The online racing simulator
Dirt on track ?
1
(29 posts, started )
Dirt on track ?
Proberly it's just in my mind only but does the dirt/rubber/black stripes on the track makes the driving faster or slower ?

Proberly it doesnt matter at all ? Funny however is that on a clear track Im always faster, just in the mind then ?


Tia
Makes no difference. I have a slight feeling that the grasscrete strips have a bit less grip that tarmac, but I can't be sure.

The 'line' doesn't change grip (yet).
#3 - richy
do the red/white curbs have less grip, or do they even have more grip because of the angle, do the tyres deform on the curbs and make it behave differently under braking, i quite often brake into a corner on them.
It should.... the car should pull more or less to the side depending on your car setup
Quote from tristancliffe :Makes no difference. I have a slight feeling that the grasscrete strips have a bit less grip that tarmac, but I can't be sure.

The 'line' doesn't change grip (yet).

Hehe, so we don't know for sure thats my question, devs plz ?

Basicly it should be interacting the grip, see Formula 1, at grid a little rubber better start. However in race with too much dirt, you have to avoid that line.....
The racing line is always visual. If the racing line were really affective, you'd notice the grip difference.
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(thisnameistaken) DELETED by thisnameistaken
Hmmm...

I think the effect of the curb-angle should depend on your camber very much.

And yes, I also believe that the curbs have less grip in general. But I'm not 100% sure about that since the loss of grip that I experience on the curbs might also come from my camber being optimised for a flat track and not for a 10° (or whatever) curb-edge.
Quote from thisnameistaken : Especially if you've got dirty tyres from the chicane.

I think I wasn't too clear about my question ?

I'm not talking about (the use of) kerbstones, I'm talking about the dirt on the road, on kerbs too btw.

Very simple, is that dirt , as showing as black stripes on the track, infecting our driving in postive or negative way. Proberly it's just neutral, so it doesnt matter and it's just distract our driving because it's there ?
lol?? The black racing groove is rubber and also usually a trail caused by exhaust.

It isn't dirt :doh: As for actual DIRT getting on the track, that would be hard. If people went off the track or something and splashed sand on the track, wow that would be really neat to see. That would then give some less grip and cause some problems like the real thing
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(thisnameistaken) DELETED by thisnameistaken
The black stripes on the track are not dirt but rubber. In LFS dirt doesn't get from off track onto the track - neither visually nor physically. And rubber is only visual, it has no effect on grip whatsoever.

But dirt can get on your tyres, massively reducing your grip. This effect cannot be seen on the tyre itself but you can check the dirt on your tyres by pressing F9. The brown bars inside the symbolic tyres represent the amount of dirt on your tyre.

Of course all of this only represents the actual status of LFS. Features about visibility or physical effects of rubber or dirt on track or tyres might change in the future.

*EDIT*

Man, I'm slow...
Quote from thisnameistaken :Sorry Andre, your question was clear but I wasn't answering it, I was responding to richy, which is why I quoted him before my reply.

Hehe, np m8, but I just want to know afap if dirt, wich is rubber, on the track makes us faster or slower
Quote from Christian Seidel :The black stripes on the track are not dirt but rubber. In LFS dirt doesn't get from off track onto the track - neither visually nor physically. And rubber is only visual, it has no effect on grip whatsoever.

But dirt can get on your tyres, massively reducing your grip. This effect cannot be seen on the tyre itself but you can check the dirt on your tyres by pressing F9. The brown bars inside the symbolic tyres represent the amount of dirt on your tyre.

Of course all of this only represents the actual status of LFS. Features about visibility or physical effects of rubber or dirt on track or tyres might change in the future.

*EDIT*

Man, I'm slow...

grr, wish to delete most part of your reply, but I can't

1. Dirt IS rubber, or what else dirt can be caused ?

2. We all know F9 and F10

3. "Features about visibility or physical effects of rubber or dirt on track or tyres might change in the future."

Good answer, means basicly it's all in my mind and there are no variables involved, the track isn't clear but it is clear
Rubber isn't dirt in the track sense. Rubber laid down is a good thing as it improves grip (except in the wet when it reduces it), and marbles, little balls of rubber, give less grip on the outside (mostly) of turns, but can benefit in wet weather.

Dirt is mud, grass, gravel, oil, dust etc on the track, and is almost invariably a bad thing in terms of grip.

Dirt is not simulated in LFS, and the rubber line is purely visual. What I stated was that maybe the green 'kerb' (e.g. Blackwood T3) might have a different value of grip, but it doesn't matter as you're never turning much on it anyway.

