I don't get this thing about high res textures. Yes, if you get out in SHIFT+U mode and look down at the floor from 20 cm away, or right up close to study the bricks on the side of a building, sure. But how is that related to driving? Anyway, Eric has used a lot of high res textures on Westhill so a lot of people will be happy about that. But for me it just means it's slower to load and the frame rate is reduced. Go to half texture res and the frame rate is increased without any change in visual quality that I can see. I really don't get what it's all about. But apparently loads of people just love high res textures. Seriously, do you spend that much time so close to textures that you need it? It seems to me that what the images are lacking is things that I just haven't coded yet, specular lighting on the road (and many other surfaces... really most things have some kind of specular reflection) other lighting effects and so on. Things that would have a much greater visual effect and simply cannot be solved with increased texture resolution. I have wondered about adding separate texture resolution settings per track so for example you could leave your car interior resolution up as normal but for Westhill select half texture resolution if you don't have the latest graphics card.