That sounds very user friendly which is nice, as I've had massive headaches getting some games to work on the DK2. I guess it's partially because of the multimonitor implementation in Windows that doesn't allow mirroring a portrait screen that's been rotated to landscape for some reason.
Euro Truck Sim 2 is a good example of a horrible Rift implementation usability wise. First it requires you to set the Rift as a primary monitor... which moves the taskbar and all windows to the Rift by default (windows key + arrows are great for this) but once you manage to actually start the game, you're greeted by microscopic menus and fonts that are unreadable.
This is something where I feel that LFS can show other developers what proper Rift support really means.
Euro Truck Sim 2 is a good example of a horrible Rift implementation usability wise. First it requires you to set the Rift as a primary monitor... which moves the taskbar and all windows to the Rift by default (windows key + arrows are great for this) but once you manage to actually start the game, you're greeted by microscopic menus and fonts that are unreadable.
This is something where I feel that LFS can show other developers what proper Rift support really means.