"1.5 I shall not post screenshots of so called vob-mods; modifications to the shape of any car in LFS."
Let's dicusss. I've recently posted a - near harmless - picture showing a VOB mod, so I've had this question in my mind since then.
Since it has never been clarified in the rules, I'm eager to know more about these limitations. So let's grab some attention and hopefully not turn this into a messy to-be-locked post. Laws are meant to be debated over, and so should be rules, right?
Here are my questions:
Is it because VOB mods can cause various sorts of weird crashes on multiplayer (Some seem not to as they solely add parts that are only taken into account for cosmetic damage. These mods - from experience on drift servers mostly - don't have modifications that affect crashing collisions)?
If VOB mods could be tested on the website (or via third-party) and approved/refused depending on their "crashability" and then checked in-game (server check) in order to assure only approved VOB mods are used; could approved material be a substitute to (slight) car customization in game without modifying the handling of the vehicles? I understand that would go against the route that the developers have taken so far (simulation - a car should look like what it does), but even then, this would only be a niche option and, furthermore, cosmetic customization is already well-supported through the current skin system and through overall texture customization for pretty much anything in the game; so it would be far from devoid of sense.
Or Is it because VOB mods can completely overhaul the car's appearance and as such get unlicensed content into the game (in which case VOB mods that keep the car's original body are harmless), which (I only suppose) can put the developers in a dire situation regarding copyright?
Lastly, I've seen that the anti-VOB rule is very rarely enforced when it comes to VOB mods that basically keep the car near-stock and add a few details in order to enhance its looks to the user's taste. As such, is that rule applied only when the spirit (the deeper goal) of the rule is violated: for VOB mods that completely changes the car and as such are not only insulting to the developers' work but are also disruptive to the logic of the car list in-game)?
All in all, it feels like the rule is quite detrimental to LFS as it limits its community and only emphasizes a climate of strictness which tends to make people flee - especially newcomers (oh and before someone says we don't need the young, it's obvious that economically-speaking it's a stupid statement).
I found the rule quite vague, so I thought it'd be interesting to ask for clarification.
Let's dicusss. I've recently posted a - near harmless - picture showing a VOB mod, so I've had this question in my mind since then.
Since it has never been clarified in the rules, I'm eager to know more about these limitations. So let's grab some attention and hopefully not turn this into a messy to-be-locked post. Laws are meant to be debated over, and so should be rules, right?
Here are my questions:
Is it because VOB mods can cause various sorts of weird crashes on multiplayer (Some seem not to as they solely add parts that are only taken into account for cosmetic damage. These mods - from experience on drift servers mostly - don't have modifications that affect crashing collisions)?
If VOB mods could be tested on the website (or via third-party) and approved/refused depending on their "crashability" and then checked in-game (server check) in order to assure only approved VOB mods are used; could approved material be a substitute to (slight) car customization in game without modifying the handling of the vehicles? I understand that would go against the route that the developers have taken so far (simulation - a car should look like what it does), but even then, this would only be a niche option and, furthermore, cosmetic customization is already well-supported through the current skin system and through overall texture customization for pretty much anything in the game; so it would be far from devoid of sense.
Or Is it because VOB mods can completely overhaul the car's appearance and as such get unlicensed content into the game (in which case VOB mods that keep the car's original body are harmless), which (I only suppose) can put the developers in a dire situation regarding copyright?
Lastly, I've seen that the anti-VOB rule is very rarely enforced when it comes to VOB mods that basically keep the car near-stock and add a few details in order to enhance its looks to the user's taste. As such, is that rule applied only when the spirit (the deeper goal) of the rule is violated: for VOB mods that completely changes the car and as such are not only insulting to the developers' work but are also disruptive to the logic of the car list in-game)?
All in all, it feels like the rule is quite detrimental to LFS as it limits its community and only emphasizes a climate of strictness which tends to make people flee - especially newcomers (oh and before someone says we don't need the young, it's obvious that economically-speaking it's a stupid statement).
I found the rule quite vague, so I thought it'd be interesting to ask for clarification.