3D is the new big thing. Avatar at the cinema, the 2010 World Cup on our TV and Batman Arkham Asylum on our PC - all with 3D firmly in mind.
Avatar has created a cinematic revolution, the FIFA World Cup in 3D will ensure tens of thousands of new 3D capable televisions are sold, and Batman Arkham Asylum has proven that when done right, 3D on the PC is the pinnacle of the technology.
But that's the problem; Rocksteady Studios are the only team to capatalise on this. It looks absolutely breathtaking with Nvidia's 3D Vision setup. No ghosting, perfect depth perception. It feels like what you're seeing a tangible objects in front of your monitor. You think you can reach out and touch it.
I haven't met many that would argue against my stance that the best application for 3D gaming is surely in aircraft and land vehicle sims and arcade games. I'm currently using my Nvidia 3D Vision package to play LFS, and it's good, but flawed. The core problem is ghosting due to convergence at different distances makes it impossible to use accurate depth settings. There is also no in-game gamma setting, so everything looks quite dark in 3D.
I'm hoping that LFS can be the first mainstream consumer-focused race sim to successfully adopt 3D support.
Avatar has created a cinematic revolution, the FIFA World Cup in 3D will ensure tens of thousands of new 3D capable televisions are sold, and Batman Arkham Asylum has proven that when done right, 3D on the PC is the pinnacle of the technology.
But that's the problem; Rocksteady Studios are the only team to capatalise on this. It looks absolutely breathtaking with Nvidia's 3D Vision setup. No ghosting, perfect depth perception. It feels like what you're seeing a tangible objects in front of your monitor. You think you can reach out and touch it.
I haven't met many that would argue against my stance that the best application for 3D gaming is surely in aircraft and land vehicle sims and arcade games. I'm currently using my Nvidia 3D Vision package to play LFS, and it's good, but flawed. The core problem is ghosting due to convergence at different distances makes it impossible to use accurate depth settings. There is also no in-game gamma setting, so everything looks quite dark in 3D.
I'm hoping that LFS can be the first mainstream consumer-focused race sim to successfully adopt 3D support.