Usually it's just V-sync (sometimes with an option for pre-rendered frames) or a manual framerate limiter to avoid V-sync induced input lag.
Unfortunately I don't have a G-sync/Freesync monitor yet, so I can't help with that.
(get wheel data)2. Frame
-1. physics calc
(get wheel data)
-2. physics calc
-3. physics calc (same input data is used)
(get wheel data)2. Frame
-1. physics calc
(get wheel data)
-2. physics calc
-3. physics calc (same input data is used)