The overall look kinda reminds me of GT5, even down to the crappy dark dynamic range
![](/static/smilies/smile.gif)
Though a bit more "sterile" in replays.
Either he's using the same lighting engine, which is middleware after all, or he studied GT5 intently
![](/static/smilies/smile.gif)
The coder did have good words to say about GT5 afterall, so he probably has a copy
Physics wise, the cars have a lot of heft and solidity to it, unlike the driving on ice feel of a lot of games like GT5 and iRacing. Even when using street tyres. Super soft slicks are pretty forgiving
FFB feels better in iRacing though, but it's just a matter of difference and getting used to it.
I love the surface and curb sounds - nice and visceral.
Car sounds not so much, but some are decent.
When using an Xbox controller, there sure is a lot of feedback from the vibration, much more than using a wheel.
Though I kinda found it annoying
![](/static/smilies/tongue.gif)