The online racing simulator
Rfactor vs LFS
(1872 posts, started )
could you provide a link to this iracing mod please?
Quote from Trader2005 :And secondly, NoGripRacing, has an individual who found a way to directly mimic the driving behavior in IRacing for rFactor, before recent update, which pretty closely mimics the driving behavior in LFS.

Pics or it didn't happen.

And with pics I mean links
Quote from pärtan :Pics or it didn't happen.

And with pics I mean links

It did happen.

He "replicated" iRacing car behaviour (atrocious) with GTR2, potentially with rFactor too. But as someone asked, why do that except to prove a point (and he did)?

Anyway, the poster at NoGrip got himself banned...or the local iRacing fanboys got him banned (reported his posts to MODS ad nausea).
Quote from Töki (HUN) :Everything is better then rFactor. rF2 'might' be good, but I don't think it will be. And yes, I gave rF a go several times but I ragequit all the time. That's it really.

Xwhatever.

I just downloaded rF and tried multiple times to not hate it. A buddy who I've hooked on LFS even hated it just having watched me try to not hate it. He didn't even bother trying. I like realism. I'll play GT4 again before I give rF another chance, and I hate GT4 now too. LFS has ruined every other racing game for me, and I don't even mind.
Quote from sketchman :
I just downloaded rF and tried multiple times to not hate it.

Well unlike LFS to not cause ragequit rfactor should be played with wheel only.
Another thing is choice of the mod but there are quite few that dont make your car spin on every corner and feels right.
rFactor wins hands down on variety and providing the cars you like no matter what are your tastes, my personal fav touring cars 84-90 and I dont think they are to be found in any other racing sim on PC beside rFactor.
Quote from sketchman : I'll play GT4 again before I give rF another chance, and I hate GT4 now too.

Lets be hones GT4 have hideous physics, of course after you get use to it the game becomes quite playable but its nowhere as realistic as rFactor and the most noticeable difference between them is that rFactor provide tons of oversteer and GT tons of understeer.
But GT4 is just like every GT a game for fetishists, you buy your car, you change oil, you take it for a ride, you listen to nice relaxing music and after a spin you take it to the car wash so you can make some pics of it later in photo mode.
GT is very quality consistent unlike rFactor and looks better than LFS (Its not that it have better graphics, devs just used well what they had at hands at that time and created one beautiful game) after you get used to "driving on the rails" GT4 becomes the game you are chilling to, shiny cars on beautiful tracks under the blue sky while listening to bach
Its never was a full fledged sim, in terms of realism it stands on the same shelf as ridge racer series.
Also lol Ford GT how could they release the game with flagship car bugged like this...
Quote from sketchman :LFS has ruined every other racing game for me

Not exactly ruined but definitely highlighted the "not so realistic" parts.
rfactor+ historx Historic GT and touring car +realfeel is really good.
Another one of these threads?

I haven't even read the thread, I'll guess (from experience of reading these threads) the basic response is "LFS Isn't done yet you can't compare them" and then there will be a whole bunch of people saying Yes you can etc.

LFS In my opinion is simply amazing. It's the sim I have played the most for 4 years and I still don't get bored of it. That a 3 man team could come up with a game so satisfying is an amazing achievement that they should be proud of.
Quote from Gabkicks :rfactor+ historx Historic GT and touring car +realfeel is really good.

Historix still influenced by terrible rFactor physic, you push the brake a bit more and the car spins, you add a bit too much gas and the car spins, you lift of the throttle as you go into the corner with changes in elevation and your car still spins.
And its doesnt mean it is realistic just because its nearly impossible to drive its only mean that in rFactor even slightest of slides are classified as unrecoverable conditions.

If you want cars from that era my advice would be, go for GT Legends.
IMHO GTL is superior to rFactor in almost every aspect and especially when it comes to physics.

You lose some grip in lfs, Its cool, you are going to drift.
You lose some grip in GTL, still cool, you are going into a controllable slide.
You lose some grip in rFactor, OHHH!!! SHT! FCK!! SHT! FCK!!! FFFUUUCK!!!

So if you like cars from 60-80's go for GTL i think currently its the best sim with vintage cars and since Historix uses textures and models from GTL you wont notice any difference in how it look.
Quote from Chupacabras84 :Historix still influenced by terrible rFactor physic, you push the brake a bit more and the car spins, you add a bit too much gas and the car spins, you lift of the throttle as you go into the corner with changes in elevation and your car still spins.

This is not true. There is something utterly wrong with your rF/mod/car setup configuration or you cannot drive because holding drifts in the HistoriX cars is very easy and enjoyable.

