For Christmas, I'd be happy with a big announcement on how tires physics are going, a preview of the future tracks, maybe in a video
And today I finally had the opportunity to try LFS with the Oculus Rift, and damn, it was fun!
I didn't had a wheel nor my own LFS installation with mod, but it was still really fun !
The new mirrors are on a whole new level in VR, and the possibility to see ourself in it is just mad, even my teacher had fun doing it!
![Big grin](/static/smilies/biggrin.gif)
BTW, it seems that VR really helps people figure out the handling in LFS, I made my friend and teacher try it, and in less than 30 seconds they got the basics where I'm sure no one would have survived with a standard display!
The only complains I can make are:
- The low resolution of the headset is really visible on LFS, I can't even distinguish things that are far away, it just look like a pixel mess. I think using supersamping and a temporal filter would greatly help
- The UI is a bit hard to aim, adding a hover to the buttons and a bit of aim assist would be great
- Adding gamepad controls out of the box is really awesome, but damn, why the analog steering smoothing is not enabled by default with it ? Just like I requested before, please make this parameter controller dependent and not global, and set it to max for the default controller setup
Anyway, that was fun, and I hope that I could try it on the HTC Vive in two weeks. Keep you updated! Keep it up ScaViEr!
![Thumbs up](/static/smilies/thumb.gif)