Greetings,
I was running some LFS last night and noticed a small issue when rendering is stereoscopic 3D.
I'm not a graphic rendering expert so bear with me - but I think perhaps that one of LFS's efficiency tweaks is causing the problem. Sometimes, on the right edge of the scene, what I think could be very aggressive culling is causing gaps in the scenery. This could be because the 3D vision drivers use the frame information to render two frames with slightly different perspectives, which means they might be "looking" at an area that the LFS engine doesn't anticipate. If it would help, I think that I could generate a screenshot of what I am talking about. Actually, I know it would help so I will take one tonight & post it here.
Thanks
I was running some LFS last night and noticed a small issue when rendering is stereoscopic 3D.
I'm not a graphic rendering expert so bear with me - but I think perhaps that one of LFS's efficiency tweaks is causing the problem. Sometimes, on the right edge of the scene, what I think could be very aggressive culling is causing gaps in the scenery. This could be because the 3D vision drivers use the frame information to render two frames with slightly different perspectives, which means they might be "looking" at an area that the LFS engine doesn't anticipate. If it would help, I think that I could generate a screenshot of what I am talking about. Actually, I know it would help so I will take one tonight & post it here.
Thanks