NOTE : FULL VERSION 0.6J IS NOW AVAILABLE!
www.lfs.net/forum/thread/88217
WARNING : THIS IS A TEST
NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT
PLEASE TEST BEFORE YOU POST
PLEASE AVOID : OFF-TOPIC FEATURE REQUESTS / UNRELATED COMMENTS
Hello Racers, here is a new TEST PATCH : 0.6H11
It contains a good performance increase which is helpful at the new Westhill track.
Also there are more fixes and improvements including support for the Oculus Rift 0.6 runtime.
Entering Rift mode is now very simple : Options... View... 3D button at the top of the screen.
Do not force vertical sync in Rift mode as it would limit frame rate to monitor refresh rate.
SLI in Rift mode will probably cause a stuttering image - please disable SLI.
This test patch IS compatible with version 0.6H
This test patch CAN play replays from version 0.6H
You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6H so you can easily go back if there are any problems.
Changes from 0.6H10 to 0.6H11 :
Removed some debug code from the exe
Combined the test patch 0.6H2 to 0.6H6 change logs
More updated translations - thanks again translators
Changes from 0.6H6 to 0.6H10 :
Misc :
One more graphical optimisation for slightly higher frame rate
Z-buffer depth setting can now be changed without restarting LFS
Reduced some of the Z-buffer issues when using a 16 bit Z-buffer
Fixes for Windows 10 :
High CPU/GPU on ALT+TAB from full screen with vsync in Windows 10
Pause when exiting from replay or reaching end of List of Hosts
Changes from 0.6H to 0.6H6 :
Optimisations :
Static vertex buffers reorganised to reduce DirectX instructions
Frames buffered (default 1) to allow next frame to start rendering
More efficient car distance sorting system for sound and graphics
Dynamic vertex buffers now set to use hardware vertex processing
Better frame rate in places where many objects may be visible
Graphics :
Sky texture is now drawn in mirrors
Layout editor object selection buttons are sorted by distance
Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16
Frame rate limitation system :
Frame rate limitation system is now accurate and has better values
New frame info display shows sleep / physics updates / gpu waiting
Now using an event query instead of a lock for input lag prevention
Minimum sleep setting changed to "Sleep every frame" (yes / no)
Misc :
Now using Direct3D 9Ex if available (Windows Vista and later)
Reduced glitch when autocross objects are optimised (e.g. on load)
Reduced min / max values for "Sound lag" setting - default now 0.08
New Audio Option "Sound when window is inactive" (off / on)
3D view modes :
Added a 3D level slider option to adjust monitor-based 3D views
Reduced CPU / GPU usage by sharing scene preparation for both eyes
Oculus Rift :
Now using Oculus SDK version 0.6.0.1 which includes timewarp
You can now enter and leave Rift mode without restarting LFS
Smooth display (if you do not use SLI or force vertical sync)
Monitor window view options : blank / one eye / two eyes
Oculus Rift compatibility mode :
For users who cannot use the Oculus 0.6 runtime, you can still use
the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name
and LFS will then use LFSORDLL.dll instead (extended mode only).
Fixes :
Some buildings at Westhill track were drawn using a slow method
Mouse clipped to window (CTRL+C) now works properly with ALT+TAB
Using mouse wheel to change gear did not work properly at high fps
Layout editor object selection buttons used interface button slots
Crash changing texture resolution with two or more objects selected
Anisotropic filtering did not work on car textures (including skin)
INSTALLATION INSTRUCTIONS :
A FULL version of LFS 0.6H must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6H11
DOWNLOADS :
NOTE : FULL VERSION 0.6J IS NOW AVAILABLE!
www.lfs.net/forum/thread/88217
PATCH 0.6H TO 0.6H11 (SELF EXTRACTING ARCHIVE) (if you already have 0.6H) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6H_TO_6H11.exe (1.3 MB)
PATCH 0.6H TO 0.6H11 (ALTERNATIVE ZIP) (if you already have 0.6H) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6H_TO_6H11.zip (1.5 MB)
www.lfs.net/forum/thread/88217
WARNING : THIS IS A TEST
NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT
PLEASE TEST BEFORE YOU POST
PLEASE AVOID : OFF-TOPIC FEATURE REQUESTS / UNRELATED COMMENTS
Hello Racers, here is a new TEST PATCH : 0.6H11
It contains a good performance increase which is helpful at the new Westhill track.
