I modified the French file directly and translated the 24 missing lines (I don't have an Oculus Rift to test it in game), and the only one translator active on the forum dosen't allow to send him PMs. So here is the file :
The new 3D toggle menu is much more clear now. Though I think the "A Rift has been identified on another device"-line might still be confusing for some people. Perhaps "A Rift has been found on your system" would be even more clearer?
It sounded a bit confusing for me too, although I know what it's supposed to mean.
In the Czech translation, I translated it as "A Rift has been identified on another device - OK", so the users won’t think it’s something bad.
Actually most of that whole Setup Instructions text is just nonsense now, I'll need to write a much simplified set of instructions for the 0.6G resubmission.
Test Patch F11, now including French, Polski, Croatian.
For Rift users, this removes one thing that used to annoy me, when
I forget to put the Rift into extended mode before starting LFS.
If you try to enter 3D mode when the Rift is not in extended mode,
and get the message to restart LFS with the Rift in extended mode,
it is now possible to go into a window (SHIFT+F4) and set your
Rift to extended mode then click 3D to try to enter Rift mode
again without exiting LFS, so avoiding one exit and restart.
Translation successfully updated. I somehow forgot that line... But there are other lines left untranslated?? Which other line(s) remain untranslated?? I couldn't find any.
Translation successfully updated. I somehow forgot that line... But there are other lines left untranslated?? Which other line(s) remain untranslated?? I couldn't find any.
Not untranslated, but there's are somes mistakes. Enable PM and PM me, I'll show you, we don't need to spam this thread
@Scawen: I updated a few lines of the French translation. Those are mainly small improvements, not translations so it's not a disaster if these are not in 0.6G.
When set restrictions using new packet IS_HCP, change seem to happen to cars in race. However in that case there isn't a way for other insims to detect restrictions (localy)?
When set restrictions using new packet IS_HCP, change seem to happen to cars in race. However in that case there isn't a way for other insims to detect restrictions (localy)?
I suppose so (not).
This is just a packet that was easy to implement because it uses an old system, in which the master server can provide handicaps for class balancing.
Mr Danish Wizard,there are only 2 views available to set as default view - in car and custom,follow view is not available in this selection. I would also prefer to have the very evil follow view set as my default view.
It can,but it's too close for a decent FOV and it has fixed axis (the view is static to car).
Comparision with real life is not very good,as in sim you don't get any g-forces on body to feel how car moves,so I need to see it. I'm not that high skilled racer as you are,so I need some help,sue me! :P
This is just a packet that was easy to implement because it uses an old system,
It's all nice that it's easy to implement but if it's also a good idea nobody knows. I don't understand why this needs to be crammed in on (supposedly) release day.
I personally don't see any benefit to change added masses or alter air restriction during a race. Racers build their setup based on handicap values when those numbers all of a sudden change basically the whole setup is worthless.
And is it realistic? All of a sudden a bunch of cars have 50 kg extra during a race. Out of nowhere.. Very weird..