Yeah, but it is a real shame that the fenders have a tint to them. I've wanted to color them for so long, but noooo I actually really want them to be skinnable, so we can have matching color fenders with decals on them... like the real thing. And if someone wanted to still use the carbon texture, that could be part of the default skin
LFS models use vertex colouring and shading.. the reason why white often looks grey / silver ingame too in some lights.. not sure why the bodies have a grey tint to them tbh, must be a reason but I suspect that's the issue with the mudguards.. and the reason why some parts of cars are white when rendered and need painting black in the interior texture files
Nothing to do with 16-bit textures. Open a model an LFS model in 3DS, right-click on the car body, select 'properties'. Now look for the checked 'Use Vertex Colour' and the pressed in 'Shaded' button.
Select a single poly of the body, then look under the smoothing groups. The main car bodies all have a grey colour.. I suspect the LX mudguards have a different colouring.. windows have a green tint etc etc etc... doesn't matter what you do with textures.