Texture resolution is a good option. Deactivating shadows is also one but that is quite unsatisfactory as it would look worse than the old LFS. Maybe instead there could be options to reduce the range of the shadows or switch to a shadow method that accesses less shadow texture memory. There could be an option to avoid the specular highlights or skip the exponential fog. How much any of these options would help I really don't know as I have not got to that stage. But I think there are ways to improve frame rate without making things look too bad.
It may be possible for it to run on a really old graphics card that does not support shader model 3 but in that case I think it really would have the shadows switched off and no specular highlights.
NOTE: This option may or may not be a possibility and none of these are promised!
It may be possible for it to run on a really old graphics card that does not support shader model 3 but in that case I think it really would have the shadows switched off and no specular highlights.
NOTE: This option may or may not be a possibility and none of these are promised!