Quality job, few years working on that update and we have patch which weight 1.27 MB, it means that patch updating only ~ 0,27% of a game - nice. Ohh and it still has a bugs.
They were never meant to be driven on in the first place, so it's just a bonus to have them. And if you place a chicane (hint: autocross editor) in front of this little straight it's enough to keep your suspension in place for ages.
Just keep them as they are, cause it's more fun this way.
Because you are using "new ramps" ( Z30 ) in a server that dont have those "new ramps" ( Z28 ) and that why you have OSS:OBJS error
Already told by scawen several times that for the moment there is no Skid marks on OT
First, OSS:CAR = You are using Vob mod ( That file that edit the shape of your car )
Second, Press and hold control when you are gona select a track
No, is not.
I dont know actualy, i have tested this and never got error of OSS:CAR, For porpouse test i'be used a Vob of RB4 that add only a rear wing and never got kiked online for the OSS:CAR ( vob protection )
FXO GTR, BL1 GP Rev, 5+ laps. The new section is actually the braking zone, so you are braking over the bumpy section. No damage after more than five laps in F10 view.
FXO GTR, FE Gold, 5+ laps. I didn't even ease a bit off the gas there, just kept the car left and gave it the beans. Literally jumped in rally style there, with about 200 kph. After 5 laps there was 1/6th of the left rear damper damaged. The other ones took much less damage.
Hint for all of those breaking your suspensions: You just can't expect a WR setup, that's as low as the track without the new bumpy parts allowed it, to cope with bumps it wasn't made for.
Exactly. In rallying, you drive for the road, not the car. Yeah it's bumpy, but it's awesome and most of us love it.
Shame about the SO roundabout, it really needs doing (although the barriers on the flyover would have to be moved, technically adding barriers in an open layout :really, but I'm loving all the newness.
It's a shame the AU layouts aren't linked yet, but who knows in the future you may be able to go from the skidpan to the dragstrip!
It'd be nice to have some service roads too, e.g. this beauty at rockingham (it goes from the parking lot (new autocross area?) to the pit garages (this road)
But I'm still very happy, even without. I'm not ungrateful
I've always wished for bumpy roads in LFS and this is what gets closest to it. They are pretty fun. They don't damage your suspension, maybe in extreme cases, but that means you are pushing it too hard and should take it more carefully at that part.
You don't break your suspension by driving around the Nurburgring, but arguing with a German is like trying to sleep with a supermodel, no matter what you say you're not going to get them to agree with you.
That problem is common to all instances of those gantries on Fern Bay, even standard configs. Hit at the right angle, and the car gets fired backwards violently, or shot forward at incredible speed.
Don't know where to post besides here. So here we go!
In the SWEDISH-translation on the F12-screen (pressure and such..) it says: "Däckbyte : om slitage > 95%" but when i change to "Never" it really says.. "NEVER".. should be "Aldrig"
English: "change tire if : " i think u know what i mean :P
I have just tested the most common type of crashes and its great Scawen! But still in some occasion barrier bounce you. My first experience with thin part of barrier send me to fly in speed of maybe 60kmh. And still there was an interaction with concrete barrier in kyoto that bounced me. Keep it going
Thanks for this update.
It looks like this is the end of funny flying times
Hi all!
May be better to call tracks like ASX, but not AS1X? It seems more logical, because configuration is based on the entire AS, and not based on AS1.
It is based on AS1. Because the Start Point is set on AS1. Thats why AS1X. Example Fern Bay Gold and Fernbay Rally somewhere. Both have different Start points. Thats why FE(number)X.