The online racing simulator
Quote from wheel4hummer ::spam4:

compared to the rest of the forum, the latter posts should be considered higly technical content for scientific papers --________^
finally (sort of) found time to test them
imho they look too clean and they stand out a little too much they dont blend into the rest of the textures as good as the original ones
Quote from Shotglass :finally (sort of) found time to test them
imho they look too clean and they stand out a little too much they dont blend into the rest of the textures as good as the original ones

maybe if you disable AA/AF you will see all the details that filtering may smooth out too much.
btw, thanks for the feedback
#79 - Jakg
Quote from Honey :rotfl...i remember that discussion...actually i have such a long memory, but i don't remember if it is a good thing or a bad thing...oh, what i was talking about?

i dont!
Quote from Jakg :i dont!

forgive me but i don't see the "consecutio" there...
#81 - Jakg
Quote from Honey :forgive me but i don't see the "consecutio" there...

which means? google wont translate it!
Quote from Jakg :which means? google wont translate it!

i tried to be as much cryptic as you , btw it's old rusty latin: i meant i didn't see the connection between the quote and the post
had another go without any post processing from the graphics card and my point still stands ... the fine detail is there and its rather nice to look at and adds to the sense of speed
but theyre lacking some coarse detail like patches of tarmac that are coloured a little darker/lighter ... something that makes the tarmac look like its been in use for a while ... right now its too immaculate for me and looks like the tarmac was just laid a few minutes ago by people who are frighteningly good at it (ie not italian at all )
Quote from Shotglass :had another go without any post processing from the graphics card and my point still stands ... the fine detail is there and its rather nice to look at and adds to the sense of speed
but theyre lacking some coarse detail like patches of tarmac that are coloured a little darker/lighter ... something that makes the tarmac look like its been in use for a while ... right now its too immaculate for me and looks like the tarmac was just laid a few minutes ago by people who are frighteningly good at it (ie not italian at all )

ok, this is more detailed info you are giving me. please be patient but i will make few more questions just to understand more...
let me say that obviously my intention was to make tarmac that would have looked like used from more than one year, so if i wasn't able to give that impression, i must understand where to improve...
apart from few cracks here and there on aston, the main techniques used to bring "used look" are 2: one layer with tyre marks and one layer with "shadows" with the intention to simulate small elevation changes caused by the underneath terrain that assests over years; those 2 layers are 8% each and in my system putting more would have brought an artificial look (imo) too exaggerated...so my question is: when you are steady, can you clearly see those effects? can you also see the juncture of tarmac? are you running your monitor at highest Kelvin for white spot? from those answers, i should guess if i need to put more percentage of effect layers or i should something more (as it already my intention)...what do you think would bring more realistic look: some dirt, better tyre marks, small cracks, or anything else (please specify)?
lol, this seem more an interrogatory!!!
cheers

PS oh i was almost forgetting few more smilies :rolleyes: :haha: :jester: :throwrose: :balloons: :static:
turns out my monitor was set kinda dark (god i hate this tft)
anyway the look works for aston

blackwood however lost that rugged club track feel a bit
the newer (darker) patches of tarmac look a tad too new and the older (lighter) ones a good bit too new ... erics textures have larger cracks (yours are more like pinstripes) and most importantly they get lighter round the edges which makes them look like theres a lot of sand on the track and it isnt as perfectly clean as a f1 track (aston)
Quote from Shotglass :turns out my monitor was set kinda dark (god i hate this tft)
anyway the look works for aston

blackwood however lost that rugged club track feel a bit
the newer (darker) patches of tarmac look a tad too new and the older (lighter) ones a good bit too new ... erics textures have larger cracks (yours are more like pinstripes) and most importantly they get lighter round the edges which makes them look like theres a lot of sand on the track and it isnt as perfectly clean as a f1 track (aston)

that's precious info! other guys suggested a more dirt look for blackwood and i absolutely agree, i will put my dust/sand skills at trial when i'll work on fern bay that i think it should be the most sandy/dusty track of lfs.
may i ask you also how do you expect other tracks? e.g. westhill like aston? fern bay very dirt and cracked? kyoto?
thanks for your help
cheers
Quote from Honey :that's precious info! other guys suggested a more dirt look for blackwood and i absolutely agree, i will put my dust/sand skills at trial when i'll work on fern bay that i think it should be the most sandy/dusty track of lfs.
may i ask you also how do you expect other tracks? e.g. westhill like aston? fern bay very dirt and cracked? kyoto?
thanks for your help
cheers

As long as the track is dark, I'm happy. But you are right when you say Fern Bay should be sandy etc. I'm looking fwd to your version of South City.

I wonder what you will do for that instead of sand? add soot? road grime ? or the occasional sheet of newspaper blowing across track?

Keep up the great work.
ShannonN
Quote from ShannonN :As long as the track is dark, I'm happy. But you are right when you say Fern Bay should be sandy etc. I'm looking fwd to your version of South City.

I wonder what you will do for that instead of sand? add soot? road grime ? or the occasional sheet of newspaper blowing across track?

