The online racing simulator
NFS Shift - released yesterday!
(85 posts, started )
/\ best post in the thread
I've been playing this on PC for some 5 hours now, and it's utter crap if you're looking for any realistic features. It certainly isn't easy like arcade car games, but it isn't difficult because it would be a simulator of any sort. It's "difficult" for the wrong reasons, which are odd physics that relate in no way to how a real car reacts.

The force feedback feels like a mix of Gran Turismo 4 and GTR, in other words, nothing to write home about. The FFB is quite useless no matter what degrees you're using, it simply feels unnatural. Not to mention, the car feels nervous but yet unresponsive if you have to start turning after driving straight. You can wiggle your steering wheel a good 45 degrees from side to side, and the car will just keep going straight, even with high steering sensitivity setting. Feels a bit like driving an old american pickup truck with loose steering components. I tried to fiddle with the wheel settings for a long while, without finding any way to make them much better. You can't change the wheel settings while in a race either, you have to exit from the race to the game menu until you can change it, and starting another race takes ages until you can try out the adjusted settings. Awkward.

The physics.. are weird. The tires don't feel like tires at all. They sometimes grip and sometimes loose traction without any logical explanation. The cars react very arcadely in replays when you focus on looking at the physics. Drift mode is a massive joke. It's exactly the same kind of arcade-drift-mode that previous rice-NFS games and Grid have. All the real world techniques work for initating the drift, but only because it feels like that's what the developers wanted, not because it would happen through natural physics. Feels somehow "canned".

It's not a complete disaster though. It has nice graphics and it's definately more towards simulation than arcadeness compared to some of the previous rice-fanatic NFS games which were just ridiculous crap. I didn't expect anything from this title, and I didn't really get anything from it either. I wasn't delighted, but neither was I disappointed. At the end of the day, it's an arcade game like we all knew.
Quote from Matrixi :*long story*

I totally agree with u m8. Down'ing it atm, since everybody tell its crap i still want to test it out.
Would you guys say it's more sim or less sim than Forza 2 or GT5P? The feeling I'm getting from what the community is saying is "less than Forza 2/GT5P".
Quote from MadCat360 :Would you guys say it's more sim or less sim than Forza 2 or GT5P? The feeling I'm getting from what the community is saying is "less than Forza 2/GT5P".

Im pretty sure its less, its still an arcade game lol

Look some gameplay videos over youtube. They'r coming already. I watched few and these some serious oversteering.
Less. GT5P has much better FFB and somewhat better physics, Forza physics beat Shift hands down.
I'll give it a try sometime, but i have no expectations at all. From the new gameplay videos i've seen on youtube it looks to be just as bad as any other NFS/GTR/Race Pro/*insert arcade game title*.

One month to go for Forza 3!
lol who cares if its not a sim? sims are tedious and boring, no achievements in them and if it was a sim then EA would get no where near the sales figures that they will with it like this
Quote from jibber :I'll give it a try sometime, but i have no expectations at all. From the new gameplay videos i've seen on youtube it looks to be just as bad as any other NFS/GTR/Race Pro/*insert arcade game title*.

One month to go for Forza 3!

demo of FM3 for gold users on the 24th of this month too
Getting it tomorrow I'll bring my opinion soon (if anyone cares ).
its not as much arcade as the other NFS titles, still not a sim.
though in some things its harder than LFS.
mainly in drifting, which is imo much much easier in LFS.
but on thing they always do right...nice car sounds, thats one thing i still miss in LFS that the car screams at me in high RPM's.
Quote from mutt107 :demo of FM3 for gold users on the 24th of this month too

that are some good news :bounce8:
Quote from [RCG]Boosted :
but on thing they always do right...nice car sounds, thats one thing i still miss in LFS that the car screams at me in high RPM's.

Did you get the latest revolution pack? Some of the new car sounds are pretty awesome <3 the MRT and BF1.
So wait.... How is it on this scale in terms of physics:

Arcade-A---------------------------Half----------------------X-------O-Sim

Where A is NFS:Nitro
X is Forza Motorsport 3/GT5
O is Live For Speed
Quote from Scatter :So wait.... How is it on this scale:

Arcade-A---------------------------Half----------------------X-------O-Sim

Where A is NFS:Nitro
X is Forza Motorsport 3/GT5
O is Live For Speed

Can someone place GRiD on this too as a comparison please? If it's as bad as GRiD to drive I'll not be getting, but if it's a bit better I think I might.
#41 - 5haz
I think people have forgotten what a game is for, doth it really matter so long as you're having fun?
wow, amazing Graphics
Quote from Crashgate3 :Can someone place GRiD on this too as a comparison please? If it's as bad as GRiD to drive I'll not be getting, but if it's a bit better I think I might.

Quote from Scatter :So wait.... How is it on this scale:

Arcade-A---------------------Grid?------Half----------------------X-------O-Sim

Where A is NFS:Nitro
X is Forza Motorsport 3/GT5
O is Live For Speed

My opinion.
Why do you guys consider Forza 2 a sim when it has no cockpit view? A cockpit view--simulating the first person view--is one of the most basic elements of any sim. I will never imagine how you anyone uses a wheel while floating above looking at the roof of their car.

