Your images don't have background layer, it's a single layer with transparent background. Open it up in image editing program, add a layer behind with a color of your choice and save the file. That should fix the problem.
How do you get the transparent background but with the shadows? That's what I've been trying to get.
At the moment I have to include the 'big circle' that the models are sat on to get shadows then blend this into a background where the png is transparent.
No worries, cheers anyway. I'll keep experimenting!
EDIT: This is an old render and I've moved on a bit from here but obviously these little beauties don't really benefit from the 'studio' treatment, hence the desire to dump them on a more fitting background. (and no, it's not cr*p reflections, they really have no windows...)
Nothing to post yet tho as I muffed up the render...ie only had a light behind the car so the whole thing was in shadow. Worked as proof-of-concept though.
Downloaded blender with python and yafray and its not working with kit v2.Everytime i click on render button in yafray,it closes with error message.But if i dont load textures (skin), it will work.I tried many versions of blender+python+yafray and no one is working.Long time ago i remember i rendered lfs cars with yafray with no problem.Where is the problem now?Where i can find kit v1?Im googling second day for it.
And of course my system is:
WinXP Pro SP3
Intel Pentium Dual Core @ 3Ghz
2GB DDR2 Ram
Integrated Nvidia 7150
Now: Blender 2.49a+Python 2.6.2+YafRay 0.1.1
And one ot question.Must i have s2 license to have avatar?
Maybe you're doing something wrong? Because I can't find any difficulties converting car to v-ray. Let me explain this:
Import car from cmx file (3ds max 7)
Save it in .max and open it in your primary 3ds max
Press M for material menu, then press button "Get material", then go to scene "tab" and you will find one material, drag&drop it into free slot and choose copy method "instance".
Then press right mouse button somewhere in viewport and select "V-Ray scene conversion", it will convert all materials to V-ray ones.
Assign map to each material(if it's not already) and change some material to proper ones, like glass.