The Tyres are far from ruined in 3-5 laps in XFG XRG on any track in LFS.
Again the same is said for LX4 + TBO With the right set and driving style again these can be held at a fairly fast pace for the duration of their life.
Actually in all of North America it's "tire". I've never seen the word "tyre" before I joined this forum. In fact, Firefox reports it as a spelling mistake, it's underlined as I'm typing this.
I don't think your analogies fit here. What you refer to are actually means of control, sort of driving (flying) aids, not something that alters a physical model to be more realistic (since there is no "physical model", radio controlled models operate in "the real world", surely you're not proposing to hack real physics to be more realistic ? )
Also, while it is true that we can't expect a model to be realistic under all circumstances, what you propose is just to change a model to fit a "special case" which effectively means that you create another model - which still cannot be completely realistic. This is just one step of an infinitely recursive process, which has to be abandoned somewhere anyway, so in effect you have unfortunately said nothing useful to Scawen..
Stated in other words: IF you have a model with some flaws AND you know what should happen at the flawed state THEN you can incorporate that knowledge, so you can make a model that fixes the flaw. If you DON'T know what should happen at the flawed part, THEN a "canned" effect will not make your model much more realistic since, as already stated, you DON'T know what should happen.
Without getting into a lot of details, the "another model" is more like a "canned effect" that operates at the macro level (entire vehicle instead of it's components). It may not be truly realistic, but it will keep or restore the similated vehicle within the operating range that the core model can emulate accurately, and the final combined behavior ends up being reasonably realistic with no user noticable transitions between the core model and the "canned effect" model.
Although not a great analogy, a racing game could use a classic Pacejka tire model, but that fails at near zero speeds, so using an alternate spring like model for near zero speeds with a smooth transition between the two models solves the problem.