GTL physics on other hand are quite stupid feeling. They're not the worst around but they don't feel natural at all.
Quote from Chupacabras84 :Historix still influenced by terrible rFactor physic, you push the brake a bit more and the car spins, you add a bit too much gas and the car spins, you lift of the throttle as you go into the corner with changes in elevation and your car still spins.
And its doesnt mean it is realistic just because its nearly impossible to drive its only mean that in rFactor even slightest of slides are classified as unrecoverable conditions.

If you want cars from that era my advice would be, go for GT Legends.
IMHO GTL is superior to rFactor in almost every aspect and especially when it comes to physics.

You lose some grip in lfs, Its cool, you are going to drift.
You lose some grip in GTL, still cool, you are going into a controllable slide.
You lose some grip in rFactor, OHHH!!! SHT! FCK!! SHT! FCK!!! FFFUUUCK!!!

So if you like cars from 60-80's go for GTL i think currently its the best sim with vintage cars and since Historix uses textures and models from GTL you wont notice any difference in how it look.

Have you truthfully tried it? HistorX mod feels a lot better than GTL and the slides are very controllable. Almost an LFS kind of feel but maybe a tad less forgiving, which is about right really. The physics engine can produce realistic results. Game Stock Car from Reiza Studios is one of the most realistic feeling sims right now in my opinion and it was created with the same physics engine as rFactor.
Its like we talking about two different games
For me its till the first mistake which is always unrecoverable.
Its makes driving long tracks very hard because in my experience losing friction in rfactor in most mods mean not drift but eating the sand in best case.

But I would definitely like to see someone drift GT40 for example, because as for now i find it hard to believe that it is possible (to drift anything than else than corvette 69 or cobra at very low speed) in Historix.
So I say, post your replay (on youtube) where your mouth is.
http://www.youtube.com/watch?v=vZ2ya1iwLss

Not driven by me but it doesn't need to be to show that slides are very recoverable.

Even the newly released F1 car on Game Stock Car using the same physics engine isn't unrecoverable. Twitchy car but if you catch it then you can keep it in line, much like the real thing! Go to 1:50 for proof http://www.youtube.com/watch?v=ixHEzIFbd4g - alternatively watch the whole thing!
The first vid you posted apparently comes from Historix V2 and most likely with new physics.
In Historix sliding is possible with few cars but its still more like a long slide than drift.
In race when you starting to slide the car most of the times just snaps and spin all of a sudden, in GTL i can pretty much feel the car even without FFB and if car starting to slide i can either drift around the corner or just catch the grip, you are in control of the car most of the time.

In Historix if the car starting to slide you can still recover as long as its very shallow slide (Too shallow to drift with that angle) but when the car spin 1mm too much its FUBAR.
Its not fluent one moment you on the track and the next you out, I personally never can feel how much till its out of control.
In GTL i can feel how much I can push my car or figure out transfer of the mass even without FFB, when car going sideways i can still recover and its way more forgiving than what you have in rfactor.

And the second vid if its on the same engine as rfactor it doesnt mean it feels the same, even in rfactor there are mods that are pure pleasure to drive/drift etc most of the time its achieved by putting some unrealistic values that result in parameters close to reality.
So just because its same engine doesnt mean it will be just as unforgiving as rFactor, if they tweak it right it might be a pure pleasure to drive.

Anyway, not straying to "can you or can you not drift" for me GTL feels better, looks just as good, have the vibe of a completed game and its fun to drive, rfactor also have its moments like "Touring Car Legends" which is my fav mod, Truck Series Racing and some other mods that I like and maybe one day Historix will serve me as a fall-back when/if I will be fed up with GTL but as for now GTL > Historix, in my opinion.
"The first vid you posted apparently comes from Historix V2 and most likely with new physics."

- Maybe, but it's the same physics engine and you made the point of HistorX being influenced by "terrible rFactor physic". I'm pretty sure GTL uses the same physics engine aswell. I personally disagree with you though. HistorX is pretty much GTL but with more realistic car behaviour for the most part. GTL was fun but certainly didn't feel as good as HistorX does on the limit. As BigPeBe said, GTL doesn't feel natural. Each to their own I guess, but I feel the same about them as BigPeBe, you can't have set it up correctly if you are unable to control slides with HistorX. If you can control slides in LFS then there's no reason why you can't in HistorX.

