I would suggest Scawen to fix some fps lags on open track, because i think textures and objects are loaded in same time even not the view of the camera wasn't there yet
just like in non-open track rendering when only getting info from nodes of the car and inside of every 20 nodes it renders the texture just like working Long distance object rendering to avoid major GPU lags...
EDIT1: like in 500 meter in car view to render the object or the textures correctly but when using shift+u camera it will render all objects and textures to view the whole track
I'm just asking if scawen would ever view this suggestion for the future patches of LFS
greets, Kamijou
just like in non-open track rendering when only getting info from nodes of the car and inside of every 20 nodes it renders the texture just like working Long distance object rendering to avoid major GPU lags...
EDIT1: like in 500 meter in car view to render the object or the textures correctly but when using shift+u camera it will render all objects and textures to view the whole track
I'm just asking if scawen would ever view this suggestion for the future patches of LFS
greets, Kamijou