For Christmas, I'd be happy with a big announcement on how tires physics are going, a preview of the future tracks, maybe in a video
And today I finally had the opportunity to try LFS with the Oculus Rift, and damn, it was fun!
I didn't had a wheel nor my own LFS installation with mod, but it was still really fun !
The new mirrors are on a whole new level in VR, and the possibility to see ourself in it is just mad, even my teacher had fun doing it!
BTW, it seems that VR really helps people figure out the handling in LFS, I made my friend and teacher try it, and in less than 30 seconds they got the basics where I'm sure no one would have survived with a standard display!
The only complains I can make are:
- The low resolution of the headset is really visible on LFS, I can't even distinguish things that are far away, it just look like a pixel mess. I think using supersamping and a temporal filter would greatly help
- The UI is a bit hard to aim, adding a hover to the buttons and a bit of aim assist would be great
- Adding gamepad controls out of the box is really awesome, but damn, why the analog steering smoothing is not enabled by default with it ? Just like I requested before, please make this parameter controller dependent and not global, and set it to max for the default controller setup
Anyway, that was fun, and I hope that I could try it on the HTC Vive in two weeks. Keep you updated! Keep it up ScaViEr!