The online racing simulator
Come on. This has wondered to page 2, this totally stupid and useless track suggestion. For a artist and a track designer like Eric even asking him to make a allready done and dull track like this would be insult, atleast I would take it as a insult. Would be the same if someone would come with a picture and asked me to make one to LFS, Im ot an uber skinner but I want everything I make be special and unigue. And there is nothing in that track what would make it any way interesting, even the Kyoto oval we have now it special, its three corner oval which isn't so normal, it's more challenging than normal one.

And (OT) one thing which bothers me with oval servers is that they are allways with the fastest car. It feels too easy for "normal racers" who likes to have more challenge and not just top speed. I know there is different things on ovals and it has it's own tricks but it doesn't really feel much of a challenge going full throtle 10 laps with BF1. I can understand it can be fun for some people just to reach top speeds but wouldn't the FZ50 be much more fun, eeh? It reguires use of the other pedal
The Nardo test track is very useful IRL for car development and monitoring how the aero forces act on the car at high speed. Since we don't design body shells in LFS, not have CFD modelling, it's really pointless. Nardo is not used for racing to my knowledge.
well dont get me wrong (and i hope i dont get you guys wrong) its just the idea of a bigger test area. Nardo and millbrook are just examples...not to say i WANT em or anything like that But another area, compareable to autocross is what i think would be a good idea. Just for testing maybe some curcuits to have even some races but the idea itselfs counts for me. And maybe one day...you know when the game is finish or at a point that what Scavier would say "Yes, we made it!" this game is nearly finished or close to that... it could be another option and then maybe very useful.
Quote from 510N3D :...not to say i WANT em or anything like that

Then why did you suggest it?




Look, people... stop. Just stop. There will only be an end to the Oval vs Roadie debate when humanity goes extinct. There is no point in trying to win the argument, so don't try.


Roadies take skill, Ovals take skill (around other cars, only short ovals take skill when you are alone).

As for this suggestion, -1. I'm not an oval hater, and I'm not a fan of it. I don't care for it one way or the other.


510N3D - You don't need to justify your suggestion to every nay-sayer. Give your reasoning in your opening post and let it be. People will disagree, that's life. Trying to argue or change people's minds on the subject is only going to agravate you and waste your time.
Quote from MAGGOT :
510N3D - You don't need to justify your suggestion to every nay-sayer. Give your reasoning in your opening post and let it be. People will disagree, that's life. Trying to argue or change people's minds on the subject is only going to agravate you and waste your time.

yupp thats on top of the list i have to learn/remind today.

as for your -1 its not on the oval but on the area which could contain a oval and which would round it up if you know what i mean
#56 - wark
Quote from Becky Rose :This oval, 14 miles or whatever it is of nothing would be as dull as the far too frequently requested Nordschliffe - why oh why would anyone want to race there in a sim? 14 miles of not seeing another car!?

LFS has a collection of fantasy tracks with lots of interesting corner combo's and some excellent circuit design. So we all pile online to play together and race other cars and what do we do? We run the longest circuits we can find and drive around on our own!

We're incredibly stupid. The lot of us.

The majority of my LFS miles are spent alone, on the longest tracks.

I mustn't be the only one...
my 2 cents...the track as oval alone, i think it's mostly useless (see Bob Smith comment) unless more complex aerodynamics will be implemented, but if it mixes different layouts in the inside part...in other words the outer fast part can be used for very fast sections of a circuit...
well maybe such track can be useful also for another thing: playing rollerball using uf1 as ball
Quote from Honey :playing rollerball using uf1 as ball

Yes! Yes! +1!

*writes down as a special event for MLTR*
under the threat of being killed, i like the idea of this track

+1
I found the huge test ring in Forza more exciting than the 'ring so +1 even though it wont happen.
Quote "Need For Speed - Online Racing Simulator"

Firstly, i'm not an oval racer, but like Becky said, i'll have a go occasionally for a change of technique. However, I can't understand the almost instantaneous uproar that comes from track racers when there is a request for another oval.

As quoted above, LFS is a 'RACING' simulator. Now I know it can probably never accommodate all genres of racing (anyone for a mod ?), but it should accommodate the most popular types of european and american racing (IMHO). Track racers have a few tracks and configs to choose from, oval racers have one, so it would already appear a little biased if you're a major fan of oval racing.

I just laughed to myself at some of the comments here earlier ... imagine what would have originally been said if/when someone suggested adding a car park to LFS. Oh the uproar "a what ?", "WTF", "useless" etc etc etc Yet, we have them.

I think the idea of an extreme test facility is a valid one, incorporating a high speed banked circular track, drag strip, brake test area, skid pan, multiple karting track configs inside for the MRT etc

Now where this goes on the list of priorities is not for us to decide, that will be decided by the devs.
I can see the thread startes point.

If we had one huge area, like autocross, but with a skidpan, handling course, little rally tack, and the big sped bowl, I be everyone would love it
1) for fun (1st 1 round the oval and to the skidpan )
2) Would be good for testing

I would love it

+111111
I say +1 with the usual idea that "If does not delete anything, can't hurt anyone"


However imho it will be a more interesting idea to have some different oval toghether with some stock car style car.


And i would very like a track like the nurburgring nordschleife, i have raced it on GTR and know it all, it is really fun
Erm...Scawen. Can you end this discussion by telling us:

Is there a way to get a "testtrack" that we (Oval-JunkieS) can use for high speed racing like the nardo track?

