3. When i minimize the game and open it up again the FFB of the wheel turns off but in the controls menu is on. I need to turn it off and on again to start functionating.
4. When i open the game it switches to small resolution and i need to config it every time.
1. It's normal in open configs when you face the most of the track and framerate dropps. Already stated before multiple times.
2. Oh,yeah,the famous LFS catch fence - it catches you and never let's you go,also nothing new,I bet it's been reported hundreds of times (never seen though)...
on open configs LFSW isnt updating, im finishing races, but it still shows the previous (last finished race on normal track) + its not counting podiums, only thing whats updating is km's/ laps etc
This is related to the cross sectional area too, but also the direction of "entering" the obstacle (fence)
Many of the LFS objects appear to have one collision face. usually the one facing the track. It's already been said that hitting Armco from the wrong side does strange things, and the same is true for the catch fences. The other problem, is directly related to the cross sectional area it seems. If you hit the obstacle with enough velocity, it is possible to pass through it in between simulation steps. This means that you can end up completely stuck due to not being able to pass back through, or you get fired off into space possibly because of confusion over the force vectors being out of bounds.
Little experiment:
Drive up ramp2 and perform a car reset.
The momentary mid air crossing of the deck before the car lands causes the car to be sent airborne. I believe this same thing happens when we patially pass though an object between simulation frames.
When z30 first released i placed all 800 objects in front of me as barriers. I had no lag at all. Only Open Configs are making the difference and possibly "movable" objects like tires and cones. But as Carlos said he want to make a cruise layout which we all know its made of barriers...
Those areas would not normally expected to be driven would they?
I've already explained my theory about why it possibly happens, but IMHO these particular ones do not need to be fixed, at least not right now, but maybe as an vestigial artefact of other "race specific" collision fixes. The same goes for the area around the stands.
I can read and I see that experienced LFS drivers are only complaining about FPS drops on open configs.
I myself have no access to open configs, that's why in my earlier post I have said I have only noticed FPS increase. And I haven't mentioned layouts at all.