I've never played Shift but just watching the videos it appears to be a sim. Just because it's not as good a sim as say LFS, GTR2 or GT5P (Forza is not a sim IMO) doesn't mean it's not a sim.

It has the cockpit view, it has weight shifting, oversteer, understeer, lift-off oversteer and game lap times are near real life laptimes. If game lap times are close to real lap times that suggest the level of grip is close to real life.

To me an arcade game is Outrun or Pole Position or some of those other NFS games.
Oh. Well there is sim in terms of physics (e.g.: LFS, GT Legends, and partly Forza 2, Forza 3, GT5, etc.)

And there's sim in terms of simulating other things. In this case, Shift simulates a sense of adrenaline pumped, white knuckled racing.

It's really how you look at it. There isn't a clear cut line that classifies sims from non-sims. All I can say is that if you feel that it can accurately replicate something in real life, it's a sim in that respect.

So for example, Need for Speed Underground 2 is a ricing sim in it's respect.
And Need for Speed Shift is an immersion and orgasm sim.

Sorry for the confusion. I should've said that my scale is for comparing physics to real life.
#46 - aoun
Short review
somasleep,

Watch some reviews, and reports, you'll learn they had the intention of making a sim, but did not want a out of the box sim, but rather combine it with the sim world and arcade world. So technically, its not exactly a sim.
As for the game. In my other post i said it was crap (other NFS"S thread), and ill still stick by that, but just abit of info for people who havent played it.

The driving feeling, and experience too, is possibly the best in any sim/game. The sounds/graphics/even the stupid effects all give you a feeling that your in that cockpit. The sence of speed is great. The interiors will mistake you for being on a game, youll forget!

The engine sounds are spot on, and the skid sounds make it. They sound like horses on fire going wild. You can hear the tyres slide which is a +. That mumbo jumbo blur etc can be abit, iffy, but its really great. There truely is nothing wrong with the game.

Wait,

The Physics!

Put it this way, if the physics where atleast made simulation, or even where real, i wouldnt be here right now, i'd be playing the game! You have the sence, and the feel of being in a race, but you just cant adapt or feel anything for real, without the physics on Shift. They are shocking! Its great for arcade, but even for arcade, id choose F1 Championship or something where its abit more realistic to drive. They have missed points that really hurt.

Some people may say, Graphics, effects, sounds etc make a simulator, a simulator needs to simulate everything! While that is very true, this game proves maybe it isnt. Maybe its all about the physics! And boy it is.

Without physics, you have Shift. Without mumbo jumbo and having physics, you have Live For Speed. I cant make it anymore breif.

So because im NOT an LFS fanboy or whatever, but a sim enthusist, i would perfer to spend my time on the box playing LFS rather then Shift. Sure LFS lacks those graphics, effects and even the sounds (which to me, are more important then graphics, effects, content. Id rather have a propper done sound system to have more sence of the car, then have the Nurburg ring or something!), its just that damn better as a simulator. I wanted to even perhaps get Shift for an arcade racing game to have fun, but.. maybe Undercover or something, you just cant mix arcade with simulation, its not fun, its not exciting, its just an illousion.

And look, LFS, GTR, iRacing. Whatever, i ment them all when i said LFS (not quite 100%, but im comparing Shift with LFS or GTR say or something like that, where its focused as a sim 100%)

Thanks.
#47 - aoun
Quote from Scatter :Oh. Well there is sim in terms of physics (e.g.: LFS, GT Legends, and partly Forza 2, Forza 3, GT5, etc.)

And there's sim in terms of simulating other things. In this case, Shift simulates a sense of adrenaline pumped, white knuckled racing.

It's really how you look at it. There isn't a clear cut line that classifies sims from non-sims. All I can say is that if you feel that it can accurately replicate something in real life, it's a sim in that respect.

So for example, Need for Speed Underground 2 is a ricing sim in it's respect.
And Need for Speed Shift is an immersion and orgasm sim.

Sorry for the confusion. I should've said that my scale is for comparing physics to real life.

IF you say so, like my post above, it simulates very well a sence of speed and feel etc. But its nothing without a decent physics engine. If you can seriously get adrenaline from Shift, you need to see a doctor, because there would be something wrong (not paying you out, im being serious).
I don't get adrenaline from this game.
Maybe from something like FEAR if I was playing it at night and some mutilated nurse body got posessed and started having a seizure in front of the window.
Like this: http://www.youtube.com/watch?v ... g99mA&feature=related
But at night with headphones.

BUT. I can't help but laugh really hard when I crash the car and hear the driver go, "UUUUUUUHHHHHH."
#49 - aoun
Just read my post again towards you, seemed abit offensive, i hope you didnt take it the wrong way!

That game will give abit of rush and heart pounding!
Quote from 5haz :I think people have forgotten what a game is for, doth it really matter so long as you're having fun?

The thing is, horrible gameplay usually kills the fun. I have not tried NFS:Shift but on previous titles cars were difficult to drive not because of high realism, but because "handling" was so bizarre that you really had no idea how those hovercrafts were supposed to be driven. Take any sim with decent FFB and you can jump right into it and be running good laptimes with very little effort, cars also feel much easier to drive and let you relax and just have fun.

Poor gameplay is poor gameplay, arcade is not a synonym for fun.

NFS Shift - released yesterday!
(85 posts, started )
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