wow! I just shook my head in disbelief here at the lounge on campus. Lol I got a couple weird looks even.
I really can't believe it. They've been hinting at it for a while now, but never NEVER would I have guessed a 2009 car. This is really just unbelievable.
Yeah, this is a big step for iRacing, especially in getting more people outside the states involved.
All excitement aside, I wonder if people have forgotten that there are only a handful of guys in the world who are qualified to drive this thing competitively, and safely. If the BF1 is any example, the racing in the Williams might...not... be...the best. Here's to hoping.
oh the racing is probably going to be terrible except in the top tier races
Can't wait to see the pro races after its released!
The hotlapping competition is probably going to be grueling though that's for sure.
I think the most awesome part of this is going to be driving the f1 car on all the amazing super accurate American circuits that fancypants FIA has deemed unsafe.
I think this should prove to be a little better experience than an rfactor mod flying around lifeless tracks.
good point, i assume williams know what they're allowed to do, similarly BMW with the BF1 in LFS. im guessing it's something to do with it being the 2009 car and that codemasters presumably will be launching their game with the 2010 cars.
if peter windsor et all don't pull their collective fingers out, driving the FW31 on iracing may be the closest USF1 get to an F1 car this year
I'd say actually that the fact the team owns the rights to the Car and livery, hence it's a "Williams FWwhatevercrap" rather than "Williams 2009 F1 car". LFS has the BMW.06 becuase BMW/Sauber Own the rights to the car and livery, thus they can give permission for whoever to use it.
Even though Codemasters has the licence to make F1 games, That's only the F1 brand and series, etcera.
Effectively, if a dev team went out and secured licencing for all the F1 teams cars, along with all the tracks, they could create a "F1 game".. so long as they didn't say "F1 CHALLENGE 1945!" (nor used any F1-esque graphics).. they'd need to call it something retarded like "FormulaCar racing" or have that stuff as content in a larger package.
Nah, we've had a handful of rookies jump into F1 this past season and really there wasn't any problem with them adjusting to the cars themselves.
Now... Given there are so few people qualified to drive it, just how accurately can they simulate the car? How much data do they have access to? With so much of the car's characteristics dictated by aero, and so much CFD power used to produce it, are we really going to get a reasonable representation?
Could be the least realistic car. Same goes for the BF1 in LFS.
They pulled it off for the Indy car which has quite a few wings on it, is it really that huge of a step up to F1? I'm sure their agreement with Williams includes all the data they'll need to simulate it properly.
Did anyone race in the 8:15 Skip Barber race tonight? When I tried to join I got a "loading error 61". I went to the forum to try and fix it and it looks like the forum is down too - or is it just my connection?
Why are they even making an F1 game anyway? The F3 cars from Grid were posting faster lap times than F1 cars lol.
I've been testing the SRF a bit now that I've got more of a handle on the physics and I started setting it up so it's possible to drive a lap without spinning. As I've got it right now it's quite fun to drive. I'll prolly start racing it next week.
...and once again I'm left with the feeling of "why doesn't iRacing seem to accomplish anything from build to build". I'm getting tired of seeing release notes filled with camera updates. Please work on physics, or at least features more people care about.