If it bothers you so much that it has V2 in the title, this video is from the HistorX version currently available to all... http://www.youtube.com/watch?v=q4tjlDvskAs

"And the second vid if its on the same engine as rfactor it doesnt mean it feels the same, even in rfactor there are mods that are pure pleasure to drive/drift etc most of the time its achieved by putting some unrealistic values that result in parameters close to reality.
So just because its same engine doesnt mean it will be just as unforgiving as rFactor, if they tweak it right it might be a pure pleasure to drive."

- This was exactly the point I was trying to make.. It's not the rFactor physics engine, it's the people who make the mods/games using the engine and what they do with it. Game Stock Car to me is the only thing that matches Netkar Pro in terms of pure pleasure and feeling when driving and that is using the Gmotor2 + Pmotor2 engine that is used for rFactor. HistorX was my favourite mod for rFactor and the majority of physics work was done by Niels Heusinkveld who also worked on Game Stock Car. Proof that you can consistently get realistic results if you know what you're doing.
Quote from Gills4life :
- This was exactly the point I was trying to make.. It's not the rFactor physics engine, it's the people who make the mods/games using the engine and what they do with it.

This sudden lost of control can be experienced in the same manner in most rFactor mods and this is why i believe its not specific to a mod but to a whole sim (To the point they had to create drift mods because drifting in rfactor wasn't otherwise possible) and when I said "influenced by terrible rFactor physic" I meant they didnt tweak it enough to get rid of this sudden lost of control effect.

The video you posted partially proves my point, only slides with very shallow angle on very wide and long corners, its sliding not drifting and possible only with very few cars but the biggest difference is you have time to prepare for a slide, you adjust our speed, Revs, etc, when racing you dont have time to prepare for this because you are not here for drifting but racing and if you lose control you are fued

If you ever seen drift in rl then you know that it is not possible to drift in Historix with the same angle.
I started use rfactor since about 1 years ago, after 3 yers and 250.000 km with LFS.
At the start was a tragedy for the force feed back really different from LFS.
After some months and a lot of esperiment with controller.ini (in rfactor u can build your personal controller.ini working in oversteering or understeering and other) finally i was happy with the FFB of rfactor.
The problem of rfactor is that there are a lot of MOD and a lot of these are very very bad.
But there is some beatyfull mod that i love, for example the historical or the enduracers.
Here the Porsche 2.4L in action with mine:
http://www.youtube.com/watch?v=bwA-c4CbirE

But LFS is LFS, it's best respect rfactor of course but after a lot of KM i cannot race every time with the same cars in the same tracks, is started to be annoyed about that. I'm since waiting for some good news (open source for track, FOR example ...).
Bought rfactor and installed some hatchback and f1 mods.

Feels really different when compared to lfs, didnt really like the handling model
Quote from Chupacabras84 :This sudden lost of control can be experienced in the same manner in most rFactor mods and this is why i believe its not specific to a mod but to a whole sim (To the point they had to create drift mods because drifting in rfactor wasn't otherwise possible) and when I said "influenced by terrible rFactor physic" I meant they didnt tweak it enough to get rid of this sudden lost of control effect.

The video you posted partially proves my point, only slides with very shallow angle on very wide and long corners, its sliding not drifting and possible only with very few cars but the biggest difference is you have time to prepare for a slide, you adjust our speed, Revs, etc, when racing you dont have time to prepare for this because you are not here for drifting but racing and if you lose control you are fued

If you ever seen drift in rl then you know that it is not possible to drift in Historix with the same angle.

Why would you want to drift in a big SLIPangle in a race car? Seriously, low angle slides are the fastest you get around a corner with an RWD.
Quote from Chupacabras84 :Historix still influenced by terrible rFactor physic, you push the brake a bit more and the car spins, you add a bit too much gas and the car spins, you lift of the throttle as you go into the corner with changes in elevation and your car still spins.
And its doesnt mean it is realistic just because its nearly impossible to drive its only mean that in rFactor even slightest of slides are classified as unrecoverable conditions.

If you want cars from that era my advice would be, go for GT Legends.
IMHO GTL is superior to rFactor in almost every aspect and especially when it comes to physics.

You lose some grip in lfs, Its cool, you are going to drift.
You lose some grip in rFactor, OHHH!!! SHT! FCK!! SHT! FCK!!! FFFUUUCK!!!

So if you like cars from 60-80's go for GTL i think currently its the best sim with vintage cars and since Historix uses textures and models from GTL you wont notice any difference in how it look.

http://www.youtube.com/watch?v=CuCbEW1X5NM - your argument is invalid for rFactor.

