I'd like to see the devs rethink their demo system.
At the moment, demo users can get unlimited time with one track, but multiple configurations, 3 cars and ability to connect to and use InSim system.
I think this should change.
Some alternate choices;
Time limit - although I can see all these demo users just setting up new online account to start again. Unless....
Link demo account to a credit/bank account/paypal? If time limit implemented, and LFS sees the same account being used for 'new' demo user, then it knows this is repeat, and refuses.
Lap limiter - once you've done a certain number of laps, say a thousand, you should know whether you like something or not. And if you do that many laps, then answer likely not to be no. So LFS gives an automatic spec - you get to see what you're missing.
Set limiter - one user set per car, while still keeping standard Hard Race set.
Nag screen - once someone has done a certain amount of time or laps, then a big message appears, and stays for a while (making it very difficult to get round corners / finish lap), reminding you that you have been using demo for that amount of time / laps. This is repeated at regular intervals.
Track - after certain number of laps / time, lose the ability to use all of the Blackwood configurations - maybe just limit it to the car-park area.
Cars - after certain number of laps / time, lose one of the cars (say FBM first), then after another number of laps / time, lose another car.
Laps - limit number of laps that can be driven in one go - maybe maximum of 5 at a time.
Spec/Nag - after every so many total laps done (say 100), you get automatically spec'd into a nag screen.
InSim - No ability to use or connect to any InSim.
Microtransactions - as things (cars / track configurations) are taken away from the demo users, for a small fee they can add them back in for a short time - maybe 99c / 99p per? Or subscription to keep demo going for another month? Again, something like 99c / 99p per. I would be prepared to bet that all these demo users complaining of having no money, still manage to pay for downloads (music and apps) for their smartphones.
Adverts - maybe a banner ad running along bottom 10th or so of screen. Then it moves to top. Then back to bottom. Then top......
Thing is, most demo users are likely to have a smartphone (given a choice of what to spend your hard earned money on, would you buy smartphone or pc first?), and if they do have smartphone, they will be used to time limits, nag screens, adverts, microtransactions, and in-app purchases. More importantly, likely they will have had to already link their bank / credit card details with their account to sign up to being able to download apps from whatever store (itunes / android / windows, etc) they use.
Of course, for those not already having a bank account, credit card or online payment account, they may not be in position of buying license so not really losing a prospective customer. At least not in the short term. If they have been demo player for long time, and they like game, and then come into some money, then there’s every incentive for them to now buy license if they can’t become a demo player again.
As things stand, demo users have no real incentive to progress to buying an LFS license, but some of them think as demo users they are entitled to still more for free.
At the moment, demo users can get unlimited time with one track, but multiple configurations, 3 cars and ability to connect to and use InSim system.
I think this should change.
Some alternate choices;
Time limit - although I can see all these demo users just setting up new online account to start again. Unless....
Link demo account to a credit/bank account/paypal? If time limit implemented, and LFS sees the same account being used for 'new' demo user, then it knows this is repeat, and refuses.
Lap limiter - once you've done a certain number of laps, say a thousand, you should know whether you like something or not. And if you do that many laps, then answer likely not to be no. So LFS gives an automatic spec - you get to see what you're missing.
Set limiter - one user set per car, while still keeping standard Hard Race set.
Nag screen - once someone has done a certain amount of time or laps, then a big message appears, and stays for a while (making it very difficult to get round corners / finish lap), reminding you that you have been using demo for that amount of time / laps. This is repeated at regular intervals.
Track - after certain number of laps / time, lose the ability to use all of the Blackwood configurations - maybe just limit it to the car-park area.
Cars - after certain number of laps / time, lose one of the cars (say FBM first), then after another number of laps / time, lose another car.
Laps - limit number of laps that can be driven in one go - maybe maximum of 5 at a time.
Spec/Nag - after every so many total laps done (say 100), you get automatically spec'd into a nag screen.
InSim - No ability to use or connect to any InSim.
Microtransactions - as things (cars / track configurations) are taken away from the demo users, for a small fee they can add them back in for a short time - maybe 99c / 99p per? Or subscription to keep demo going for another month? Again, something like 99c / 99p per. I would be prepared to bet that all these demo users complaining of having no money, still manage to pay for downloads (music and apps) for their smartphones.
Adverts - maybe a banner ad running along bottom 10th or so of screen. Then it moves to top. Then back to bottom. Then top......
Thing is, most demo users are likely to have a smartphone (given a choice of what to spend your hard earned money on, would you buy smartphone or pc first?), and if they do have smartphone, they will be used to time limits, nag screens, adverts, microtransactions, and in-app purchases. More importantly, likely they will have had to already link their bank / credit card details with their account to sign up to being able to download apps from whatever store (itunes / android / windows, etc) they use.
Of course, for those not already having a bank account, credit card or online payment account, they may not be in position of buying license so not really losing a prospective customer. At least not in the short term. If they have been demo player for long time, and they like game, and then come into some money, then there’s every incentive for them to now buy license if they can’t become a demo player again.
As things stand, demo users have no real incentive to progress to buying an LFS license, but some of them think as demo users they are entitled to still more for free.