Is it dying? Yup? Is that anything special? Not really. All games die without hardcore constant development and even games WITH hardcore constant development end up dying (did anyone in the 90s really believed that Everquest would die? Well it's dead now...).
Look at most if not all of the games in the market that ranged from early online play to 2006. Most of the games in that range are dead.
If LFS doesnt keep up...well...that's nothing really to sob about. Just be happy about it's fantastically long run and move on to either rFactor 2 or iRacing. (Or games from other genres).
But...if LFS's patch comes out b4 rF2 comes out, and the patch turns out to be a real killer. All the joy to us. But LFS "getting better" is a luxury thought by now. The devs dont really owe us anything. Even if it is "incomplete". They did more work than I can ever hope for in an indie racing simulator tbh (eventho I do bitch and moan everyday about LFS' shite damage system).
I'm very grateful that LFS has existed and if it must end now. Well, that's perfectly fine by me. It's been a great ride
HOWEVER, again, the devs have to realize that LFS needs to move forward if it wants to survive strong. I would prefer an actual complete damage/aero model (breakable parts, sensitive suspension model, mechanical failures, brake heats, etc), over more cars/tracks any day. Also fixing the buggy barriers and hopefully implementing changing track conditions (dynamic wind, track variation temperatures, day/night, rain/wet).
If all those are implemented, i think i'll be playing LFS until i die