BL3X could be used to disable the barriers on BL2.
AS7X could be used to disable the barrier on AS2 final turn.
I'm not too bothered about the Kyoto walls blocked off, but we were going to have a WRC style event/league, but these fixes has hindered that possibility quite a bit.
Thank you for that one in particular as well as the rest of the fixes.
Hehe, what a dilemma. It seems Scawen is damned if if he does, and damned if he doesn't. I like the fact we could use some off road sections between the barriers in exactly this manner. Some of the reports of missing barriers however, have been just for the sake of it I feel (lake?), but in many cases they have been legitimate places where a mistake could lead to passing through scenery into the netherworld.
I still like my tape idea for those areas that need marking off, but don't necessarily need a physical barrier.
Holy crap, he is 5 already? It felt like yesterday we where seeing baby pictures!
Funny, I'm getting the same thing with the Intel HD Graphics (Built into the i3-2100T). Although for that, I get a black screen while in the main menu system. Seems to have something to do with the AF level. Anything above baseline (IIRC) causes the menus the go black. But as long as I'm in a MPR, or SPR, on connected to a server everything renders fine. (That was until the latest drives that made the game look like crap with anything less then an above baseline AF setting.)
If it is up to standard then we would like to include it. But first, please could you make a special thread "Ukrainian Language" in the Language Packs forum? http://www.lfsforum.net/forumdisplay.php?f=28
You can post a zip of your language there, and we would like to see it tested by some Ukrainian speakers. Usually there are some things that need improving, when you get more people to test it.
sorry if im asking a qeustion thats been already asked. i have z30 installed on my laptop. how do i update from z31 to z33 without z28.. i have lost my z28 so i was wondering is there anyway of just updating to z33. thanks