The online racing simulator
3D & 3D monitors
(9 posts, started )
3D & 3D monitors
As most of you already know new patch will bring 3D support to LFS. So I want to talk a bit about 3D technology and 3D monitors, mainly to educate myself and rest of 3D noobs
I figured it's better to create a separate thread rather than post in another thread where is a bunch of non-related spam.

I don't have 3D monitor, but might buy one if it's really that cool currently when I select 3D view I get half screen from one eye view and other half from the other eye view.
So as far as I understood what 3D monitors do is they take one half of my current screen and stretch it to full screen, polarize light and after 3D glasses I see it only with
one eye, while the other half of screen is also stretched, opposite polarized and after all this stuff I see it with my other eye. Right?
Let's assume I'm playing with windowed LFS, what's with taskbar and other stuff around LFS? Will I see it normally or my left eye will be able to see strictly left side of
screen and right eye right side of screen? Do you have to manually enable 3D each time you want to play LFS and disable it after finished?

Because LFS is effectively using half of screen, that means resolution is decreased while playing in 3D. For example I play in 1920x1080 so after slicing it into two pieces I
get 960x1080, or is there some way to make it real 1080p (like set 3840x1080 in LFS)?

Do I actually have any clue about 3D?
Good question Daniel

Never asked that myself but this is what i found

How SBS 3D Works?

In side-by-side 3D, a full 1080p or 720p frame is intended for both eyes at the same time with two halves on the left and right, and the entire frame for the left eye and right eye respectively scaled down horizontally to fit the left-half and right-half of the frame. For example, for a 720p content (resolution of 1280 x 720), the frame for the left eye will be 640 x 720 and the frame for the right eye will also be at a 640×720 resolution. When such SBS signal is received by 3D TV, the 3D TV will split each frame to extract the frame for each eye, and then will rescale these individual frames to a full HD resolution. Then these individual frames will then be displayed alternately in a frame-sequential manner which is in sync with your active shutter 3D glasses.

Wil see what future brings but at this time I'm not going 2 buy 3d stuff.
2d is good enough for me.
This may be a help,
the TL;DR version is simple: in its current state, 3D vision looks stunning in all compatible games (more on that in a bit), yet makes multiplayer competition nigh-unachievable, specifically in RTS games. Even for those of us that are not pro-level, it's simply impossible to accurately smash those hotkeys with black-tinted glasses on; further still, game-specific graphics tweaks are required for every game you play -- shadows won't render in 3D, after all. However, it is amazing for singleplayer racing games and RPGs (multiplayer or singleplayer, unless, perhaps, if you are playing a competitive MMO - more on that as well), and generally non-competitive games, including some FPS's.
http://www.gamersnexus.net/hwr ... 3d-vision-review-analysis

I think the important thing to remember is that this is still developing tech, to make it work properly you'll need a grunty PC, high end video card, 120hz high end monitor, silly glasses.

I'm waiting for the holographic breakthrough personally. 3D promises much but I do have my doubts.

Rift, when it matures, will be close to holographic, but that's still several years away from a high end consumer release.

In my opinion you'll get more from a racing seat and triple monitor setup if you want immersion at the moment.
Yeah, I thought so.
Better to wait a bit for 3D to be polished. If Rift will be really at the price range as people say, buying it could be also option if LFS will get support there.

From what I found on internet you only need 120Hz monitor when using active shutter glasses, because it reduce Hz by half for each eye. Also 60 Hz isn't enough IMO by this way of making picture, because half of the time your eye see just black picture. By sore reseaches people say average human eye can spot difference up to 76 Hz, therefore those black moments will cause nothing but headaches like on old CRT monitors.

I already tried playing dual monitor, but its kinda distracting atleast for me I often find myself just looking at the side montior just because its so cool, so I regularly end up on grass even on simple straights
Oh yes !
Clearly the issue for Rift is not having a Toby.

This is the direction I can see things going, Rift is a step on the path but this tech is potentially several steps forward. Holographic VR racing is something I'm really looking forward to trying.

And, looking at current tech, you want a 120Hz monitor because of BFI.
http://eab.abime.net/showthread.php?t=70194

This will help with 3d even if your not running shuttered glasses.

Sorry, but I'd rather wait as all this is just a spacer till we get to holographic. Although, if you really love throwing money at the latest and currently greatest, then this is the current bleeding edge.

I grew up with this as my tech education, I've spent the years in between waiting for life to catch up.
Quote from RC-Maus :For example, for a 720p content (resolution of 1280 x 720), the frame for the left eye will be 640 x 720 and the frame for the right eye will also be at a 640×720 resolution.

a step down from the nvidia shutter glass solution then. they use a d3d/opengl driver shim to make each frame change the camera position from left eye to right eye (the game/app doesn't do anything). your 3d glasses time LCD shutters so each eye only sees the correct frame.

still, shutter glasses have problems:

even when the "shutter" is closed you can still see through a bit. this "ghosting" really hurts the effect. lowering the brightness helps the ghosting but the glasses are like sunglasses so even with the shutter open they already make the screen a bit dim.

you need a monitor that has 150hz or more so each eye gets at least 75hz. i had a crt that could do this speed of refresh and it weighed 50 pounds and screeched like a banshee.

honestly for the money, a good projector with a curved screen will probably give you much more immersion without the headache and eye strain.

just wait till 1M minecraft kiddies (edit: and CoDtards) get their parents (or their 30 year old selves ) to buy them a 1st gen oculus rift, then the 2nd gen will get special attention from screen manufacturers and we will get enough resolution.
Quote from CarlLefrancois :a step down from the nvidia shutter glass solution then. they use a d3d/opengl driver shim to make each frame change the camera position from left eye to right eye (the game/app doesn't do anything). your 3d glasses time LCD shutters so each eye only sees the correct frame.

still, shutter glasses have problems:

even when the "shutter" is closed you can still see through a bit. this "ghosting" really hurts the effect. lowering the brightness helps the ghosting but the glasses are like sunglasses so even with the shutter open they already make the screen a bit dim.

you need a monitor that has 150hz or more so each eye gets at least 75hz. i had a crt that could do this speed of refresh and it weighed 50 pounds and screeched like a banshee.

honestly for the money, a good projector with a curved screen will probably give you much more immersion without the headache and eye strain.

just wait till 1M minecraft kiddies (edit: and CoDtards) get their parents (or their 30 year old selves ) to buy them a 1st gen oculus rift, then the 2nd gen will get special attention from screen manufacturers and we will get enough resolution.

I was trying 2 give Daniel answer about resolution.

Hehe You read my post from testing 3d? Yea that was hurting my eyes but I tested that on my 2 year old tv. And I will see what future brings but at this time I don't see any point spending money too it.

My TV works great for 3d movies but I don't like too wear any glases so most the time i'll go 2d.

3D & 3D monitors
(9 posts, started )
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