The online racing simulator
Launching the XRR
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(39 posts, started )
Quote from Eleanor SpeedGT :True, XRR was a nightmare to drive for me. But after patch came out, it handles really better.FZR has crazy acceleration, the best acceleration in LFS.

Nope, FXR is still faster, atleast on the first few metres (until the drive train loss comes into play).
At the start maybe, because you can boost the turbo. Out of corners the FZR is better than the FXR because it has no turbo lag and not such a tendency to understeer.
Yes, that's true. The only place where FXR is better than FZR/XRR is rallyX. It's simply not competitive on tarmac, quite unlike to real life racing where AWD owns all.
Quote from george_tsiros :You don't have manual clutch on (in?) the real world BF1 anyway... And it wouldn't be too hard to imagine the fv8 with paddles...

There are manual clutches in F1 cars just they don't use it much because of all the fancy gadgets.

I remember last season Montoya was instructed to go by his pit man but the fuel hose got stuck and he had said afterwards, "It was lucky I still had my hand on the clutch so I could bring it to a stop quicker" or something along that lines.

Keiran
aye, a "neutral" button on the stearing wheel, usually colours blue, I believe. A quick google search for an F1 wheel should clear it up - but I can't be bothered ...
Well if you think about it, AWD can't be faster on tarmac just because of power loss and added weight.

And the FXR CAN be competetive on Tarmac, SO and BL1 only though
Quote from Becky Rose :aye, a "neutral" button on the stearing wheel, usually colours blue, I believe. A quick google search for an F1 wheel should clear it up - but I can't be bothered ...



7. Clutch lever ;-)
give a guy a break, will ya?

When i said that you don't have a manual clutch, in lots more words, is this:

In a formula one car, you do not have a clutch, like you have in a road car, to shift gears. You squeeze on the paddle and it does the job. At least i think it is this way. There IS a clutch control device of some sort, but it is used sparingly and, with the exception of pitting, in emergencies. Therefore, it is not realistic to use an analog clutch control in LFS to launch the BF1.

ffs, guys ... you COULD have guessed that that's what i meant
Quote from DownShift : it doesnt seem like you can F up the motor in this game so your not going to over-rev. you can F up your motor but it takes going down the BL straight at 160, slaming it to first gear and holding down the gas untill you stop LOL if you ask me the motors in this game need work >_<

It used to be the case that flooring it before a start would significantly damage your motor. It would also be damaged over a longer 10 or 20 lap race if you disabled throttle cut for upshifting. The damage model might eventually return to that level one day.
I hope it doesn't, or at least they give us an adjustable rev limiter. Don't know of any production car that would have the limiter set past the point where damage occurs in a hurry...
Quote from george_tsiros :
In a formula one car, you do not have a clutch, like you have in a road car, to shift gears. You squeeze on the paddle and it does the job. At least i think it is this way. There IS a clutch control device of some sort, but it is used sparingly and, with the exception of pitting, in emergencies. Therefore, it is not realistic to use an analog clutch control in LFS to launch the BF1.

They use the clutch on the launch, and from the pits. It's used to go from N->1st.
Quote from george_tsiros :give a guy a break, will ya?

When i said ...blah blah blah... (do we really NEED the full quote on this?)
ffs, guys ... you COULD have guessed that that's what i meant

Huh???? this crowd? yeah, right.

I dunno, I try to hit the accelerator as soon as the light turns green.
I really don't think this gives any sort a advantage... but when you rev the car beforehand, the revs drop on green anyways.

I dunno... I don't know (or care) if doing that is efficient or not... It's just really cool when you hit it just right... and besides, when half the field
gets taken out on T-1 anyways, I just don't see where it matters
Finally got a good launch in the XRR. I had been only reving to 6-7000 rpm on pre-start. I found that I've got to over-rev the engine (9000+ rpm) to get a good launch. Which sucks because I probably had engine damage added by trying to do that.
Quote from Spinjack :Finally got a good launch in the XRR. I had been only reving to 6-7000 rpm on pre-start. I found that I've got to over-rev the engine (9000+ rpm) to get a good launch. Which sucks because I probably had engine damage added by trying to do that.

Too bad that despite having a perfect XRR-start, you end up damaging your engine and still drop 6 pos down when the grid full of FZRs accelerate faster than you.
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Launching the XRR
(39 posts, started )
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