Doesn't look anything like GT5's Autumn ring.
Alot more shrubs on the hills, different lighting, and the sun is actually moving and time is advancing, both on the track and the car's clock
GT5 was really dark inside the car due to the poor dynamic range of the HDR lighting
So no close racing yet? You still start 50 seconds behind the first car and your mission is to win the race banging other cars? Great improvement...
Will buy it anyway, but come on...
Why?
I think the only way to get the message across is to vote with your wallet, Assetto Corssa and rFactor2 are shaping out to be much better than GT6 anyway.
GT series turned into a CoD, buying it will only send a message that it is perfectly ok to improve graphics just a bit and release it as a new game.
Gran Turismo has always been like that. Two games per console, and the second one was more or less an upgrade to the first. GT2 and GT4 were like that, and those two are both said to be better than GT1 and GT3.
@ACCAkut
And I would say yes, with one major difference.
Every GT prior to GT5 set a standard, it was number of cars, graphics, physics.
GT5 on the other hand not only haven't set a standard of any kind but in most aspects its pretty much average or even worse than previous game (seriously who come up with that soundtrack)
While in previous GT you had qualifying in GT5 you start at the very end and for given number of laps have to chase number one where rest of the grid is underpowered obstacle with horrid ai.
I mean, even before this was considered and outdated mechanics but it wasnt all that noticeable on psx where attention to details like this wasn't a standard, on PS2 you had qualifying to sweeten the deal and GT3/4 outdid everything else with graphics, number of cars and physics.
But on PS3 this become a bit more than just outdated mechanics, now its feels archaic to say the least, I am struggling to think of an aspect in which GT5 goes above average and reading about GT6 I am a bit worried that it will be GT 5.5 with pretty much the same physics but improved suspension, you seen those gameplay vids does it look like anything you would expect a sim to handle?
LFS has the physcis, but nothing else, iRacing has the "professional" multiplayer system, but everything else sucks, Assetto Corsa unfortunately is not what I expected (Force feedback problems, I hope is solved in the final release), NetKar Pro has uninteresting content.... haven't tried rFactor 2 yet, but I don't have much hope after checking a couple of videos. GT5 is not perfect in any way but it checks every box with a decent mark, and that's why it gives me the best overall experience and I will buy it.
Its really missing competition. There used to be that Enthusia Profesional Racing, which has put GT a little in perspective. I haven't played it really (only demo), but back then, i was young, stupid and fanboing much. GT5 i couldn't and can't get into anymore. There is barely any evolution and many things seem to be just to take a pretty picture (like the cockpit... unter pointless)
Can't they just get 1 guy to make some better soundstage?
I couldn't agree more and I think you can copy and paste that for AC too btw. It seems that console gamers nowadays aren't really in to racing games or car simulations, they just want a virtual spray can and a virtual camera.
Well, I dont know, I cant enjoy racing game with bad physics no matter how good it looks but at the same time I want the game to create good looking, atmospheric and convincing surrounding in which I could immerse easily.
I mean is there is anything better than to be in cozy cockpit, during the rain, with soft and monotone sound of windscreen wipers and rain on the roof.
I think I got this fetish in Toca World Touring Cars, after a hard race during late evening with storm around.