Keep up the great work.
ShannonN

when i will reach the "ultimate pefectly realistic" collection of techniques and effects to make all types of tarmac,it would be even simpler to make "dark" versions without making them look too "new".
south city...mmmh, please don't hold your breath for it, it's not healthy!
south city is the track that i hate most (after kyoto oval) even for skinning! it has too much textures, so it the last track on my todo list (giving that it is actually on that list ), prolly i will try only to reproduce the same look as original one, just more detailed.
i hope you dont' hate me for that
cheers
Quote from Honey :i will put my dust/sand skills at trial when i'll work on fern bay that i think it should be the most sandy/dusty track of lfs.

definately ... and make it look a bit like the tarmac has been there ever since the creation of man

Quote :may i ask you also how do you expect other tracks? e.g. westhill like aston?

a good bit older than aston i would imagine ... i allways got the feel we was a very old track that has be maintained rather well though

Quote :kyoto?

very clean and new id say
Quote from Shotglass :definately ... and make it look a bit like the tarmac has been there ever since the creation of man

maybe even a bit older than that!
Quote :
a good bit older than aston i would imagine ... i allways got the feel we was a very old track that has be maintained rather well though


(kyoto) very clean and new id say

seems very reasonable...
thanks for your opinion
Advertisments?
You reckon you could do an advertisment pack for blackwood using real life sponsors? Brands such as BF Goodrich, Advan and such?
Quote from cloudstrife676 :You reckon you could do an advertisment pack for blackwood using real life sponsors? Brands such as BF Goodrich, Advan and such?

yes i reckon, someone already made real adverts iirc and also i would like to give more priority to imo more importants things: curbs! after tarmac, curbs are the most important thing i think, but maybe i would do something "quick" between a tarmac and a curb
thanks for the suggestion anyway!
I would like to humbly suggest that any replacement curbs use wider sections of color. The very thin sections that the tracks use right now are too narrow and cause strange banding at all but the highest resolutions (like looking at a pinstripe suit on TV).
Quote from Cue-Ball :I would like to humbly suggest that any replacement curbs use wider sections of color. The very thin sections that the tracks use right now are too narrow and cause strange banding at all but the highest resolutions (like looking at a pinstripe suit on TV).

suggestion noted
also narrow bands are more rare...btw, before semptember i will be busy with some personal problems, so i'd rarely will be in the mood to do something...btw when the curb's time will come, the colors will be matter of very quick and easy tweaking, the hard part will be to make a realistic curb surface and also adding effects like old paint and tyre marks...
cheers
Hi,

I have just tested the aston dark textures & have a few suggestions to put forward:

1. The new texts are so dark they dont match the colour scheme in LFS, which is quite pale. The new tarmac looks good but as the other colours have not changed it makes the grass look pale (not green enough) & some other texts look out of place too. (kerbs & lines)

2. On Aston Cadet I get flickering blocks of track as it changes colour slightly whilst driving. If I park the track changes colour when cars drive past me, quite a large glitch me thinks.

3. Minor The track looks too new like freshly laid tarmac (this is probably me getting used to it) also it is a very similar colour to the XFG interior which makes it hard to judge corners etc.

I am not having ago this is constructive feedback as you requested.

Keep up the good work.

I will now try the light variant.
Quote from anttt69 :Hi,

I have just tested the aston dark textures & have a few suggestions to put forward:

1. The new texts are so dark they dont match the colour scheme in LFS, which is quite pale. The new tarmac looks good but as the other colours have not changed it makes the grass look pale (not green enough) & some other texts look out of place too. (kerbs & lines)

i tried to do the "bright" version of similar color as original ones, btw there is a general problem having hi-res texs near lo-res ones anyway, so i guess this could be really solved if and when i'll be able to rework curbs and grass too
Quote :
2. On Aston Cadet I get flickering blocks of track as it changes colour slightly whilst driving. If I park the track changes colour when cars drive past me, quite a large glitch me thinks.

what do you mean, i'mnot sure i understood: if it's related to the change of brightness within the track, i can't really do anything since it is hardcoded into lfs
Quote :
3. Minor The track looks too new like freshly laid tarmac (this is probably me getting used to it)

yes, it seems i've not done enough in this respect, whilst someone seem to like a fresh tarmac, i agree this could realistically apply to one track and not for any track
Quote :
also it is a very similar colour to the XFG interior which makes it hard to judge corners etc.

with "bright" version should be fine
Quote :
I am not having ago this is constructive feedback as you requested.

yes it is what i need, even for things that already came out, because making a raw statistic i may better understand what is more evident, of course from my point of view is not so easy to keep an objective perspective, that's why i need as many feedbacks as possible
Quote :
Keep up the good work.

I will now try the light variant.

thank you!
i definately prefer darker tarmac, i feel it's a lot neater a looks good in screenshots
Quote from Xaid0n :i definately prefer darker tarmac, i feel it's a lot neater a looks good in screenshots

judging from download stats, many people do...
btw because of how i've organised my work, when i will be able to reproduce most of realistic effects, it would be matter of few seconds to save another one or two verions to meet all tastes (e.g. "original feel", "dark and fresh", etc.)
cheers
Quote from Honey :i tried to do the "bright" version of similar color as original ones, btw there is a general problem having hi-res texs near lo-res ones anyway, so i guess this could be really solved if and when i'll be able to rework curbs and grass too

what do you mean, i'm not sure i understood: if it's related to the change of brightness within the track, i can't really do anything since it is hardcoded into lfs


my 2nd point is that you can see the game rendering the track (new texts) as you drive along, blocks of track flicker and they change colour as you drive along

take a look see for yourself. It could be the game or some mismatch or something, but all is not smooth the textures are jumping around all over the place


I am now using the non dark variant which looks better colour wise but still has the same rendering problems. also from certain views the grain in the texture looks stretched. can attach pic of this if u like?

edit: the block rendering only happens in chase view (behind the car) , not noticeable in cockpit view .
it seems the textures are too hi-res (too big) for your system, can you tell me what graphic card do you have? graphic card ram? pc ram? cpu? windows virtual memory setting?

if you can also attach a picture it would be great!

thanks!

FGED GREDG RDFGDR GSFDG