And at the end of they day does it matter to you if dirt is modelled? Surely you'll ban anyone faster than you anyway, so it might as well not not be
Quote from André :grr, wish to delete most part of your reply, but I can't

LOL Why?
this made me think (first time for everything)

there's been a lot of requests for rain in s3, for this to work and not just have the same effect as a bad tyre model with wonky graphics, there needs to be a proccess were a dry line is generated along with the tempory drylines when following in the wheel tracks of the car infront
Quote from Christian Seidel :LOL Why?

because it all make sense
Quote :(except in the wet when it reduces it)

almost right The rubbered line is slippier in the wet but it's not caused by the actual rubber. Cars also leave behind them lots of grit and oil and fluids which in the dry just seep down deep into the tarmac and dont play any further part.

In the wet however, water is heavier than the oily stuff and lifts it back to the surface.

Most of the loss of grip in the wet isn't because of water, as tyre treads deal with that very effectively and you have just as much contact area as you do in the dry. The loss of grip comes from your tyre rubber being colder, and the oil that has risen up out of the depths of the tarmac.

That's why a damp track is almost as slippery as a fully wet track. The only difference more water makes is more cooling on the tyre rubber and in extreme cases aquaplaning where the tyre tread cannot deal with the quantity of the water.

As a Go Karter this is particularly noticeable on tracks which run 2 stroke karts compared to tracks which only run 4 strokes. The 2 stroke karts leave behind much more slippier residue and so the surface is much more slippery in the wet than a track where only 4 stroke karts are used (because of noise and license laws).
Indeed that is very correct, but just to add - there is that small percentage overall that water does contribute to a lower coefficient of friction. No tread can remove every molecule of water from the surface, so even if you had a brand new road with no residues, water would reduce grip. (just being anal)
sorry andre i got a bit sidetracked there should of been in a seperate thread.
Quote from tinvek :this made me think (first time for everything)

there's been a lot of requests for rain in s3, for this to work and not just have the same effect as a bad tyre model with wonky graphics, there needs to be a proccess were a dry line is generated along with the tempory drylines when following in the wheel tracks of the car infront

Indeed, that would be brilliant. Although I'd be sliding all over the place s till.
Quote from richy :sorry andre i got a bit sidetracked there should of been in a seperate thread.

np, I just wanted to know for sure if the rubber was counted in lfs variables. Now I understand thats almost impossible, so it's just the distraction that kills me for good laps and therefor a clean track gives me better times

Tnx all for thinking about this
Quote from André :np, I just wanted to know for sure if the rubber was counted in lfs variables. Now I understand thats almost impossible, so it's just the distraction that kills me for good laps and therefor a clean track gives me better times

Tnx all for thinking about this

If you want a clear/clean track with no rubber racing groove visible, just goto your LFS/data/knw folder and delete the *.trs files. Those are the racing grooves that you have developed overtime while racing on the track.

Then you would need to goto LFS's options and goto MISC, there you will find the option for "Draw Path" I think it is, and you need to turn it OFF there too. You can also set it to draw a line from YOUR racing line only, or EVERYONE's racing line online.

I don't see how it is distracting to be honest. I find it quite useful actually. For instance, it will show a dark line where a braking point is, and you can judge how bad your racing line is by looking at it when driving in any particular corner.
Quote from Tweaker :If you want a clear/clean track with no rubber racing groove visible, just goto your LFS/data/knw folder and delete the *.trs files. Those are the racing grooves that you have developed overtime while racing on the track.

Then you would need to goto LFS's options and goto MISC, there you will find the option for "Draw Path" I think it is, and you need to turn it OFF there too. You can also set it to draw a line from YOUR racing line only, or EVERYONE's racing line online.

I don't see how it is distracting to be honest. I find it quite useful actually. For instance, it will show a dark line where a braking point is, and you can judge how bad your racing line is by looking at it when driving in any particular corner.

Tnx m8, very usefull, altough when I change/delete that file it's gone for guests too ?

Don't see the point of removing the rubber(dirt) stripes. it's there but it doesnt effect our grip....

About the lines (on track), wrong lines are distracting Drive some 30 laps in qual,and see what I mean, lines are all over the place so where is the good racing line now

And again, tnx for thinking with me
The rubber on the track is only on your computer. They can have it enabled and their groove will look different compared to everyone elses. If someone were to weave back and forth on the BL backstraight, they would have a really dark snake line visible. You wouldn't
Quote from Tweaker :The rubber on the track is only on your computer. They can have it enabled and their groove will look different compared to everyone elses. If someone were to weave back and forth on the BL backstraight, they would have a really dark snake line visible. You wouldn't

Tnx again, interesting extra's, but it's beyond my starting thread m8, I suggest to start a new thread so you can write more

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Dirt on track ?
(29 posts, started )
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