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Minor bug with nVidia 3D Vision
(11 posts, started )
Minor bug with nVidia 3D Vision
Greetings,

I was running some LFS last night and noticed a small issue when rendering is stereoscopic 3D.

I'm not a graphic rendering expert so bear with me - but I think perhaps that one of LFS's efficiency tweaks is causing the problem. Sometimes, on the right edge of the scene, what I think could be very aggressive culling is causing gaps in the scenery. This could be because the 3D vision drivers use the frame information to render two frames with slightly different perspectives, which means they might be "looking" at an area that the LFS engine doesn't anticipate. If it would help, I think that I could generate a screenshot of what I am talking about. Actually, I know it would help so I will take one tonight & post it here.

Thanks
LFS generates the whole world in open configs, you could try it there and you'll see if there is any difference
You should make a cross-eyed-3d screenshot. That should help.
No need to make a crosseyed screenshot, 3DVision allows stereoscopic screenshots in JPS (just sidebyside JPG basically). I'll take one and upload it
Here's a drastic example; the right side of the cockpit is affected too. Note that this isn't happening everywhere - just sometimes in various locations.
Attached images
LFS05_50.jpg
Can't say I've noticed any problems using mine, even when running everything pretty well maxed out and with insim running.
Attached images
LFS Nvidia 3d.png
Hm, I didn't try South City. Interesting though.
I also tried Fern Bay, but still nothing.

I'm using Intel i7 3.06Ghz, 6Gb memory with Nvidia GeForce GTX480.

See attached for my LFS display settings.

Attachment is 3d image before people complain something wrong with it!



PS Do you have problems with lens flicker if lamps on in same room?
Attached files
LFS07_50.zip - 216.8 KB - 174 views
No, no problems with lens flicker. My rig is in my sig, perhaps it could be an SLi thing but I'm not sure why since I think LFS renders SFR by default.

Also never had the problem in WoW when I played it UNTIL patch 4.0 and then this appeared in WoW as well, but isn't in any other games I've played. I assumed it was a "viewport" type of issue but since you don't get it, I'm not sure. Are you using the 271.6 drivers?
I'm using 260.63. Strangely, Nvidia update hasn't informed me there's been a change in drivers.

Haven't overclocked my card in any way as there are no issues with frame rates.
Quote from Ball Bearing Turbo :Here's a drastic example; the right side of the cockpit is affected too. Note that this isn't happening everywhere - just sometimes in various locations.

Just for your info : that is not LFS object culling - polygons from the sky and dashboard are missing, but LFS culling is only on an entire object basis. Those missing polygons have definitely been asked to be drawn. In fact the sky and the car are stored on the card in static vertex / index buffers and LFS is simply saying "draw those vertex / index buffers".

Minor bug with nVidia 3D Vision
(11 posts, started )
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