Hi,
I've been racing online for a while now (I'm 29, LFS/race gaming is just a hobby) and what I was looking for and was kind of hoping to get from LFS was clean and tight racing. I can appreciate ppl having great setups and records and spending hours on tracks but it's frustrating to have racers pass you 2-3 times in a race just because they are fast but crash allot too. I don't know if LFS was developed as a type of arcade game, where people care about records and winning at all costs... from my point of view, here are two improvements:
1. setup is way too permissive... we get it, people learn from it and that's a good thing but really putting all the physics in a sim is almost impossible so players that have the time can get away with allot from setup alone. Maybe have 2-3 types of shocks, 2-3 springs, 2-3 sway bars available, 2 gearboxes (low speed and high speed and so on)... I think you know what I mean... I know these days shocks have infinite setup options, but really, do real racers/teams get to 100.000 laps? At which costs? There's fuel, tires not to mention time, it takes more to try a setup in real-life than it is in a game where you click two times and that's it. If this is not economically viable to implement in LFS, maybe allow server admins to force default setups for all racers? That would be pretty cool anyway...
2. damage is way too permissive... and this leads to some anomalies... I've seen formula cars cutting the track lap after lap without any issues; you won't do that in real-life, not only because you'll probably bounce and spin (again, might be hard to put all the params in the sim), but also because this will cause damage to suspension, tires and maybe your brain :P ; also, consider that even hitting a kerb at certain angles could pop the tire off the rim... race over. There is damage simulation and effects are pretty cool, but it just comes up too late... I had to get out of my way to damage a car just to get some results that would make it undriveable/competitive... I won't end up to that point in real life due to internal bleeding...
cargame.nl had a go with classes and safety points but really, if people would drive with similar setups and take care of the cars programmers won't have to find almost impossible solutions to keep races clean, it will just come naturally... get too fast in a turn and off the track, it would be hard to catch up with someone that drives slower but consistent... same, hit someone in a turn and you might get both out of the race due to damage. Brake with care when someone is in front of you, and not because you are responsable according to clean racing guidelines (common sens as well but heck), but because you might damage the radiator if you hit someone too many times.
I've been racing online for a while now (I'm 29, LFS/race gaming is just a hobby) and what I was looking for and was kind of hoping to get from LFS was clean and tight racing. I can appreciate ppl having great setups and records and spending hours on tracks but it's frustrating to have racers pass you 2-3 times in a race just because they are fast but crash allot too. I don't know if LFS was developed as a type of arcade game, where people care about records and winning at all costs... from my point of view, here are two improvements:
1. setup is way too permissive... we get it, people learn from it and that's a good thing but really putting all the physics in a sim is almost impossible so players that have the time can get away with allot from setup alone. Maybe have 2-3 types of shocks, 2-3 springs, 2-3 sway bars available, 2 gearboxes (low speed and high speed and so on)... I think you know what I mean... I know these days shocks have infinite setup options, but really, do real racers/teams get to 100.000 laps? At which costs? There's fuel, tires not to mention time, it takes more to try a setup in real-life than it is in a game where you click two times and that's it. If this is not economically viable to implement in LFS, maybe allow server admins to force default setups for all racers? That would be pretty cool anyway...
2. damage is way too permissive... and this leads to some anomalies... I've seen formula cars cutting the track lap after lap without any issues; you won't do that in real-life, not only because you'll probably bounce and spin (again, might be hard to put all the params in the sim), but also because this will cause damage to suspension, tires and maybe your brain :P ; also, consider that even hitting a kerb at certain angles could pop the tire off the rim... race over. There is damage simulation and effects are pretty cool, but it just comes up too late... I had to get out of my way to damage a car just to get some results that would make it undriveable/competitive... I won't end up to that point in real life due to internal bleeding...
cargame.nl had a go with classes and safety points but really, if people would drive with similar setups and take care of the cars programmers won't have to find almost impossible solutions to keep races clean, it will just come naturally... get too fast in a turn and off the track, it would be hard to catch up with someone that drives slower but consistent... same, hit someone in a turn and you might get both out of the race due to damage. Brake with care when someone is in front of you, and not because you are responsable according to clean racing guidelines (common sens as well but heck), but because you might damage the radiator if you hit someone too many times.