I do agree with you on the losing grip thing in rFactor, but it's completely up to you to correct the slide, the FFB won't notice it for you as it happens with LFS.
You see, unlike in LFS, rFactor's FFB (even realfeel) won't simulate G-Forces (in most mods), and those G-Forces are what make you notice the opposite lock, it's not the grip and feel of the tyres that will tell you that the car is sliding or starting to lose control.

If you drive a real car, you'll see that while doing a corner, turning the wheel imposes no effort or force, it's only the small G-Forces pushing you and well, "letting you know" that the car is indeed going left or right; if you turned the wheel but the car went straight on, you could notice it with your eyes closed because you wouldn't be pulled to the left or right.

Although I do understand that in rFactor, it's hard to keep a F1 car in a straight line with all the bumps and the wheel pushing to both sides, doing everything except staying on the centre while going flat out on a straight. That's the only thing I hate in rFactor's FFB.
That's nonsense. Steering feel is important, and allows you to judge the slip angle of from the front tyres and how much grip they have left. Combine that with your inner ear and some talent, and you can feel the slip angles of the rear tyres, the slip angle of the car as a whole... all via the steering wheel (processed by your brain).

rFactor's FFB, with or without RealFeel, is terrible. As are the tyres.
Quote from Chupacabras84 :This sudden lost of control can be experienced in the same manner in most rFactor mods and this is why i believe its not specific to a mod but to a whole sim (To the point they had to create drift mods because drifting in rfactor wasn't otherwise possible)

If it's not experienced in all mods, then it can't be the entire sim.

Quote from Chupacabras84 :The video you posted partially proves my point, only slides with very shallow angle on very wide and long corners, its sliding not drifting.
If you ever seen drift in rl then you know that it is not possible to drift in Historix with the same angle.

The cars in HistorX mod aren't setup to drift. They're classic racing cars. Why would racing cars be setup to rescue ridiculously angled slides with plastic rear tyres and flubber for the front tyres? They don't have 50 degrees of lock either. Of course I've seen drifting in real life, with cars setup to drift. Completely different to classic racing cars. The point is however, it is possible to drift if you want to. GTL on the other hand just feels totally wrong.

I don't even have rFactor installed as I have Netkar, Richard Burns Rally, Game Stock Car and Live For Speed on my harddrive. I agree that the rFactor physics engine has it's limitations, but to say HistorX is worse than GTL is hilarious. For the first time I also disagree with you Tristan because HistorX does feel good to drive. Unfortunately I just don't like rFactor because apart from the couple of LiDAR tracks created by Piddy, most of them look awful and feel awful to drive on.
Quote from Gills4life :
The cars in HistorX mod aren't setup to drift. They're classic racing cars. Why would racing cars be setup to rescue ridiculously angled slides with plastic rear tyres and flubber for the front tyres? They don't have 50 degrees of lock either. Of course I've seen drifting in real life, with cars setup to drift. Completely different to classic racing cars. The point is however, it is possible to drift if you want to. GTL on the other hand just feels totally wrong.

The historix cars can drift but yes expecting wide angles is a bit wrong. Tho it is possible, I once did a modified version out of the BDA Escort. Less powerful engine (Lotus twin cam) and instead of the slicks I used tires from some other car from the mod + less stiff suspension and when I actually used quite similar setup style for what I've used to with doing drift setups for LFS it was very driftable. Of course for the wide angles I also added more steering lock. Was just as driftable than XRT.
LFS - even I can stay on track in Rfactor
Quote from Chupacabras84 :Its like we talking about two different games
For me its till the first mistake which is always unrecoverable.
Its makes driving long tracks very hard because in my experience losing friction in rfactor in most mods mean not drift but eating the sand in best case.

Well increase the lock then. Simple. I am very satisfied with rfactor. Well i cannot make long drifts - but i do not need to - i race, and i spin very, very rarely with any mod i play. There are some great mods out there.
Oi the LFS vs rFactor tread lives!

They are different, mostly because you can't talk about rFactor as its quality depends greatly on the mod, circuit and 10000 ini settings you may have set the wrong way.

Its a proven realistic simulator nowadays with various actual racing teams, once everything is setup optimally. I now get comments that the oversteer is too easy from the drivers. Drift cars do not need 'special' physics at all, I made one with just normal drift car specs.

Admittedly, a G25 type wheel, while definitely providing realish FFB with rFactor is a bit weak, just like it is in any sim.

http://www.youtube.com/watch?v=e-6g1IpPbLg

http://www.youtube.com/watch?v=xZBq0ROvzkA

http://www.youtube.com/watch?v=hc8153gU6eI

Rfactor vs LFS
(1872 posts, started )
FGED GREDG RDFGDR GSFDG