The online racing simulator
Rendering fix for Open Track
(5 posts, started )
Rendering fix for Open Track
I would suggest Scawen to fix some fps lags on open track, because i think textures and objects are loaded in same time even not the view of the camera wasn't there yet
just like in non-open track rendering when only getting info from nodes of the car and inside of every 20 nodes it renders the texture just like working Long distance object rendering to avoid major GPU lags...
EDIT1: like in 500 meter in car view to render the object or the textures correctly but when using shift+u camera it will render all objects and textures to view the whole track

Quote :
for me having a non-gaming graphic cards like intel 945gm because when I joined some open track servers it cost me more than 20 fps which I cant play lfs Lag with 15fps below but when playing on non-open track my fps goes 40+fps.
im not that guy who haz alot of money to buy new pc and stuffs..

I'm just asking if scawen would ever view this suggestion for the future patches of LFS
greets, Kamijou
Like a draw distance?
I suggest you to buy better computer :P
I suggest you to give him money for new computer. Not everyone have enough money for such an expense.
Japan, second biggest economy in the world. Where they have a new phone every month. Can't run a simulator with 2006 standards?

Come on.

Quote :a non-gaming graphic cards like intel 945gm

It's in the LFS requirements to have a 3D card.

Quote :Minimum computer requirements
Any version of Microsoft Windows, 32 or 64 bit
1 GHz CPU, 256 MB memory, 3D graphics card

Just bought the wrong laptop (GM is mobile, right?). Think before you buy.

Rendering fix for Open Track
(5 posts, started )
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