - replay OOS error.
I think this means patch is backwards compatible, but not forwards compatible. hehe, so lol. Personally I don't think this needs exact case needs to be fixed. It's a pretty convoluted way to crash the replay, not very common practice. But shows that version Z can transmit some sort of ABS related data to Z13.
edit:
Maybe not. Maybe the replay just dies because the Z13 version makes the car do something (physics wise) that didn't happed in actual Z version replay. I don't think version Z applies the ABS in practice. In Todshooter's case, I think his game instance on his end expects ABS to kick in for "havoc" so shows it on his (Todd's) screen. The guy who he is spectating - "Havoc" doesn't actually get ABS, and his tyres are probably locking up. Havoc's car does what it's supposed to do in his version Z, which is NOT get ABS function.
Here is a replay made in version Z with a setup made in Z13 with ABS on (brake assist is off). Play this back in Z13 you will get ABS kick in and then a replay OOS error at 30secs.