LFS has a twitter account.
Naturally the last post is from January.
Scawen's team is too small. I don't know, but I've been told that you should never allow your income growth rate to exceed your production growth rate.
Scawen needed to invest S2 money in S3 development by
hiring people. Job creation is the holy grail of contributing to your community as far as I am concerned. Unfortunately he decided to float a fools-errand project for five years.
Maybe when the business finally bites the dust (or doesn't), someone on the inside will write a story for Gamasutra.
"Live For Stalled Development -- The 12 year journey of Live For Speed"