I wanted to answer some questions, but as I'm treading onto Scawen's area of work here, I will keep the answers short :
This is not really possible. It's not like Scawen makes some changes and then goes for a drive to try and feel the changes and then goes back to programming again for some more changes, etc. It isn't so that there are versions from the beginning of the update until now that can be compared on how they drive.
The work is much more theoretical and exists mostly on paper and as data resulting from the high detail tyre rig simulation (see previous news items on lfs.net for pics). I can't go into this more than that though. Physics is not my department and I am pretty bad at it as well, so there's a good chance that I say wrong things if i elaborate more.
Besides that, I did actually do a comparison video once (using an updated LFS which we first thought was good, but found out it wasn't), but physics changes are not so radical that you can actually see the difference. It'll be the feeling of driving the cars in the end that will make the updates apparent.
I'm only answering this one to say that we prefer not to elaborate on content development, until the time for announcing these things has arrived.
You could call it outdated now, but in 10 years it may be a classic :P
The bf1 is the bf1 and will never change.
1) probably not (not the way you'd like anyway, evenly spreading all of the workload over all cores). I can't say much sensible about if / when that would change I'm afraid.
2) probably. I think dx9 still allows for graphical improvements in LFS. It should also keep WinXP support easier.
3) I cannot answer that one because I just don't know enough about what would be involved.
This is not really possible. It's not like Scawen makes some changes and then goes for a drive to try and feel the changes and then goes back to programming again for some more changes, etc. It isn't so that there are versions from the beginning of the update until now that can be compared on how they drive.
The work is much more theoretical and exists mostly on paper and as data resulting from the high detail tyre rig simulation (see previous news items on lfs.net for pics). I can't go into this more than that though. Physics is not my department and I am pretty bad at it as well, so there's a good chance that I say wrong things if i elaborate more.
Besides that, I did actually do a comparison video once (using an updated LFS which we first thought was good, but found out it wasn't), but physics changes are not so radical that you can actually see the difference. It'll be the feeling of driving the cars in the end that will make the updates apparent.
I'm only answering this one to say that we prefer not to elaborate on content development, until the time for announcing these things has arrived.
You could call it outdated now, but in 10 years it may be a classic :P
The bf1 is the bf1 and will never change.
1) probably not (not the way you'd like anyway, evenly spreading all of the workload over all cores). I can't say much sensible about if / when that would change I'm afraid.
2) probably. I think dx9 still allows for graphical improvements in LFS. It should also keep WinXP support easier.
3) I cannot answer that one because I just don't know enough about what would be involved.