There is a nice one in RF, but I like LFS much more.
theres another test track in NFS Porsche but this game is to old and its Need for Speed...........
#66 - Jakg
Quote from 510N3D :theres another test track in NFS Porsche but this game is to old and its Need for Speed...........

yeah, but that oval was tiny, plus it wasnt very banked
lol...first it was not a oval but a test track second there where no banks at all as far as i can remember :P
Quote from Crazy Harry :Erm...Scawen. Can you end this discussion by telling us:

Is there a way to get a "testtrack" that we (Oval-JunkieS) can use for high speed racing like the nardo track?

Quote :Originally Posted by Crazy Harry
Erm...Scawen. Can you end this discussion by telling us:

Is there a way to get a "testtrack" that we (Oval-JunkieS) can use for high speed racing like the nardo track?



:static: :static: :static:
allow a freaking trackeditor for christ sake....

the oval-racing part is really underdeveloped in LFS at the moment. i mean how many track/combinations are there 30? and how many ovals are there: 2 (with reverse).

and if you devs. need someone who works on an oval which can become "official" in the end just give me the dev-tool and i will do it FOR FREE!!!!! (isn't paul hoad working on an track editor...?)

i mean loads of projects on the internet work with open-development (i mean not open source). mods are made, tracks, races whatever... and if they are good, they are included in the next patch or so... but in lfs everything is stuck on scawen who does a great work but why not letting you help with this point or AT LEAST give out some clues how people can build new tracks. they need not to be included at the moment at least not in online-mode. its just, if it is possible some time in the future (if this will ever happen)

an other possibilitie is: people can build their tracks, send it in like hotlaps or so and if they are voted high by the useres the track will be included in the next "track-patch" for online racing.

why is that such an problem? i still don*t understand and i have read a lot of threads trying to answer this question....

and to come back to the oval harry posted:
yea looks like fun dude!!!!!!!!!!!!!!!!!!!!!!!
Quote from 510N3D :lol...first it was not a oval but a test track second there where no banks at all as far as i can remember :P

It was slightly banked, I remember going flatout against the wall, but first a little boost up, made you fly.

And about the trackmaking of the previous poster, if you read that many threads and posts about it, you should know. The best reason at first sight is because LFS isn't finished yet. So no point in making mods for it. Look at racer, so many cars I wanted to have, but I can't because they started doing the shader thingy and none of the cars worked, or had to get updated. But let's stay on topic....
EVERY game which is sold at the moment is still in development. there is no actuall game on the market which is FINISHED and if it's finished and no patch will come out in the future, the game is old and not worth making a new patch. every game which is state of the art is facing a patch every now and then, like in LFS. so that's no argument.

i will pay 100 euro to the one who sells me a working possibility for creating and using my own tracks in LFS for non-online racing.

it's like quarkXpress telling the whole world we need no new features because we are the only one and then getting beaten by Indesign just because for implementing more then one stng+z ...


i even would be satisfied if a trackeditor would be given out for non-internet /non-hotlap mode.... it's just for getting more involved into LFS.
I don't like you.

And why do you say they are ignoring the users wishes? I haven't seen devs being so close to the users anywhere else. And most games that are released do need a patch now and then, but LFS is "finished" when it's S3, imo. And then it'll probably still need a few patches, but why on earth would you want to make mods, if chances are big you couldn't use them anymore on the next update?

Whatever you want though, you just demand something from the devs, that's wrong too. It's called improvement suggestions, not "I want this now and you gotta listen", it's the devs decision not to allow 3rd party mods. And if you can't accept that, it's your problem. And I can't talk for the devs, so they have to come here just for you, to explain why they don't want mods... Who do you think you are?
listen

i don't know you, so i even cannot say i don't like you. and that does not matter at all here...


i really like how things work in LFS and how the devs work. REALLY! i think you are right in the point there are few games where player_developer contact is that close and direct. and scawen has done and does a really good job.


a trackeditor is not more work for them, they have the tools so why not releasing them or just releasing the sufficient information for people who wnat to do their own tracks and just race them. it won't harm anybody, it won't hurt anybody. it even will not make lots of work for if the modded tracks can't be raced online (like it is acutally working with e.g. the slickMOD for LFS)


i've done tracks for older games like GP2 and GP3. there were trackeditors around (paul hoad). people were using the tracks AND the editors everywhere. and it was NOT easy to do good and working tracks. the non-working tracks were getting lost faster they have been posted somewhere.

maybe scawen even does not use a special tool for the tracks... just using a 3dmodeling-program for creating the track and then parse it through a plugin or so.... nobody knows.... but if they would give us a bit more inside it would not hurt anybody. it will not lessen their selling (i think it would double there sellings...)

and it's not "i want" it's just a thing people were calling since the game was released i guess... i mean why not???

the other thing is: why not more barriers, bales, ramps, tyres e.g. if it is a matter of time (i don't think there is any other reason) why not giving that point to the community and letting them do those models e.g.?
Quote :Listen

I'm not hearing anything...

Well, there is a whole thread about this somewhere, why don't you dig that up? I'm not going to respond to this one any more, because I'm too tired and I don't know how to explain it, it's one of those things we'll never get out of. I'll just let other people try to explain

Nardo Highspeed Test Facility
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