5 minutes on google and I can't find a single reference to it being PS3 exclusive, not that I was expecting to find one.
What I did find though is Valve announcing that they are doing everything they can to allow PS3 players to play co-op with PC players which is very much A Good Thing.
Business has nothing to do with delivering/offering the best product; it's about making people believe that's what you're doing.
That being said, anyone who says that the TDU series is better than GT is plainly wrong. TDU has simply near undriveable roads... which is pretty bad for a driving game.
You can't compare two completely different games, sure TDU has racing as well but everyone knows its more then that its the whole cruising on a free map thing that makes the game.
last i heard only 1 TDU game came out so far so you can't exactly say TDU series, maybe they changed the roads this time around.
Paul Oakenfold – Untitled (debuts in the game)
Deadmau5 – Ghosts 'n' Stuff
Ellie Goulding – Under the Sheets
Paul Van Dyk – For an Angel
Phoenix – 1901
Metric – Gold, Guns, Girls
Passion Pit – Little Secrets
The Temper Trap – Fader
Neon Indian – Ephemeral Artery
Dum Dum Girls – Bhang, Bhang, I'm a Burnout
Danko Jones – Code of the Road
Murder City Devils – Hey Sailor
Surfer Blood – Floating Vibes
There are only 2 I listen to there. One of them is a really good driving song (Fader) and the other is meh (Under the sheets) I'll wait for the rest.
Granted comparing the series may be a little thin, but the comparison is still legitimate; the comparison is made on the quality, not the content. Fact of the matter is that TDU has many, many issues (some of which are simlpy game-breaking). That is what makes GT better, regardless of what the style of the game is.
As mentioned, it's not about taste (unless you have a taste for games with issues ?).
The TDU concept is neat, and I like it (and I still like TDU, and play it from time to time) but it just simlpy has a lot of issues. I honestly don't have much hope for it to be fixed with TDU2, either. There's been absolutely no mention to the biggest problem (crappy road surface) nor to the second biggest problem (frequent crashing).
Why would you need custom songs? I never understood that, although it was cool in GTA with the ads inbetween... but still, what's wrong with AIMP, foobar2k or WinAmp?
Why not? if one program can do it why do you need two programs? It's not exactly a novel or difficult feature, just a directory to put files in that's all.
It is possible in TDU1, you simply make your own radio station, put your songs in that, there was a program for that that converted your .mp3's to an extension the game sees as a radio station.
I'm with morpha on this one, I don't see the point of converting you files to a proprietary format so that you can play them in game (À la Valve Software Requirements, just one example), and even if you did not have too ... I have media function keys on my keyboard for a reason, so I can play what I want, when I want.
I have that too, but I still like it when it's in-game for some reason. Best solution would be something like GTAIV, just drop your .mp3's in a folder and done.
If they positioned the audio sources according to the speakers in the car you're driving, I'd go for ingame radio, otherwise winamp it is.
I have that too, but I still like it when it's in-game for some reason. Best solution would be something like GTAIV, just drop your .mp3's in a folder and done.
Or just symlink to your audio collection, beware though, can be slow with large collections.
I'm with morpha on this one, I don't see the point of converting you files to a proprietary format so that you can play them in game (À la Valve Software Requirements, just one example), and even if you did not have too ... I have media function keys on my keyboard for a reason, so I can play what I want, when I want.
It's just the sake of authenticity, when you leave your car and say go to a shop, or your house, the music won't keep on playing in the background and interfere with the ingame audio. I just prefer my ingame experience that way.
It's just the sake of authenticity, when you leave your car and say go to a shop, or your house, the music won't keep on playing in the background and interfere with the ingame audio. I just prefer my ingame experience that way.
Point taken, although with the music detached from the 3D environment (like it usually is, just a stereo source), there is no sense of immersion anyway.
Point taken, although with the music detached from the 3D environment (like it usually is, just a stereo source), there is no sense of immersion anyway.
I can only assume you've never tried it and are talking out of your arse... Apart from the added memory footprint - of which TDU's own was way too large to begin with - there was a difference in playback between the cheaper and the more expensive cars, windows up or down made a difference (also to the engine note) and cars that had no radio (like the Caterham) also had no music playing...