Working on it
On 24th January I gave quite detailed info about what I had to do, to release the compatible open paths test patch.
https://www.lfs.net/forum/post/1880248#post1880248
I just came to have a look here and I'm a bit disappointed to see old style groaning and moaning. It really is a bit 'old'.
Yeah, LFS needs updates and we are working on it. Are the moaners and groaners working on their personal issues? Get a hobby, ride a bike up a hill, just do something. Try another sim if you like, or something in the 'real world'. Just don't come here and moan and groan! It doesn't make us work faster. It wastes your time and ours.
For the people who 'believe' that we are working on something...
Referring to my post of 24th January...
1) I've completed the hidden object removal system for the external TV cameras which are now done a much better way, with individual draw lists per camera, instead of switching the visible objects in a path-related way. So the hidden object removal system is near complete. There is one more thing to do with that, on open configs, something about seeing start lights on the selected 'X' config, when you are on the path from another config.
2) I've completed, yesterday, the lighting on the cars, so that they use the path lighting data when they are on open configs. So, for example, the car goes dark when in a tunnel. This involves creating lighting textures per path. Seems to work well.
The biggest remaining thing for the compatible test patch is to create a way to save hidden object files for the existing public tracks. After I've done that last thing in (1) then I'll look at generating those files. I also do editor updates for Eric, as he's still going round Westhill finishing things, making sure there is good collision detection on everything, etc. There are some other things to look at for the compatible test patch.