Also there are more fixes and improvements including support for the Oculus Rift 0.6 runtime.
Entering Rift mode is now very simple : Options... View... 3D button at the top of the screen.
Do not force vertical sync in Rift mode as it would limit frame rate to monitor refresh rate.
SLI in Rift mode will probably cause a stuttering image - please disable SLI.
This test patch IS compatible with version 0.6H
This test patch CAN play replays from version 0.6H
You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6H so you can easily go back if there are any problems.
Changes from 0.6H10 to 0.6H11 :
Removed some debug code from the exe
Combined the test patch 0.6H2 to 0.6H6 change logs
More updated translations - thanks again translators
Changes from 0.6H6 to 0.6H10 :
Misc :
One more graphical optimisation for slightly higher frame rate
Z-buffer depth setting can now be changed without restarting LFS
Reduced some of the Z-buffer issues when using a 16 bit Z-buffer
Fixes for Windows 10 :
High CPU/GPU on ALT+TAB from full screen with vsync in Windows 10
Pause when exiting from replay or reaching end of List of Hosts
Changes from 0.6H to 0.6H6 :
Optimisations :
Static vertex buffers reorganised to reduce DirectX instructions
Frames buffered (default 1) to allow next frame to start rendering
More efficient car distance sorting system for sound and graphics
Dynamic vertex buffers now set to use hardware vertex processing
Better frame rate in places where many objects may be visible
Graphics :
Sky texture is now drawn in mirrors
Layout editor object selection buttons are sorted by distance
Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16
Frame rate limitation system :
Frame rate limitation system is now accurate and has better values
New frame info display shows sleep / physics updates / gpu waiting
Now using an event query instead of a lock for input lag prevention
Minimum sleep setting changed to "Sleep every frame" (yes / no)
Misc :
Now using Direct3D 9Ex if available (Windows Vista and later)
Reduced glitch when autocross objects are optimised (e.g. on load)
Reduced min / max values for "Sound lag" setting - default now 0.08
New Audio Option "Sound when window is inactive" (off / on)
3D view modes :
Added a 3D level slider option to adjust monitor-based 3D views
Reduced CPU / GPU usage by sharing scene preparation for both eyes
Oculus Rift :
Now using Oculus SDK version 0.6.0.1 which includes timewarp
You can now enter and leave Rift mode without restarting LFS
Smooth display (if you do not use SLI or force vertical sync)
Monitor window view options : blank / one eye / two eyes
Oculus Rift compatibility mode :
For users who cannot use the Oculus 0.6 runtime, you can still use
the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name
and LFS will then use LFSORDLL.dll instead (extended mode only).
Fixes :
Some buildings at Westhill track were drawn using a slow method
Mouse clipped to window (CTRL+C) now works properly with ALT+TAB
Using mouse wheel to change gear did not work properly at high fps
Layout editor object selection buttons used interface button slots
Crash changing texture resolution with two or more objects selected
Anisotropic filtering did not work on car textures (including skin)
INSTALLATION INSTRUCTIONS :
A FULL version of LFS 0.6H must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6H11
DOWNLOADS :
NOTE : FULL VERSION 0.6J IS NOW AVAILABLE!
www.lfs.net/forum/thread/88217
PATCH 0.6H TO 0.6H11 (SELF EXTRACTING ARCHIVE) (if you already have 0.6H) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6H_TO_6H11.exe (1.3 MB)
PATCH 0.6H TO 0.6H11 (ALTERNATIVE ZIP) (if you already have 0.6H) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6H_TO_6H11.zip (1.5 MB)